Alright here's where I am so far with my research.
Mez: I based my layout off your great "http://www.gamesas.com/bgsforums/index.php?showtopic=1056342"!
I haven't started downloading any of the mods yet, just saving links in a bookmarks folder.
Mez: I left out the ones in your list that said "[FWE Integrated]". I assume that would be the correct way to go since I plan on using your FWE mod.
If anyone sees anything incompatible with my list please let me know.
Any ideas for other mods to add are most welcome!
Not to get to far ahead of myself here, once I have the final list figured out I'd really appreciate assistance in figuring out the proper load order.
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Notable Updates:This list will need FOIP. (When using FWE, WMK, MMM, and EVE, you'll end up downloading a number of packages, including the MMM package, FWE-EVE package, and FWE-WMK package.)
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Update Log:2010.05.07Not sure if my Notable Update above ^ applies anymore :laugh:
Added CASM to the list.
CRAFT and CALIBR removed from list (part of FWE now)
2010.05.12Not installing Fellout or Wasteland Moods
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Legend:
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Header/SectionSub-header/Sub-sectionNoted:
[FWE Integrated] = I will not add, since it's integrated
Comment/Concern--------
Updated: 2009, December 07================================
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Preytor's F3 Super Mod List v.0.2a
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Cornerstone Mods:MMM
FWE
Weapon Mod Kits
EVE
Darn's UI
FOIP needed
CASM
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Mod Tools + "Standard Resource" Mods:Fallout Mod Manager (FOMM)
Fallout Script Extender (FOSE)
FO3Edit
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Cornerstone Mods:FWE- Fallout Wanderers Edition!!
Martigen's Mutant Mod (MMM)!!
Weapon Mod Kits
Energy Visuals Enhanced (EVE)
Darn's UI [Link: http://www.gamesas.com/bgsforums/index.php?showtopic=1045221]
Fallout Interoperability Program (FOIP)
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Comprehensive Gameplay Rebalance Mods:Arwen's Realism Tweaks [FWE Integrated - Partial] (FWE includes Arwen's Smarter AI and sneak change) = I will not add, since it's Partially integrated
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Character (PC) Related:--------
S.P.E.C.I.A.L.s / Skills / Leveling / Experience:
Pointiac Sounds interesting and it's already
[FWE Integrated]Wasteland Mastery (needs Level Cap Workaround AND the Level Cap Skill Increaser Workaround)
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Perks:Robo Certification
Wasteland Whisperer
Buildable Bots (use Robco Certified Buildable Bots)
Ultimate Perk Pack
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Books:Book Perks
[FWE Integrated]Persistent Skill Books
[FWE Integrated] (Persistent Skill Books is incompatible with the Book Perk mod, but Mez has merged their respective functionalities, so you get the book perks AND the persistent skill books)Pre-War Books + Titles
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Hacking + Lockpicking:Menu Based Hacking + Lockpicking
[FWE Integrated]Explosive Entry
[FWE Integrated]Zumbs Overhauled Real-Time Security
(Should be compatible) --------
Movement + Stealth:DK_BulletTime
[FWE Integrated]Sprint Mod
[FWE Integrated]Stealth Kills Enabled
(I will still need to look into compatibility myself. It may or may not be used.)================================
Combat + Damage Related:----------------
General:Locational Damage
[FWE Integrated]FPS Style Grenade Hotkey
[FWE Integrated] (Sweet!)
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Damage Focused Changes:Falling Damage Mods
[FWE Integrated] (lol - what is the average height?)
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Weapon Changes:T3T's Weapon Tweaks
[FWE Integrated]Realistic Explosions
[FWE Integrated]Explosive Knockdown
[FWE Integrated]Explosive Explosives
[FWE Integrated]--------
Auto-aim Related:Auto Aim Fix - Headshot Delux Edition
[FWE Integrated]--------
Radiation:Radiation Level Revamp
[FWE Integrated]--------
Injuries + Healing:Triage
[FWE Integrated]================================
Equipment + Items:--------
Ammunition:Ammo Weight
[FWE Integrated]DAV's Weighted Ammo Weight
Ammo Weight Extended
Ammo Toolkits
Displayed Ammo Weight
Has been noted by Mez - incompatible with FWE--------
New Weapons:Classic Fallout Weapons
[FWE Integrated]Missing Unique Weapons
[FWE Integrated]--------
Armor:MR Armor Overhaul
[FWE Integrated]Missing Unique Armors + Clothing
[FWE Integrated]--------
Food + Drugs: (conflicts? [MMM])Better Living Through Chemistry
[FWE Integrated] Note:
The FOIP patch for FWE + MMM resolves incompatibilities with MMM. FDA Mod
[FWE Integrated]Realistic Chems
[FWE Integrated]================================
NPC's, and Creatures:--------
Followers:Phalanx - (updated - Phalanx is compatible provided you use it INSTEAD of FWE's "enhanced follower" optional modules.)
