Request for Bethesda

Post » Sat May 28, 2011 7:54 am

Hi,
I would love to see Bethesda put together an official G.E.C.K. manual, and would gladly pay for it as well. Please don't get me wrong I use the :bowdown: wiki often and the forums here are super :celebration: .I just want more at hand to help me be the best modder I can be. Which right now I'm very newbie and never modded ANY game before, so .............am I the lone fool that would want this...........or am I just :nuts:


POST EDIT



WOW, it sounds like I angered some of you.I never intended to flame or sound ungrateful in anyway for the Wiki or these forums. I feel a little like a pioneer in a wagon circle looking at all the Native Americans (my great grandmother was full blood) surrounding the settlers.

WilliSea you have helped me in the past and I'm always thankful for you.Now with possibility that you or any old timer may not help me again, please feel free to laugh at my rebuttal (not attack).....I love a good laugh and a good debate. Please don't think I'm singling you out but your the first old timer to respond, and it seems like most of the old timers are upset.

Take it from an old timer, You are spoiled rotten to have the WIKI


You sound like my dad when he said you are spoiled rotten to have a bus take you to school, you also sound like me when I say to my 17 year old stepson you are spoiled rotten to have a ,cell phone, 360, and a laptop

When I modded for Morrowind, there was NOTHING. I learned how to do things trial and error, and looking at what existed in the game already.


Can you honestly say that back in the day this wish never crossed your mind? If you can I do admit your a better man than I.

The WIKI is GREAT!


I totally agree with you, hence the bowdown icon I put in front of the wiki in my 1st post. I have an user account and use it often, heck with out it and it's wiki tutorials I would have never have bothered with the GECK after the first time I opened it and tried to use it.

If you have trouble understanding the concepts presented in the WIKI, then a manual is not going to help you at all.


now that just makes me feel stupid............oh wait

definitely not worth Bethesda time to compile the wiki into a book, they have games to work on.


Well maybe they could hire a couple of unemployed modders in this community to help create some jobs

I am not a mechanic but I buy manuals to work on my car, that's how I learn the best, heck there's how to manuals for just about everything today. Some will say the Wiki is the manual and they are right, it's probably the only one we will ever have. The forums here are freaking great as I said in my 1st post. I often save threads that will be useful for me when I get to that particular point of my learning process.

Video tutorials people have made are great as well...at least the ones I have viewed. Again for me I learn the best when the vid tutorial goes hand in hand with a written w/pics also.

Anyway I NEVER meant to upset anyone, again I would pay for a official Bethesda manual, just my opinion, and I see some agree.....well at least I'm not the only one that's a little :nuts:

I love the WIKI, these forums, WillieSea, and all the old timers ....oh almost forgot FO, GECK, and my family and friends and pets.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Fri May 27, 2011 7:57 pm

If it had info on scripting, of course!
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Sat May 28, 2011 3:37 am

I would get it, as I'm sure all of the other posters are well over pissed off with me because of all of my stupid questions, hehehe!

-Pip
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sat May 28, 2011 3:19 am

yes Yevic, we definitely want scripting stuff as well.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sat May 28, 2011 9:06 am

I would KILL ( :nothanks: ) for this
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Sat May 28, 2011 10:02 am

The wiki IS the manual. Get used to it.
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Sat May 28, 2011 3:31 am

Take it from an old timer, You are spoiled rotten to have the WIKI. When I modded for Morrowind, there was NOTHING. I learned how to do things trial and error, and looking at what existed in the game already.

The WIKI is GREAT!
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri May 27, 2011 7:16 pm

I would pay for one. Agreed Wiki does have alot of valuable info as does YouTube.....But, there's alot of things it does'nt have. As stated It would be nice to have more things related to scripting, also things like more in depth on Heightmap editing
Landscape Edit, Lod related things. I know if I had some better info on certain topics, I would'nt feel so stupid at times asking some of the questions I do.


