Texture Generation for the Block and LOD data is stored in the wrong place by the machine in the Source section under the Bethesda Software section. See post for more details on solution.
http://www.gamesas.com/bgsforums/index.php?s=&showtopic=980665&view=findpost&p=14184267
However, in the course of discovering this, I documented just about everything I did, which involves how to limit the size of a world zone, Climate and Weather modifiers, Image space, Adjusting light levels, and so forth.
Now, to bring it back on topic, the solution was simple and straightforward. It was a simple matter of either you knew about the problem, or you didn't. Since LOD is not a 'main' problem most people deal with, there was not a lot of documentation, which led to frustration to not just me but, many, many, many others. This is the type of situations that official documentation can help with.
But the problem is Bethesda doesn't make documentation for a living. They make games. Which to be fair I want more than I want documentation. :vaultboy: Therefore, my point is the following: It's not unfair for people to want more documentation, nor is everyone who asks for it unwilling to learn. But the people who want a manual must realize that due to Bethesda's limitations as a company made of human beings, such a thing CAN NOT come from the company proper, and must be slowly built from the outside.