[I may or may not use it - undecided] Updated Link: http://www.fallout3nexus.com/downloads/file.php?id=1925 )
Sharing + Caring Companions
Remote Control Companions
[FWE Integrated]0h Followers Hire
[FWE Integrated] (I will not be using standalone version, but other may choose to) (The original mod may have been updated, but FWE has changed a many parts of this mod in the course of integrating it with other follower mods. - Don't use a standalone version of 0H Followers Hire if using FWE's "enhanced follower" modules.)
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Non-Player Characters:Caravan Upgrades
[FWE Integrated]MTC - Wasteland Travelers
Raiders Wear Pitt Armor
MMM Monster Perks -
(I will not be using the standalone mod) (these are built into FWE for the standard monsters, and extended to MMM in the FWE-MMM FOIP patch, so you don't need the standalone mod.)
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Immersion Mods:--------
Needs (Hunger, Thirst, Sleep):Primary Needs
[FWE Integrated]Coleen's Portable Tent
(Question: is there anything like Septim's Mansion for F3? Link: http://www.tesnexus.com/downloads/file.php?id=6870)--------
Travel:Hoverchair!
+
Echo_BatteryCharger [Link: http://www.fallout3nexus.com/downloads/file.php?id=1696]
+
Solar Charger [Link: http://www.fallout3nexus.com/downloads/file.php?id=2021]
Vault-Tec Geo Locators
J3Xified Driveable Motorcycle
+
J3Xified Drivable Motorcycle garage-mod shop [Link: http://www.fallout3nexus.com/downloads/file.php?id=6013]
More Map Markers
SGsUA ? No Borders
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Time + Respawning:Selected Containers Respawn
[FWE Integrated] (hope I don't go loosing stuff in my homes!)
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Environmental / Atmospheric:Wasteland Weather Overhaul
(compatible with Fellout?)FireLightFix
Fallout Street Lights
Fallout Street Lights - Wasteland
Realistic Interior Lighting
Xepha Darker Nights
Enhanced Weather - Rain + Snow
(Note: The "rains through buildings" doesn't mean that it's raining inside. The issue occurs when you are outside and standing under a building overhang / canopy / etc... Those things don't "stop" the rain so you'll still see rain when under a ledge or something.)--------
GUI + HUD:VTAP PipBoy Radio MP3 Player [not in Mez's list]
Echo - Use Your Glove
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Graphic Tweaks:Note: Most of these weapon effects aren't compatible with EVE! Might work if loaded after, need to test. Burnification might work.
(undecided if I'll try to use or not)Flesh-burning Plasma Weapons (So cool!)
Burnification
(note: Mez's list says "Flesh-burning Plasma Weapons" again)+
Flavors for burnification [Link: http://www.fallout3nexus.com/downloads/file.php?id=6442]
Destruction (maybe)
Note: Weapon Effects by Saiden Storm, I'd like to use but I think there might be issues with the Flesh-burning Plasma Weapons and Burnicifcation (possibly the FireLightFix too).--------
"Quest" Related: Alternative Start ? Roleplayers
[FWE Integrated] T3T's Outcast Tech Support
[FWE Integrated]Multiple Ways to Attain Power Armor Training
[FWE Integrated]Owned
(worried about Selected Containers Respawn mod [loosing my stuff] - I need to look into it)--------
Places + Quests:Bus World
DC Interiors
Reily's Rangers Expanded
Arefu Expanded
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A Little Something Special:Weapon Scanner
[FWE Integrated]FF Interactive Bobbleheads
[FWE Integrated]FF Portable Lab + Infirmary
[FWE Integrated]FF Portable Wonder Meat Maker
[FWE Integrated]DN Recycling Machines
RobCo Battery Charger
Solar Charger (I already mentioned under Travel section)
Echo Battery Charger (I already mentioned under Travel section)
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