Basic premise would be something like this:
Say you have a spell, with a cost of 200. If you had 200 fatigue, the spell would drop you to zero, and knock you down. If you had 150 fatigue, it would knock you down and take 50 pts of health.
Also, though, I would think that intelligence should still play a role, so would it maybe be possible to implement a system to limit your possible magicka school mastery levels by your intelligence? Like you couldn't be come an apprentice with less than 25 int. Journeyman with less than 50 int, etc?
I wouldn't be surprised if most of this is hardcoded, and therefore impossible, but with the OBGE, OBME, and OBSE functions out there, i'd like to know if this is possible.
I'd experiment with making it myself, but my modding skills are limited to adding items places and making BASIC spell scripts.
Basically, my thought behind this is that it should take as much energy (fatigue) to set someone on fire, or grab something 200 feet away, as it does to do those things normally. I'm thinking the current costs of the spells wouldn't need to be changed, just the attribute they affect.
And then also, if you cast a spell that costs to much energy, it should have the potential to severely injure or kill you.
Any responses would be appreciated, and anyone who would be willing to work on doing this would be awesome.