Request for Bethesda

Post » Sat May 28, 2011 10:00 am

So what was your problem, and how did you fix it? O.o


Texture Generation for the Block and LOD data is stored in the wrong place by the machine in the Source section under the Bethesda Software section. See post for more details on solution.

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=980665&view=findpost&p=14184267

However, in the course of discovering this, I documented just about everything I did, which involves how to limit the size of a world zone, Climate and Weather modifiers, Image space, Adjusting light levels, and so forth.

Now, to bring it back on topic, the solution was simple and straightforward. It was a simple matter of either you knew about the problem, or you didn't. Since LOD is not a 'main' problem most people deal with, there was not a lot of documentation, which led to frustration to not just me but, many, many, many others. This is the type of situations that official documentation can help with.

But the problem is Bethesda doesn't make documentation for a living. They make games. Which to be fair I want more than I want documentation. :vaultboy: Therefore, my point is the following: It's not unfair for people to want more documentation, nor is everyone who asks for it unwilling to learn. But the people who want a manual must realize that due to Bethesda's limitations as a company made of human beings, such a thing CAN NOT come from the company proper, and must be slowly built from the outside.
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Sam Parker
 
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Post » Sat May 28, 2011 10:19 am

I think your reading a bit too much into what I said. My post didn't say you were wiki bashing


That is not really an appropriate summary of the wiki.


Looks like I did not take it the way you meant it............misunderstanding done :foodndrink:


but you can't have it both ways, in your opinion, my opinion, John Does opinion, either the material is there to do what most people want to do or it isn't.

I have never said the material isn't there to do what most people want to do............did you read my posting edit at the beginning of the topic ? I just learn differently, and I know there will be no manual of this type EVER
Correct -- we don't have plans for a print guide.

:fallout:

:fallout: G.E.C.K.

:fallout: WIKI

:wub: Bethesda

:wub: Bethesda :fallout: Forums
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Alyesha Neufeld
 
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Post » Sat May 28, 2011 1:37 am

Looks like I did not take it the way you meant it............misunderstanding done :foodndrink:

I have never said the material isn't there to do what most people want to do............did you read my posting edit at the beginning of the topic ?


Yes and I summed up my post again accordingly for you, by stating you can not have this type of evolving information completely covered in a manual, which you have again misunderstood and further quoted partly out of context. I would not by any standard say making an inappropriate anology is the same as 'wiki bashing' or making derogatory comments about the wiki medium, however you want to word it.

By inference you have indicated the wiki is not all it needs to be, however you want to qualify that request, if it was all it needs to be in everyone's eyes then this thread wouldn't even be here. There is no reason to get extremely defensive about that opinion, its just a point of view, I share in part your point of view but I don't think the answer is rewriting all the information.

Perhaps the question would be better asked like this.

Why does writing something down in hardcopy help you any more than reading something on a computer screen.
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Lillian Cawfield
 
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Post » Fri May 27, 2011 9:58 pm

Yes and I summed up my post again accordingly for you, by stating you can not have this type of evolving information completely covered in a manual, which you have again misunderstood and further quoted partly out of context. I would not by any standard say making an inappropriate anology is the same as 'wiki bashing' or making derogatory comments about the wiki medium, however you want to word it.

By inference you have indicated the wiki is not all it needs to be, however you want to qualify that request, if it was all it needs to be in everyone's eyes then this thread wouldn't even be here. There is no reason to get extremely defensive about that opinion, its just a point of view, I share in part your point of view but I don't think the answer is rewriting all the information.

Perhaps the question would be better asked like this.

Why does writing something down in hardcopy help you any more than reading something on a computer screen.

Because you can't take the computer screen to the head with you :P




Acolyte, off to make a head call and hoping the extention cord to the montor is long enough...
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Claire Lynham
 
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Post » Sat May 28, 2011 5:05 am

Why does writing something down in hardcopy help you any more than reading something on a computer screen.


