Requesting the use of tanks, attack vehicles, etc in Brink

Post » Thu Oct 22, 2009 2:32 pm

You forgot one game BellTower, POKEMANS. But no vehicles seriously.
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Chloe Yarnall
 
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Post » Thu Oct 22, 2009 1:18 pm

If I built an Ark, it would have a monorail system going everywhere, not cars and roads.


The Ark has a monorail system
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Anna Kyselova
 
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Post » Thu Oct 22, 2009 12:34 am

Again the same could be applied to vehicals. ...Try to keep up! :banghead:
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dean Cutler
 
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Post » Thu Oct 22, 2009 12:50 am

I will agree with you and say that splash damage dont want vehicles!
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maddison
 
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Post » Thu Oct 22, 2009 1:33 pm

Try not to think 2D.

As the ark begun to grow and grow (population wise) the security would have had no choice but to 'up their game' to tackle the threat of the resistance.

Not unimaginable.
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Amelia Pritchard
 
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Post » Thu Oct 22, 2009 1:13 pm

Try not to think 2D.

As the ark begun to grow and grow (population wise) the security would have had no choice but to 'up their game' to tackle the threat of the resistance.

Not unimaginable.


not unimaginable, actually id say that its completely imaginable, as long as you use... imaginaaaaaaaattiooon

they are cut off from the outside world, so where are the resources coming from to make tanks and such?
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Samantha Wood
 
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Post » Thu Oct 22, 2009 3:59 pm

I disagree with you, simply because its a game and if splash damage wants vehicles they will put them in.
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Lyd
 
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Post » Thu Oct 22, 2009 1:00 pm

they dont want vehicles... they dont want to compromise their own story which they created, why would they go out of their way to add vehicles into the game, just to tear down the well crafted story which they went out of their way to create?
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Alan Whiston
 
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Post » Thu Oct 22, 2009 3:43 am

not unimaginable, actually id say that its completely imaginable, as long as you use... imaginaaaaaaaattiooon

they are cut off from the outside world, so where are the resources coming from to make tanks and such?


They have only recently been cut off from the out side world! Again... try not to think 2D.

As the ark begun to grow and grow (population wise) the 'security' would have had no choice but to 'up their game' to tackle the threat of the resistance (in the begining).

NOT unimaginable! :banghead:
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Matt Gammond
 
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Post » Thu Oct 22, 2009 12:38 pm

Why would they put vehicles in a game that they didn't intend to put it in in the first place?
And who are you to request wishes from splash damage? Trust me, they are capable enough to act on their own.
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Jade Payton
 
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Post » Thu Oct 22, 2009 5:55 am

Were asking alot from splash damage now, They gave us customization, freerunning, AND an online level system with skills and such. They Could totally make vehicles, they would make them specific for the game, as in most liekly not tanks. I think bikes or some kind of hover copter would be appropriate for the world of brink, fast people would demand fast vehicles to sacrifice firepower.
If a sequel is done, a vehicle customization would be badass =O (Phantom Crash anyone?)
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ZANEY82
 
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Post » Thu Oct 22, 2009 7:59 am

I felt this blogg to be abit one track minded!

I dont see how 'they' [splash damage] will compromise their own story simply but adding vehicles. Vehicles would bring a wealth of depth to the game, not to mention side missions, ect. Lets seek for more in a game. Not less. Besides not every level has to have vehicles. In fact all the top contenders such as Halo, BC 2, ect have only some levels were vehicles are used.

Remember... Brink security would have at some point realised that the resistance was growing and getting stronger. Therefore its feasible that the security would have prepared them selfs i.e. request assault vehicles to tackle the resistance. like wise for the resistance, its feasible that the resistance would have salvaged and scavenged parts to make such vehicles. possibly from the level the 'ship yard'. who knows whats on those ships not to mention all that metal. :flamethrower:
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Robert Jr
 
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Post » Thu Oct 22, 2009 1:41 am

clearly splash damage are not going to add assault vehicles to the fry. However Brink 2 (and there will be a Brink 2) will inculde such vehicles. you read it hear first! ...but you and I are on the same page! :foodndrink:
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Nicole M
 
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Post » Thu Oct 22, 2009 11:31 am

the game already has plenty of depth with out vehicles, it's not s step backwards just because of no vehicles..its not that kind of game
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Allison C
 
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Post » Thu Oct 22, 2009 3:36 am

Ow... excuse me. Heaven forbid that... 'I'... ask the mighty... 'splash damage'... to add to more... which would clearly give splash damage more money anyway. ...Loser! :poke:
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Sophie Louise Edge
 
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Post » Thu Oct 22, 2009 2:26 am

Says... who... You?
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Alisha Clarke
 
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Post » Thu Oct 22, 2009 7:29 am

On small maps what type of vehicles are you expecting? A bicycle with a minigun atttached to the front? Vehicles would simply not work in a fast paced close quarters game. The game has plenty of depth as it is. Vehicles are not needed in every single shooter to make them better. This game already has parkour elements and immense customization for a shooter. Its better in its own different way.
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Dawn Porter
 
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Post » Thu Oct 22, 2009 9:53 am