:thumbsup:

Cheers

PS: Granted don't think I'm not truly grateful for the vast amounts of info and teaching I have recived from you more experienced modder's . but isn't it time to start living alittle more to present and future?. There were quite a few games when Morrowind was popular that lacked info for modding. But that does'nt mean that the present has to be that way. Shoot they put out a Strategy Guide for F3, they could have just added the revelant stuff into a booklet and enclosed it with the game.

Again Cheers.

CJ
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Fri May 27, 2011 11:22 pm

Take it from an old timer, You are spoiled rotten to have the WIKI. When I modded for Morrowind, there was NOTHING. I learned how to do things trial and error, and looking at what existed in the game already.

The WIKI is GREAT!

Not only that but he had to walk uphill through the snow both ways to test the mods out in game...
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat May 28, 2011 4:51 am

A manual would take forever to tell you what you can learn 10x faster by example, looking at the existing things from Vanilla. Look at scripts similar to what you need, and you'll start to see how things click.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Sat May 28, 2011 9:08 am

A manual would take forever to tell you what you can learn 10x faster by example, looking at the existing things from Vanilla. Look at scripts similar to what you need, and you'll start to see how things click.


If that was true pintocat the dang problem I've been dealing with for 2 weeks now of coping over a cell that has slot machines in it complete with scripting and sounds in place. If there was something to go bye then yes things would click into place. I get the stuff copied over. correctly from what I've been told and read but go into game and Nada nothing.


Cheers

CJ
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Sat May 28, 2011 1:17 am

If i had to choose between having the beth team dedicating x hours to work on a manual, or have them fixing bugs in the geck, or *gasp* fixing the navmeshing problem, i'd choose the later. You can learn to use the geck the hard way, but any workaroud to the stupid navmesh problem is cludgy and prone to bring trouble.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Fri May 27, 2011 7:21 pm

If you have trouble understanding the concepts presented in the WIKI, then a manual is not going to help you at all.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Fri May 27, 2011 9:04 pm

Take it from an old timer, You are spoiled rotten to have the WIKI. When I modded for Morrowind, there was NOTHING. I learned how to do things trial and error, and looking at what existed in the game already.

The WIKI is GREAT!



Agreed.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Sat May 28, 2011 3:49 am

If that was true pintocat the dang problem I've been dealing with for 2 weeks now of coping over a cell that has slot machines in it complete with scripting and sounds in place. If there was something to go bye then yes things would click into place. I get the stuff copied over. correctly from what I've been told and read but go into game and Nada nothing.


Cheers

CJ

So did Beth have something to do with slot machines, or are you talking about how to setup some kind of activator, if the former then I doubt you will see instruction on how to setup a slot machine in the manual

My vote was no for paying for it, reason being is if Beth does have the manual it will be sitting on a hard drive somewhere and easily uploaded to a website like GECK wiki, since they gave us the editor free then why not the manual?
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sat May 28, 2011 4:42 am

If i had to choose between having the beth team dedicating x hours to work on a manual, or have them fixing bugs in the geck, or *gasp* fixing the navmeshing problem, i'd choose the later. You can learn to use the geck the hard way, but any workaroud to the stupid navmesh problem is cludgy and prone to bring trouble.


They should pretty much have all the info at hand for a manuel. True it would be nice if there was a patch for geck so did'nt have as many bugs to contend with. There is definitely alot of Pros and Cons with the modding tools.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri May 27, 2011 9:04 pm

So did Beth have something to do with slot machines, or are you talking about how to setup some kind of activator, if the former then I doubt you will see instruction on how to setup a slot machine in the manual

My vote was no for paying for it, reason being is if Beth does have the manual it will be sitting on a hard drive somewhere and easily uploaded to a website like GECK wiki, since they gave us the editor free then why not the manual?


No I'm referring to a created mod. but if there was alittle more scripting related topics, it would help alot.Well true it would be nice free, I think 'bigcrazewolf' was saying if we had to buy it to be able to have it thats kosher also!
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sat May 28, 2011 3:20 am

if we had to buy it to be able to have it thats kosher also!