Because unless you have two monitors, it makes going through the tutorial a Hell of a lot easier
to not have to Minimize/Maximize screens between the Browser and the GECK, and instead have a printed manual in front of you,
that, and what old andy said.......
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Beat freak
 
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Post » Sat May 28, 2011 3:42 am

On the contrary, finding information is easier because you can Crtl-F. If the thread was about Bethesda publishing a comprehensive GECK manual for sale though, then I'm all for it, soft or hard copy.(preferbly soft though :P )
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c.o.s.m.o
 
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Post » Fri May 27, 2011 11:34 pm

An electronic manual for download would be the most comprehensive because you could easily find the information quickly and you could buy it straight for the website. However, as highlighted many times by both g-staff and other members, this isn't going to happen, never will and was never planned to happen.

So get used to The G.E.C.K Forum, Wiki and numerous tutorials available already...
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Taylor Bakos
 
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Post » Sat May 28, 2011 6:43 am

Yes I would say this is a dead thread going no where !

Cheers

CJ
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Becky Palmer
 
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Post » Fri May 27, 2011 9:33 pm

Yes I would say this is a dead thread going no where !

Cheers

CJ


Well, of course you think it's dead....you got a private tutorial, so you're all set :coolvaultboy:
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Sara Lee
 
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Post » Sat May 28, 2011 2:49 am

Well, of course you think it's dead....you got a private tutorial, so you're all set :coolvaultboy:
yeah let me see 1 private tut out of 959 something posts, real good odds let me tell ya! Also FYI, it was'nt a private tutorial session , it actually was having a script looked at and fixed so it would work in my mod,


PS: Thing is Tyana, ask and ye shall recieve, theres those that help make things happen and those that sit on the curb and watch the world go by! Which are you?

Cj
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Shaylee Shaw
 
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Post » Fri May 27, 2011 6:54 pm

yeah let me see 1 private tut out of 600 something threads, real good odds let me tell ya!


PS: Thing is Tyana, ask and ye shall recieve, theres those that help make things happen and those that sit on the curb and watch the world go by! Which are you?

Cj


As a competent modder, I know how annoying it canget to try an explain how to do things to newer modders. Even when they ask how to do something that is covered in a tutorial, i dont tend to answer, cause then they want you to explain the tutorial.... Then there are those that are trying something beyond their skills, its good if it not too hard, but the moment they 'want to know how to make really good meshes' is the type of thing i wont answer.

Im not negative, Im glad to help newer modders, and i agree the wiki is pretty vague at times. But the moment you put up a tutorial, you will get newbs wanting you to further explain things, meaning you have to contantly keep an eye on it, a real responsibility that many do not want to have. Me included.
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CHARLODDE
 
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Post » Sat May 28, 2011 4:31 am

yeah let me see 1 private tut out of 600 something threads, real good odds let me tell ya!


PS: Thing is Tyana, ask and ye shall recieve, theres those that help make things happen and those that sit on the curb and watch the world go by! Which are you?

Cj


Well, considering we have the same name in real life, at least the one you sign your posts with, I can tell you that
I do ask for help, but I will ONLY ask for help if I have exhausted every possible option left to me.

That's kind of why I get irritated so easily when the "Wut mods shood I use" threads pop up,
knowing full well these people haven't even Tried to look.

Another thing I make sure to do...

If I DO post a thread asking a question and it doesn't get answered, and I figure it out for myself.

I will NOT post a follow up message in my thread and just say "Nevermind I figured it out"

I will post a follow up message stating that I figured my problem out, and then will do a small tutorial on what I did to solve my problem.

That actually has to be one of my biggest pet peeves of all time.

Doing a search, finding a thread that asks the SAME EXACT Question that I'm asking and finding two posts,
the First from the OP asking the question, the second from the OP saying "Nevermind I figured it out"

So yea, I help whenever I can
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Reven Lord
 
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Post » Sat May 28, 2011 4:05 am

As a competent modder, I know how annoying it canget to try an explain how to do things to newer modders. Even when they ask how to do something that is covered in a tutorial, i dont tend to answer, cause then they want you to explain the tutorial.... Then there are those that are trying something beyond their skills, its good if it not too hard, but the moment they 'want to know how to make really good meshes' is the type of thing i wont answer.

