Requesting the use of tanks, attack vehicles, etc in Brink

Post » Thu Oct 22, 2009 11:08 am

I hope the developers of the game 'Brink' inculde the use of tanks, attack vehicles, etc. ...Keep up the good work splash damage!
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IsAiah AkA figgy
 
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Post » Thu Oct 22, 2009 12:02 pm

as levels are about 300m x 300m vehicles aren't needed nor are they included
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Louise
 
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Post » Thu Oct 22, 2009 2:30 am

Also, the gameplay style of Brink makes vehicles OP, or in other words: They're not needed.
Controllable vehicles would be a game ruiner for me. We will have to escort vehicles by standing near them and repairing them as objective, not to use it as a tool of destruction.
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Lori Joe
 
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Post » Thu Oct 22, 2009 6:58 am

I see... Well thats an easy fix for splash damage. Make 'some' levels bigger, allowing the use of vehicles. This (imho) would add depth to Brink. Not to mention a wealth of extra missions and objectives.
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Jerry Jr. Ortiz
 
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Post » Thu Oct 22, 2009 8:18 am

Well, mission based vehicles could be added imo.

I can see gunships, hovercrafts or amphib tanks work very well in Brink.
Maybe as mobile spwan points or special mission objectives? Or a map where you have to fend of/lead an assault?

It's definitly not unimaginable to see some controllable vehicles ingame.
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Jaylene Brower
 
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Post » Thu Oct 22, 2009 2:18 pm

I really don't think BRINK is designed in a way that would support vehicles much.

Unless you could climb on them to shoot the driver in the head and take over control.
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Gwen
 
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Post » Thu Oct 22, 2009 7:44 am

I'm with you on this one. Ultimately This suggestion would need fine tuning. However, splash damage would be the ones to do so.
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chirsty aggas
 
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Post » Thu Oct 22, 2009 1:08 pm

I humbly disagree kind sir. I believe Brink is caperable of 'housing' vehicles.
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Chrissie Pillinger
 
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Post » Thu Oct 22, 2009 1:18 pm

I'm with you on this one. Ultimately This suggestion would need fine tuning. However, splash damage would be the ones to do so.

http://www.gamesas.com/index.php?/topic/1114860-vehicles-option-would-be-nice-to-see/

This is a recent discussion concerning this topic. As you can see, there are a lot of arguments against vehicles implemented in Brink. Fact is, I'm also heavily against it. I don't like controllable vehicles, they do way too much damage and are difficult to destroy. If they would be balanced properly for this game, they would be next to useless. Also, if there are vehicles like tanks, you'll need countermeasures. Every class so far has a specific job and adding vehicles would mean rebalancing the classes. Even if vehicles were just for movement, it still wouldn't work, because of the SMART system. With fast moving vehicles, lights would lose a huge part of their mobility.
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kasia
 
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Post » Wed Oct 21, 2009 11:22 pm

it wouldn't fit the Brink setting, a chopper? yes, as transport, why would there be an attack chopper on a green zone? and there already are transport choppers(not controllable), so..
a tank? on the ark? why??
hovercraft? i believe there's a boat, again not controllable, just to get you at your starting point.

it's an urban civil war people, pick 15people off the street and start fighting, i can hardly see any military hardware popping up.
"what about the security??" it's a militia, based off military/police, not either of those
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Bee Baby
 
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Post » Thu Oct 22, 2009 4:09 am

yea you're right and it would go against the realism of the game that every one can drive that thing.

But as the fight gets intenser on that island one or the other vehicle could show up ;)

And if it's only a lvl where you have to controle a riot from the slums against the richer part of town and you have to use water gun vehicle to defend against them.


@Dysfunkshion

Sure, however Brink is also story based.
And games like MW1/2 or Crysis show that such mission based vehicles work very well.

Counter messures are not really a problem, I mean we have nade launchers and maybe even a rocket launcher?
+you can allways add fixed defense weapons or special events to the maps that kill or disable vehicles.
You have allready seen that Bot ingame, you can disable it as well. ;)


I agree that vehicle battles like in Unreal Turnament won't work, but that's not what I'm talking about.
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:)Colleenn
 
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Post » Thu Oct 22, 2009 2:06 am

Please dont think me rude but, isn't that kinda the point of tanks, attack vehicles, ect?
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Katie Pollard
 
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Post » Thu Oct 22, 2009 9:26 am

You have allready seen that Bot ingame, you can disable it as well. ;)

Yes, but the but is will also sustain considerable damage from normal grenades. If you have a controllable tank that's vulnerable to this kind of stuff, you don't need tanks. When it's not, it's pretty hard to kill. The fact that there are objectives to complete and a lot of buffing, together with the SMART system and weapon restrictions to body types don't make this a game for controllable vehicles.
I rather have maintenance bots like in the video.

