(REQ/WIP) Deus Ex Machina: A Steampunkyish Mod

Post » Sat Jan 01, 2011 10:32 am

Any mod that adds lands north of Sheogorad is what you should be worried about, everything else is fine.
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Spooky Angel
 
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Post » Sat Jan 01, 2011 6:35 pm

Any mod that adds lands north of Sheogorad is what you should be worried about, everything else is fine.


yeah algood then, and i'll try and use some of the more "popular" mods out there to find conflicts (scripting etc) for you aswell, after the first play through. the bugthrough.
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Budgie
 
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Post » Sat Jan 01, 2011 9:09 am

1 faction down, 1 to go.
Release will be this month.
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Joanne
 
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Post » Sat Jan 01, 2011 10:53 am

Whoops!
Gonna be a bit longer, I've decided to change the Cratehead's faction quests from generic "Do random stuff" quests, to a war between them and the evil Barrelface.
Just a bit though. Still this month for release.
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Jessica Lloyd
 
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Post » Sat Jan 01, 2011 10:45 am

Good to hear that a new massive mod should be released. Out of all the questions I have though, this is key.

How hard is it? After beating a few huge mods, my character is close to a God and everything tends to die...
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Rebecca Dosch
 
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Post » Sat Jan 01, 2011 4:05 am

Depends, my testing character had 100 in all stats and was still having a hard time of it on the final boss, which actually comes in
I'd say it depends more on your actual skill, since there's quite a few platforming portions, as well as a few traps that annihilate the stupid. Especially again, near the end. The final boss is absolutely evil in that respect.
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Heather Kush
 
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Post » Sat Jan 01, 2011 11:10 am

Closer than ever.
Might get done by around, oh, say, sunday? Sunday seems reasonable, or close to sunday.
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Claudia Cook
 
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Post » Sat Jan 01, 2011 10:41 am

Closer than ever.
Might get done by around, oh, say, sunday? Sunday seems reasonable, or close to sunday.


cool :foodndrink:
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Kayla Keizer
 
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Post » Sat Jan 01, 2011 6:16 am

Yeah definitely today. At least for the testers.
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Paul Rice
 
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Post » Sat Jan 01, 2011 9:53 am

Yeah definitely today. At least for the testers.


YUS!
*starts singing*
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Anna Krzyzanowska
 
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Post » Sat Jan 01, 2011 8:31 am

Yeah, all that's left is the movable train, that'll take a bit though.
Also gotta note that it can only go to two stops now, otherwise the cell gets too big and the universe explodes.
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Flash
 
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Post » Sat Jan 01, 2011 2:09 pm

I'm so excited, I can barely contain myself!

...

I think I need a bucket...
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Holli Dillon
 
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Post » Sat Jan 01, 2011 1:48 pm

FINISHED! OH MY GOD FINALLY!
Just gonna test a few last key things, then I'll send it to you testers.
You know, all... two... of... you.

Anyways, if you want to help test
http://www.gamesas.com/index.php?/topic/1113634-req-testers-for-my-deus-ex-machina/

That's the thingy.
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^~LIL B0NE5~^
 
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Post » Sat Jan 01, 2011 7:23 pm

Beta testers got their things sent.
Have fun. Once we've got enough bugs purged, I'll release the final version.
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Jesus Duran
 
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Post » Sat Jan 01, 2011 5:55 pm

To you testers: Sent you a more patched version.
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Symone Velez
 
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Post » Sat Jan 01, 2011 4:43 am

Release is around this week, Saturday or Sunday. No real way it won't be unless my computer and all the tester's computers explode.
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claire ley
 
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Post » Sat Jan 01, 2011 4:43 pm

Welp, today's the day for release. Testing out the last few bugs, then patching it up.
Huzzah.
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Dragonz Dancer
 
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Post » Sat Jan 01, 2011 3:54 pm

OP close request.
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CSar L
 
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