Unmanned man sized Droids would (and do as AI controlled objectives) fit

Player controlled could certainly be added (all we know of so far are robots that are AI controlled objectives) maybe as an alternative to turrets for engies
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Charles Weber
 
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Post » Thu Oct 22, 2009 9:08 am

Parkour elements... Agreed! And immense customization for a shooter... Agreed!
Its better in its own different way... Time will tell. On small maps what type of vehicles are you expecting? Easy fix. Splash damage can make (some levels) bigger.
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Skivs
 
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Post » Thu Oct 22, 2009 1:01 pm

They could make them bigger,or add more, but I dont see it happening. On a man made island I see them running out of space for any open terrain big enough for vehicles. Let alone gathering the resources to make anything efficient, it just wouldnt add up. If there were any form of salvage or vehicles in the shipyard, the Resistance would most likely already have found and used it. I dont see vehicles plausible in this game, for any reason. It could be fun but it would have to be balanced and require alot of work. Its not so simple as "add vehicle" command and problem solved. Adding larger vehicle based maps would only take away from SMART, a main selling point of this game. I would rather be able to heavily use smart then have vehicle maps.
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Gemma Flanagan
 
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Post » Thu Oct 22, 2009 4:24 am

want vehicles?
Play battlefield.

Want intense CQC action with SMART?
play brink


One day we'll have a game with both... for now, play both :)
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Gavin boyce
 
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Post » Thu Oct 22, 2009 7:43 am

They have only recently been cut off from the out side world! Again... try not to think 2D.

As the ark begun to grow and grow (population wise) the 'security' would have had no choice but to 'up their game' to tackle the threat of the resistance (in the begining).

NOT unimaginable! :banghead:


Yes and the population boom is overcrowding the Ark and its scare resources. I am sure they want ot waste more resources on tanks.

I felt this blogg to be abit one track minded!

I dont see how 'they' [splash damage] will compromise their own story simply but adding vehicles. Vehicles would bring a wealth of depth to the game, not to mention side missions, ect. Lets seek for more in a game. Not less. Besides not every level has to have vehicles. In fact all the top contenders such as Halo, BC 2, ect have only some levels were vehicles are used.

Remember... Brink security would have at some point realised that the resistance was growing and getting stronger. Therefore its feasible that the security would have prepared them selfs i.e. request assault vehicles to tackle the resistance. like wise for the resistance, its feasible that the resistance would have salvaged and scavenged parts to make such vehicles. possibly from the level the 'ship yard'. who knows whats on those ships not to mention all that metal. :flamethrower:


It would not only compromise only the story (makes no sense). It goes against the gameplay design that they have been building for several years. Peiople are allowed to disagree with you, oh single track minded one.
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Siobhan Wallis-McRobert
 
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Post » Thu Oct 22, 2009 5:48 am

A fine educated response! :tops: You said "It could be fun but it would have to be balanced and require alot of work". Nothing worth having or doing comes from being lazy! Splash damage just have to fill in the gaps. That after all is what they get paid for!
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Sarah Bishop
 
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Post » Thu Oct 22, 2009 6:27 am

Well, do you consider escorting machinery vehicles?
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Emma Parkinson
 
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Post » Thu Oct 22, 2009 9:09 am

It's simple. Splash damage likes fast paced action, because they began as a modding team for Quake. What was Quake?

Let me sum it up:

Brink =

- Fast-paced action.
- Different body types with different stats and strats.
- SMART.
- Class based.
- Objective based.
- Extreme customization for an FPS.
- Leveling system with skills and abilities.
- Close quarter combat with a personal tint (Extreme sniper shots from across the map are not included for this reason)
- Pretty big maps, but with a small battlefield focused around a certain objective.

If you add only movement vehicles, you will

- Make light body types weaker, because heavies can also use fast vehicles. There's no need for slow vehicles if you can walk faster.
- Have to switch up the whole class system to destroy the vehicles effictively or make them extremely weak, which will make them useless again.
- Decrease the fun of SMART, since vehicles are as fast as runnnig and using SMART.
- Have to make maps even bigger, with bigger areas to cover.

If you add only attack vehicles, you will

- Make light body types even more vulnerable.
- Have to switch up the whole class system to destroy the vehicles effictively or make them extremely weak, which will make them useless again.
- Decrease the personal confrontation, because you're not fighting face to face.
- Make gameplay way slower, since people don't want to get caught off guard by a tank.
- Make objectives extremely easy to defend as defender or extremely easy to attack for the attacker, depending on which team is best at killing vehicles.
- Have to make maps even bigger, with bigger areas to cover.

Story wise it's a bad idea to add vehicles because:

- The ark is made for sustainable living.
- The ark's population only started to grow AFTER it lost contact with the rest of the world.
- Resources are already dwindling.
- Damaging the ark would be a disaster.

The developers will not add vehicles because:

- They were not planning to do it in the first place.
- They have already delayed the game a year.
- They only did one game with vehicles in the past.
- There are non controllable vehicles like a maintenance bot.
- They will lose a lot of their audience by adding them.

I guess I missed some points here and there but still, it's a decent list I guess ^^
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Chica Cheve
 
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