Im not negative, Im glad to help newer modders, and i agree the wiki is pretty vague at times. But the moment you put up a tutorial, you will get newbs wanting you to further explain things, meaning you have to contantly keep an eye on it, a real responsibility that many do not want to have. Me included.


Not _quite_ on the mark - I rather think the Quality of the tutorial will determine what happens afterwards.

For example, Not one person has asked me for follow-up on my audio holotape tutorial, because I took the time to try and make it, "complete". As long as the tutorial covers all the bases, you get no followup (in almost all cases).

I rather think making the contribution is more powerful for the community than not doing one.

I make this comment because I would rather encourage folks to make tutorials than scare them away from doing so with the fear that modders will come banging down your door if you do so!

M
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Lily
 
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Post » Sat May 28, 2011 7:40 am

As a competent modder, I know how annoying it canget to try an explain how to do things to newer modders. Even when they ask how to do something that is covered in a tutorial, i dont tend to answer, cause then they want you to explain the tutorial.... Then there are those that are trying something beyond their skills, its good if it not too hard, but the moment they 'want to know how to make really good meshes' is the type of thing i wont answer.

Im not negative, Im glad to help newer modders, and i agree the wiki is pretty vague at times. But the moment you put up a tutorial, you will get newbs wanting you to further explain things, meaning you have to contantly keep an eye on it, a real responsibility that many do not want to have. Me included.


In the job I had I was taught that "If I only want to write these technical manuals once" write them so that every possible question that could be asked is already answered.
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Alina loves Alexandra
 
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Post » Sat May 28, 2011 4:18 am

In the job I had I was taught that "If I only want to write these technical manuals once" write them so that every possible question that could be asked is already answered.


As a person who has worked in TS, i can assure you, there is no way you can make such a manual, and even if you do, you will still get asked stupid questions. We once got a call of a person that couldnt get the computer to read a CD, "it just like tries to go in but then jams and makes horrible sounds", the computer was upside-down.
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GEo LIme
 
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Post » Sat May 28, 2011 8:04 am

As a person who has worked in TS, i can assure you, there is no way you can make such a manual, and even if you do, you will still get asked stupid questions. We once got a call of a person that couldnt get the computer to read a CD, "it just like tries to go in but then jams and makes horrible sounds", the computer was upside-down.


Okay I can accept that argument - but what is your solution? Not to write any tutorials?

Not trying to be contrary here, but I'm not sure of the point being made.

Tutorials Matter!

M
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Tyrone Haywood
 
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Post » Sat May 28, 2011 8:01 am

My point is that the assumption that you can make a 100% foolproof manual is wrong. and that sometimes, you are that fool.
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chirsty aggas
 
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Post » Sat May 28, 2011 1:34 am

I've found the Wiki and the various tutorials to be quite helpful (I'm just starting out on my first attempt and I've never tried my hand at modding before so there's quite a lot to take in at first.) But I wouldn't have minded a more traditional manual or tutorial to help me get an overview of the interface. Most programs I've been taught work on sort of the same principles as the Wiki tutorials, with learning by doing - but they're usually accompanied by a more in-depth overview of the various functions contained in the program. Just kind of a brief explanation of what's where and whatnot.

The tutorials are great, but the first time you want to do something not explained in them, there's a lot of fishing to do. I've been able to figure everything out so far (and usually learned a lot of extra stuff in the process,) but it would have been a lot easier if there was more of an overview of all the functions to be found somewhere. Most of the time it's pretty obvious stuff, too (like when I spent most of a day trying to figure out how to place a specific NPC and then edit his inventory, etc.)