Besides, like Nikto said: The ark is a place of sustainable living, where originally lived about 5000 people. I don't think they had tanks or even needed them. And I don't see them being capable of creating one since resources are scarce.
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Annika Marziniak
 
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Post » Thu Oct 22, 2009 12:34 am

you're probably right, but have a look at our own riot controles.
They have tanks and armored vehicles too, why? idk.

And you forget they also managed to bring tons of guns to the arc as well, so...^^

As I said I generally agree with you, still one or the other controllable vehicle would simply add some variation to the story based side of the game. ;)
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Inol Wakhid
 
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Post » Thu Oct 22, 2009 8:21 am

Not too sure about this. When I spend £45-50 on a game I want more, not less. Imho these days to compete with the top contenders such as halo, BFBC 2 ect you need to have vehicles. If this game is to be great (i.e. memorable) it needs to stick to the times, And not take a step backwards. which is what splash damage are doing by NOT including the use of vehicles.
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Ernesto Salinas
 
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Post » Thu Oct 22, 2009 7:15 am

you're probably right, but have a look at our own riot controles.
They have tanks and armored vehicles too, why? idk.

And you forget they also managed to bring tons of guns to the arc as well, so...^^

As I said I generally agree with you, still one or the other controllable vehicle would simply add some variation to the story based side of the game. ;)

It depends on 'how' controllable it is. I've seen games with vehicles that had a fixed path, but you could still use some kind of weapon (like an MG) However, while manning the weapon, you were an easy victim because you were partially exposed and not mobile at all.

You're right about the weapons, but take in consideration that weapons are easy to carry around (when they fled from the mainland) and are less resource heavy.

As for riot controls: You probably live in a country with millions of people, that's like 100 - 500 times as much people as there are on the ark in total (50.000) Let alone the original population of 5000.


Not too sure about this. When I spend £45-50 on a game I want more, not less. Imho these days to compete with the top contenders such as halo, BFBC 2 ect you need to have vehicles. If this game is to be great (i.e. memorable) it needs to stick to the times, And not take a step backwards. which is what splash damage are doing by NOT including the use of vehicles.

You get body types, extreme customization for an fps, a fast paced objective based game with the ability to play the singleplayer as multiplayer, with 8 person co-op, the smart system and you still want more? They compete by being original, adding new things to an FPS, not by copying the mainstream games.
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Quick Draw III
 
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Post » Thu Oct 22, 2009 1:24 pm

Agreed! :D :celebration:
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brandon frier
 
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Post » Thu Oct 22, 2009 1:17 am

Then again why doesn't counterstrike or TF2 have vehicles (not the crappy mod kind)

However I think it would be nice if they built a couple, and put it in a mod pack for some other people to figure out and spend their time on it.
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His Bella
 
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Post » Thu Oct 22, 2009 3:42 am

Valid! However, I strongly feel by removing vehicles splash damage will inevitably loss a considerable (selected) audience (money). Which would be a shame as Brink looks to be amazing and deserves better.
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Katie Samuel
 
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Post » Thu Oct 22, 2009 11:51 am

Valid! However, I strongly feel by removing vehicles splash damage will inevitably loss a considerable (selected) audience (money). Which would be a shame as Brink looks to be amazing and deserves better.

The opposite is true as well. By adding vehicles, they will lose a certain audience. Which would also be a shame since there are a lot of people who want to play this game for other reasons.
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kyle pinchen
 
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Post » Thu Oct 22, 2009 8:29 am

no. vehicles are always too overpowered
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Jeffrey Lawson
 
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Post » Thu Oct 22, 2009 1:28 am

true! I can't disagree with that. The question for splash damage is... which audience do 'you' want to appeal too? personaly I feel one or two levels where vehicles are included cant hurt 'Brinks' rep.
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Michael Russ
 
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Post » Thu Oct 22, 2009 6:54 am

Sorry, but vehicles are annoying.
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ANaIs GRelot
 
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Post » Wed Oct 21, 2009 11:17 pm

The game is a small game based on 8v8, that's why there won't be vehicles, of course I hope Brink supports modding but if they choose to deny the community for more money via DLC, well they can be.....corporate...and I'm sure modders will spend their time on cracks instead of mods.
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Oceavision
 
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Post » Thu Oct 22, 2009 11:26 am

Which fps do you play were there are no vehicles?
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Cathrin Hummel
 
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