Wiki does a better job, and it's free ^_^.
Also consider that we usually spot problems and errors faster than beth. The wiki often points at those problems, a manual wouldn't,
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Sat May 28, 2011 4:14 am

If you have trouble understanding the concepts presented in the WIKI, then a manual is not going to help you at all.


Well WillieSea, I have to disagree on that, I used to be a mechanic before I became disabled. I found if I'm able to read something I tend to comprehend more then someone telling me. I've seen just about everything available at Wiki for F3 also alot of the material for Oblivion , granted there is alot of useful info there. but I've seen alot of topic areas there that are very vague. I know it takes time to place things there. but that does'nt help when you need help right away.

I've said all I will on the matter, as I don't want to set on toes, Because I know I'm still going to need questions answered
that I have no clue about,

PS for whatever it is worth I've spent since the Geck came out alot of money on Printer ink cartriges and paper printing off stuff I've found and what I've been told for future ref. But there's still alot of missing areas.

CJ
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat May 28, 2011 5:30 am

Wow... this is sad to see, what happened to all you avid modders making videos and text tutorials to help each other out?

What about the video links to the numerous tutorials by beth and other modders on youtube and your amazing GECK Wiki.

I modded Morrowind and Oblivion, learning scripting and everything from scratch (and lots of practice).

Its not hard and definitely not worth Bethesda time to compile the wiki into a book, they have games to work on.

If you have a question then post it here, thats what these forums are all about, people with questions getting answers and help from other modders with similar interests.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Sat May 28, 2011 4:31 am

I would vote if there was any hope or need for this, but frankly the WIKI is a better manual than you will find for most modding systems, and the video/modder tutorials fill in the gaps.

What are you struggling with Really? The Forum's offer Free help, another Amazing gift to modders if you ask me.

Use the WIKI, Live the WIKI, Love the WIKI!

M
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat May 28, 2011 7:00 am

If that was true pintocat the dang problem I've been dealing with for 2 weeks now of coping over a cell that has slot machines in it complete with scripting and sounds in place.

I just took a look at the SlotMachine mod.

There is 1 activator, 2 sound objects, 1 script and 16 messages. Easily recreated. The messages would take the longest, probably 30 minutes max to recreate. I had no difficulty recreating the slot machine in my own mod. Perhaps you can post up your mod somewhere for us to look at and fix for you since I don't understand why you would be having difficulty with it.

I use rapidshare to provide files to others for download.

EDIT: Slotmachine in the Megaton Water treatment plant:
http://i97.photobucket.com/albums/l237/WillieSea/SlotMachine.jpg
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat May 28, 2011 10:23 am

Well WillieSea, I have to disagree on that, I used to be a mechanic before I became disabled. I found if I'm able to read something I tend to comprehend more then someone telling me. I've seen just about everything available at Wiki for F3 also alot of the material for Oblivion , granted there is alot of useful info there. but I've seen alot of topic areas there that are very vague. I know it takes time to place things there. but that does'nt help when you need help right away.

Nice, but we are talking bout the same bird being shot twice. Not 2 birds being shot.

The geck is written, and is more in depth then a manual can ever be. If you can't understand the wiki, as willie said, a manual wont help at all.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Sat May 28, 2011 3:42 am

I don't think a manual is needed, the wiki tells you almost everything and the 10% it doesn't tell you can be asked on the forum, given time that 10% will be in the wiki.

Why write the same thing down twice in a non interactive or collaborative format?
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat May 28, 2011 1:01 am

One of the main problems is people wanting too much documentation. Providing step-by-step instructions for everything doesn't encourage them to think independently. If you get a quick outline of what does what, and have to figure it out yourself, you learn a lot more as the GECK tends to use the same sort of methods for a lot of different things, so you can take your knowledge and apply it to something else. If you followed a step-by-step guide you get stuck when you have to do something new, and try looking for another one, rather than just using your initiative.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Next

Return to Fallout 3