That said - it is a free program provided as a nice bonus for the game, so it's not like I have any grounds to complain. The Wiki's a very useful resource, and I probably wouldn't have even given it a shot were it not for that. And I've been finding, like most well-designed programs, that once you sort of get the hang of things that most of it is pretty intuitive.
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Richard
 
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Post » Fri May 27, 2011 6:26 pm

well it's almost 50/50
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Carys
 
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Post » Sat May 28, 2011 12:40 am

Would I like an official manual? Yes.
Would I pay for an official manual? No.
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bonita mathews
 
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Post » Sat May 28, 2011 9:21 am

I like to help out where I can, been trying to put together tutorials for bik movies with mask and peaceable water, but I get so much into the mods I'm doing it becomes virtually impossible to find the time, especially for something as comprehensive as water placement, I know some of the more advanced modders might not think water is that difficult but once an inexperienced person opens up the watertype dialogue and sees all those sliders, well I think you get the idea, it would take a lot of explaining.

I agree with one poster though, some people do ask for help on a subject that is obviously well beyond their understanding, eg they want something awesome to happen to an NPC or they want to change the shader used on a particular weapons fire effect not realizing what they are asking.
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Josee Leach
 
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Post » Sat May 28, 2011 1:12 am

I've found the Wiki and the various tutorials to be quite helpful (I'm just starting out on my first attempt and I've never tried my hand at modding before so there's quite a lot to take in at first.) But I wouldn't have minded a more traditional manual or tutorial to help me get an overview of the interface. Most programs I've been taught work on sort of the same principles as the Wiki tutorials, with learning by doing - but they're usually accompanied by a more in-depth overview of the various functions contained in the program. Just kind of a brief explanation of what's where and whatnot.

The tutorials are great, but the first time you want to do something not explained in them, there's a lot of fishing to do. I've been able to figure everything out so far (and usually learned a lot of extra stuff in the process,) but it would have been a lot easier if there was more of an overview of all the functions to be found somewhere. Most of the time it's pretty obvious stuff, too (like when I spent most of a day trying to figure out how to place a specific NPC and then edit his inventory, etc.)

That said - it is a free program provided as a nice bonus for the game, so it's not like I have any grounds to complain. The Wiki's a very useful resource, and I probably wouldn't have even given it a shot were it not for that. And I've been finding, like most well-designed programs, that once you sort of get the hang of things that most of it is pretty intuitive.


This is the best post in this thread so far.
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Jennie Skeletons
 
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Post » Fri May 27, 2011 10:37 pm


I agree with one poster though, some people do ask for help on a subject that is obviously well beyond their understanding, eg they want something awesome to happen to an NPC or they want to change the shader used on a particular weapons fire effect not realizing what they are asking.


only slightly off topic I hope
I just want to hook into the whole Newb-asking-stupid-stuff of which fraternity I'm a keyholder by maknig a small response to the above from running bare -not to completely fly in face of someone with that many stars on his shoulders, and having asked about somethings that can be considered "http://www.gamesas.com/bgsforums/index.php?showtopic=977068&hl=old_andy";

I can say that by looking ahead to where the possible limits of the scripting/worldbuilding might be by asking seemingly outlandish questions and offering bizar suggestions helps me significantly in understanding what I'm doing at the moment as far as my skills reach. Even though it might take awhile before I'm skilled anywhere near enough to accomplish what I want. Until then I just continue with what I'm doing and ponder the rest.

Which is why every once and a while you'll hear me asking whether we can make brahmin fly




Acolyte wishes to annouce that if the Brahmin are going to fly, then he's getting a bigger umbrella, and it's not coming out of his allowance, either :stare:
edit for spelling
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Dorian Cozens
 
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Post » Fri May 27, 2011 11:00 pm

I will NOT post a follow up message in my thread and just say "Nevermind I figured it out"

I will post a follow up message stating that I figured my problem out, and then will do a small tutorial on what I did to solve my problem.



aaand THANKS FOR THAT. I hate reading someone describe something identical to my issue or at least easily extrapolated from, only to come back to the 'nevermind' post or, possibly even worse, the original posted edited out with a 'Plz delete the thread' in its place! :facepalm:
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StunnaLiike FiiFii
 
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Post » Sat May 28, 2011 8:04 am

Would I like an official manual? Yes.
Would I pay for an official manual? No.


Will they make a manual? No!
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Adam Baumgartner
 
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