(REQ/WIP) Deus Ex Machina: A Steampunkyish Mod

Post » Fri Dec 31, 2010 5:33 pm

GenMod does a reasonable job of building Dwemer interiors. If you're looking for a quick way to generate the bare bones of an interior it can save a lot of time.

Was really bummed to see your post in the construction kit forum. Really feel for you mate.

Good luck.



-kwm
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Samantha Wood
 
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Post » Fri Dec 31, 2010 6:37 pm

@CoolShady
Would you be able to make a few velothi and balmora style houses and mansions? I need places to populate the city with.

Sure thing. Any particular requirements? Do you want to send me an esp or should I just make a new one?
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louise tagg
 
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Post » Fri Dec 31, 2010 8:53 pm

if you need textures just PM me with requests and i'll do my best :)
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Your Mum
 
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Post » Fri Dec 31, 2010 7:48 pm

Sent pms to both.
Thank you so much.
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Elizabeth Davis
 
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Post » Fri Dec 31, 2010 6:56 pm

Update:
I'd be a poor modder if I sat around asking for help without doing some things myself.
Here are some shots of Omicron's Palace, a hub for Technomantic knowledge and good ole bureaucracy.

http://i188.photobucket.com/albums/z307/Trainwiz/omicronpalace1.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/omicronpalace2.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/omicronpalace3.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/omicronpalace4.jpg
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Sarah Evason
 
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Post » Sat Jan 01, 2011 6:14 am

Ouch. I've lost stuff on a minor scale, but nothing like 100s hours of work.

I just started a huge new faction project, so my modding time is totally booked. I'm really looking forward to seeing this mod in action, though. What I saw on GHF looks great. If you need someone to find errors, I'm happy to volunteer.

BTW, Trainwiz, what does your signature mean? It's been bugging me. I can't figure it out.
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Erin S
 
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Post » Sat Jan 01, 2011 12:03 am

Hm? Just the two other mods I've been working on.
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Stryke Force
 
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Post » Sat Jan 01, 2011 5:00 am

It's going to be a few weeks for me to do some stuff, is that cool?
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xxLindsAffec
 
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Post » Sat Jan 01, 2011 8:03 am

Yep
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ladyflames
 
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Post » Sat Jan 01, 2011 4:35 am

Update:
Omicron City is getting a makeover.
Now it's more technomantic.
http://i188.photobucket.com/albums/z307/Trainwiz/Omicronrevamped.jpg
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sophie
 
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Post » Fri Dec 31, 2010 10:14 pm

Update:
And the second half of the city. Notice the subway, the technomancers guild, and the fact that the rich district is largely smokestack free.
http://i188.photobucket.com/albums/z307/Trainwiz/Omicronrevamped2.jpg
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Daniel Brown
 
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Post » Sat Jan 01, 2011 12:56 am

Terrible to hear about your luck. Your work is quite interesting, and while I don't know a thing about modding, I'd love to help in any way. Dialogue, ideas, and I am a total lore [censored].
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Celestine Stardust
 
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Post » Fri Dec 31, 2010 11:43 pm

Update:
And the second half of the city. Notice the subway, the technomancers guild, and the fact that the rich district is largely smokestack free.
http://i188.photobucket.com/albums/z307/Trainwiz/Omicronrevamped2.jpg


You must have a huge amount of NPC's in that city - do they have less generic dialogue? What sort of clothes do they wear?
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Steph
 
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Post » Sat Jan 01, 2011 6:31 am

Well, it ranges, being a trade city, you have people from all over, not just technomancers. Many if them don't actually say much, partially because I'd probably kill myself writing that much dialogue, but also because not everyone in such a busy city would stop and talk to a random heavily armed stranger.
Most of the unique NPCs are the street performers and people getting arrested and thrown out of taverns, there's a good deal of scripted events in Omicron.
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Kira! :)))
 
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Post » Sat Jan 01, 2011 8:20 am

Update, but not by me.

Here's a dungeon by good ole Pluto, I must he does an incredible job with Dwemer stuff, this here Dwemer Sewage Treatment Plant couldn't look...uh... awesomer.

http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto8.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto7.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto6.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto5.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto4.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto3.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto2.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/DEMPluto.jpg

Again, all credit to Pluto.
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Stacey Mason
 
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Post » Sat Jan 01, 2011 12:25 am

Update, but not by me.
Here's a dungeon by good ole Pluto, I must he does an incredible job with Dwemer stuff, this here Dwemer Sewage Treatment Plant couldn't look...uh... awesomer.

Maybe it's just my monitor, but those are so dark I can't see anything.
I still have some screenies though :P

http://i118.photobucket.com/albums/o90/plutocruel/MGEScreenshot6-2.jpg?t=1261213974
http://i118.photobucket.com/albums/o90/plutocruel/MGEScreenshot11.jpg?t=1261214041
http://i118.photobucket.com/albums/o90/plutocruel/MGEScreenshot5-2.jpg?t=1261214034
http://i118.photobucket.com/albums/o90/plutocruel/MGEScreenshot9-2.jpg?t=1261214185
http://i118.photobucket.com/albums/o90/plutocruel/MGEScreensot7-1.jpg?t=1261214182
http://i118.photobucket.com/albums/o90/plutocruel/MGEScreenshot4-2.jpg?t=1261214320
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Angus Poole
 
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Post » Sat Jan 01, 2011 3:14 am

Update: Redesigning the parts of the mod I lost.
I've created a new style in the process, I call it disjointed Dwemer, what happens when you feed a dwemer dungeon through a blackhole powered blender:
http://i188.photobucket.com/albums/z307/Trainwiz/Demdisjointed2.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointed.jpg
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leigh stewart
 
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Post » Sat Jan 01, 2011 12:00 pm

Update
http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedboiler.jpg
Is boiler, if you can't tell.
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Bones47
 
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Post » Fri Dec 31, 2010 9:02 pm

Dude, your mod has become a real piece of surreal art, very unique!!! ;) Sadly I can't offer any help at the moment, totally sold out with other projects!!! :(

Greets, TheDaywalker!!! :rock:
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Melis Hristina
 
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Post » Sat Jan 01, 2011 3:40 am

Its alright, between CoolShady and Pluto, I've got the help I need!
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Nomee
 
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Post » Sat Jan 01, 2011 2:14 am

Updayte:
Happy New Year everyone.
Given the fact that I lost my boss battles in the crash, I've figured I might as well start from scratch.
So pretty much the 3 major bosses got a revamp.
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Bad News Rogers
 
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Post » Sat Jan 01, 2011 4:38 am

Been a while, been trying to get disjointedpunk right.
I think I finally have.
So, what would a surreal steampunk mod be, without a surreal steampunk demonic factory?


Screenshots

http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedfactory1.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedfactory2.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedfactory3.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedfactory4.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedfactory5.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/demdisjointedfactory6.jpg
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Dean Ashcroft
 
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Post » Fri Dec 31, 2010 9:52 pm

Omicron looks great, well done. Are you going to create an underground railroad travel service with your train?
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michael flanigan
 
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Post » Sat Jan 01, 2011 10:36 am

For Omicron, yes, the city has a working metro train, as well as a few quests relating to it.
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Kayla Bee
 
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Post » Sat Jan 01, 2011 1:10 pm

For Omicron, yes, the city has a working metro train, as well as a few quests relating to it.


Groovy. I was thinking of doing one for Vv but wasn't going to if you had already done it. I would love to help but all my time is taken up with my own mod atm.
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Allison Sizemore
 
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