Yes but not when using the 360 controller ( for PC ). The only way would be to create an inventory item that toggles automove.
Ah, well you didn't say that. That changes the whole scope of what you're trying to accomplish.
Okay, so do you want to work EXACTLY like normal auto-run: If you press a "move" button it stops?
OR... Do you want it to always run until you unequip the item?
I'll be done in 10 minutes... just need to know that bit of info :wink_smile:[EDIT] Wow, so... I don't know what's going on with this script, but it's not working as expected. I have to go though, and I wont be able to work on this again until tomorrow. Maybe someone else can fix / build off of what I have here.
BTW - This script is using FOSE.
scn 000462x360AutoRun short DoOnceref rControlCodeBegin GameMode If (DoOnce == 0) set rControlCode to GetControl 0 set DoOnce to 1 EndIfEndBegin OnEquip HoldKey rControlCode EndBegin OnUnEquip ReleaseKey rControlCode ;This line crashes the game in 1st/3rd POV, and Kills the PC in pipboy - wtf, lol!End
I attach this to a slave collar with a Blank Model (leave the world model)
Set the attach point to Bip 03 or whatever... something not used.
Create a Quest to give the item to the player at the start.
Good luck, hopefully someone can get it to work before tomorrow. :deal: