(REQ/WIP) Deus Ex Machina: A Steampunkyish Mod

Post » Sat Jan 01, 2011 5:35 am

http://i188.photobucket.com/albums/z307/Trainwiz/sewertrain.jpg

I like how this turned out.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sat Jan 01, 2011 11:06 am

Wow, this place is going to be crazy to run around in.
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sat Jan 01, 2011 8:30 am

this is of my interest
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sat Jan 01, 2011 9:46 am

Wow, this place is going to be crazy to run around in.


Perhaps, but watch out for the tanks, various death cranes, giant robot demon mechs, and tanks.

And pipes, I forgot about pipes.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sat Jan 01, 2011 1:55 am

Perhaps, but watch out for the tanks, various death cranes, giant robot demon mechs, and tanks.
:ahhh:

Looking excellent, Trainwiz :thumbsup:
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Sat Jan 01, 2011 1:33 pm

This looks great, If You still need it, I'd be more than happy to help out with some Interiors.

Just Pm me with the details... :foodndrink:
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sat Jan 01, 2011 3:00 pm

Mental note, never take up multiple large modding projects at once.

That being said I love making giant surreal factories.

http://i188.photobucket.com/albums/z307/Trainwiz/surealfactory1.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/surealfactory2.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/surealfactory3.jpg
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sat Jan 01, 2011 1:35 am

Been a while.
Anyways, been jumping from mod project to mod project, getting back to this one.
The giant technomantic fortress factory... thing has been finished, moving onto redoing that icy prison complex I once had, with again, more trains.
No idea when to expect this stuff, alot of it is finished, but it still needs so much polish.
Anyways, cleaning up some of the larger cells, some of which had over 4000 refs in them.
That's alot. They look great though, the sense of scale is excellent
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat Jan 01, 2011 10:15 am

http://i188.photobucket.com/albums/z307/Trainwiz/ScreenShot0-1.jpg
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Sat Jan 01, 2011 3:01 am

http://i188.photobucket.com/albums/z307/Trainwiz/ScreenShot0-1.jpg

Amazing use of meshes in that shot Trainwiz! I like the stepped feature on the side. Quite a ramp. This is a great WIP. Keep it up :)
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Sat Jan 01, 2011 4:50 pm

Amazing use of meshes in that shot Trainwiz! I like the stepped feature on the side. Quite a ramp. This is a great WIP. Keep it up :)


Well I was trying it as a staircase, but it didn't work out.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat Jan 01, 2011 1:41 pm

It's a prison.
With snow.
And trains. This is where you get chased of those things.

http://i188.photobucket.com/albums/z307/Trainwiz/ScreenShot2-2.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/ScreenShot1-1.jpg
http://i188.photobucket.com/albums/z307/Trainwiz/dwemerprison.jpg
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sat Jan 01, 2011 1:55 pm

Finally, finally finished the other big project, so now I can let the people there fend for themselves. Back to good ole DEM, try and finish this up by the end of the summer, so I can move onto that little ole Dorf Fortress mod of mine.

In the meantime, let's talk about quests.
Again the main quest is the main part of the mod, but... don't expect anything deep. It's less political intrigue (Communists are made fun of however) and more OH MY GOD THAT GIANT ROBOT JUST BLEW UP THAT WAS AWESOME. I divided into two parts, one being more puzzle oriented, the other being mostly dungeon crawls and explosions, and also explosions. I used to have it be a requirement to have the player beat the mainquest, but I took that off, let inexperienced be hit by trains I say. As for sidequests, more become available as you proceed in the mainquest, there are about 5 the initial part of the main city, 6 in the nearby towns, about 4 or 5 scattered across the island. One of them of course, is about the Sword of Gim, which again, is horribly overpowered, unbreakable, but makes it so that the player is unable to put it down, sleep, or for the most part, talk to anyone. It's magic skills of course, but you have to take a journey inside your own head (Yay dungeon crawls).
Anyways, inside the city, you have the Guild of Technomancers, which has about 10 quests, but each one has two very different sides to it. Technomancy as a skill is also introduced, which is based off your armorer and magic skills. Besides that, there's another 5 or so in the city, and one or two treasure hunts. There's also a new museum with about 3 new artifacts. Off the island, we've got the enormous city of Nwedaga-Deux, which has about 2 very large sidequests, one to relight the enormous Dorf Train, and the other is a double-dungeon crawl through both the city, and later a giant Dwemer research station (Complete with airships, submarines, more trains, EXPERIMENTS, and a crazy AI).

So yeah, 30+ sidequests.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Sat Jan 01, 2011 12:48 pm

Decided to make a player-ownable house for the mod. Because all mods need a player ownable house/whatever.
Probably gonna put it in Nwedaga-Deux, yet make it technomancy themed, despite dwarves and technomancers having a running feud due to them copying/stealing magics and technology from each other.
No idea what to put it in, open to ideas.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sat Jan 01, 2011 2:00 pm

Great project and very nice screens :)
Hope to see this released in its full glory ;)
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sat Jan 01, 2011 12:49 pm

Released two of my old videos on PES, so now you can take the magic of Deus Ex Machina whereever you go!

http://planetelderscrolls.gamespy.com/View.php?view=Videos.Detail&id=161
http://planetelderscrolls.gamespy.com/View.php?view=Videos.Detail&id=160
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Sat Jan 01, 2011 12:54 pm

Very nice. Looking forward to playing this one day.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Sat Jan 01, 2011 9:34 am

Part of the mod where you undertake a magical journey inside your own head

http://i188.photobucket.com/albums/z307/Trainwiz/dem_mind1.jpg
The logic center of your brain, note the emptiness.

http://i188.photobucket.com/albums/z307/Trainwiz/dem_mind2.jpg
The pain and fear part of your brain, note the cliffracers.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat Jan 01, 2011 6:28 am

Finally got the subway working.
I'll have a video out soon of it hitting various characters I don't like.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat Jan 01, 2011 3:34 pm

SUDDENLY:

Icy Dwemer Prison!

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot2.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot3.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot4.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot5.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot7.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot8.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot9.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot10.jpg

http://i188.photobucket.com/albums/z307/Trainwiz/Scronshot11.jpg
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Sat Jan 01, 2011 7:11 am

...Another crash, lost every single interior I made, as well as a few I merely modified.
I can't stand this anymore, I'm stopping production and uploading the last backup copy I made, somebody else can take it from here.
















I'm totally kidding. Almost done with interiors, then comes quests, and voila, release time!
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Sat Jan 01, 2011 9:57 am

...Another crash, lost every single interior I made, as well as a few I merely modified.
I can't stand this anymore, I'm stopping production and uploading the last backup copy I made, somebody else can take it from here.

I'm totally kidding. Almost done with interiors, then comes quests, and voila, release time!

Haha haha ha :P


Glad to hear it's progressing well!
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat Jan 01, 2011 10:54 am

Yep, I'd say expect it this month, but after the millions of times I've said that, don't expect anything.
Maybe.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat Jan 01, 2011 5:17 am

And now some screenshots of the final battle.

Just kidding, I'm not revealing everything.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Sat Jan 01, 2011 1:26 pm

But secretly I am.
All main quest interiors are done.
Yaaaaaaaay.

http://img833.imageshack.us/i/scronshot66.jpg/
http://img833.imageshack.us/i/scronshot65.jpg/
http://img816.imageshack.us/i/scronshot64.jpg/
http://img251.imageshack.us/i/scronshot63.jpg/
http://img638.imageshack.us/i/scronshot62.jpg/
http://img833.imageshack.us/i/scronshot61.jpg/
http://img819.imageshack.us/i/scronshot60.jpg/
http://img816.imageshack.us/i/scronshot59.jpg/


Spoiler
The train reminds me of something out of Warhammer 40k, like a giant train battlebarge I guess?

User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

PreviousNext

Return to III - Morrowind