Name: http://vyrl.deviantart.com/art/Eloine-the-Blood-heiress-38177159
Nickname: Veru
Race: Dunmer/Altmer
Gender: Female
Age: 19
Birthsign: The Mage
Focus: Stealth and Magic
Major Skills: Sneak, Athletics, Acrobatics, Blade, Restoration, Speechcraft, Conjuration
Other Skills: Enchant, Sleight-of-Hand, Necromancy
Class: Necromancer (Journeyman)
General Appearance: Veruise is a dark flower, rare and extremely poisonous. Her crimson hair brings to mind a waterfall of blood. Her skin, a silver so pale it is more reminiscent of moonlight, is very smooth. Her gaunt oval face has well-defined features, with a strong nose, full lips and almond-shaped elvish eyes. She is tall, with a lithe body and modest curves, and she seems delicate- and often unearthly, in the most unnerving way. She is no typical beauty, but Veruise' strength does not lay in her appearance, but rather in what lay beneath the surface.
Hair: Her long crimson hair flows freely down her back, and reaches her waist in length. It's thick and sleek in appearance, and smells faintly of blood.
Eyes: Golden Eyes with a faint glow.
Height: 5ft9"
Build: She's tall and appears delicate.
Skin: Her skin is a pale silver that is almost white. It seems to glow faintly and is often described as 'moonlight' in colour.
Tattoos/Scars: She bears the mark of Mannimarco, carved across her briast, right where her heart is.
Personality: Veruise is dangerous, and let no other convince you otherwise. Though she holds the keys to life and death, she seems to have no preference over which she chooses. Most alarmingly, she seems keen to upset the balance- when she meets someone on the brink of death, she will heal them, when she finds one vibrantly alive... well. And she clearly enjoys the raising of the dead. She has made it her mission in life to eliminate the followers of Arkay, something from which she takes profound joy. Her sharp intelligence mixed with her unpredictability makes her a formidable opponent, to say the least. Though she seems driven, she has no clear cause. If one manages to befriend her, they are safe from her power, and may even benefit from it. Few interest her enough and for long enough for her to consider them worthy 'friends'. Her temper appears to be non-existent, but this is not so- rather, she has inherited her mother and grandmother's taste for vengeance, applied subtly. That being said, she has no taste for politics: only for knowledge and her own whims. She has a cruel and often morbid sense of humour. It is curious what would happen should Veruise's drive be given purpose.
Weapon(s): A daedric cutlass for battles, a daedric atham? for sacrifices, and the clawed fingers of her gauntlet.
Clothing/Armour: Veruise wears a simple, flowing black dress that reaches her knees in length. It is sleeveless, and though it fits her form it is hardly to be considered revealing. She also wears thigh-high black boots and a ruby pendant around her neck bearing Mannimarco's symbol. Though she is notably unarmoured, Veruise' left arm and shoulder are encased in a long black gauntlet (which also acts as a pauldron) referred to as Reap. It is made of a strange, light black metal, angular and spiked in the manner of daedric, and yet not. There are many black soulgems embedded within Reap, and it is rumoured to possess the ability to capture any soul- living or dead, if the wearer's will is enough.
Inventory: She carries with her in her small black pack a collection of black soulgems, a small gambling box and a small purse of coins.
Misc Skills and Traits:
-Though there lays within her extreme reserves of power and magicka, Veruise has yet to reach her full potential, and has a long journey ahead of her before she manages to tap those reserves and learn to use them skilfully.
-Veruise has an obsession with blood: she loves to see it, and is apparently facinated by it.
-Veru is held in the highest regard by necromancers, but she despises them as the stupid, unworthy servants of her father.
-She is much stronger than she looks (though not necessarily as strong as a hardened warrior), and is seemingly immune to all disease. This is a result of her father's tamperings in her birth.
-Veruise enjoys gambling and has a knack for it. This is how she earns most of her money, save for when she loots the bodies of those she kills.
Short Bio: Morgiah, daughter of Barenziah, made a deal with Mannimarco in exchange for a marriage with Reman of Firsthold. Morgiah agreed to give 'her first' for this. As a result, Morgiah laid with Mannimarco and bore him her first child- a girl, taken prematurely from the wound and greatly weakened. But Mannimarco worked many magicks on her- whether she died and was reanimated is rumoured, but without proof- and the girl lived, the unholy child of Morgiah, and Mannimarco's favourite. She served under him for most of her early life, hating him but admiring the power and knowledge he possessed, and she followed his lessons hungrily. When she was but twelve, she left his necromancer's underworld to explore the outside, and to test her skills. She killed three men in the first two months of her independence, and raised many more. It is said among necromancers that if you could catch her soul, it would be sanguine. It is unclear how she came by Reap, but she served Vaermina for three years, and when she left Vaermina's service she had Reap, so it is assumed that the Daedra Prince had something to do with it. The rest is a story of horror on the part of the Chapel, for though she was only young and still learning her power, she was extremely cunning and killed many of their priests- all dedicated to Arkay.
OOC: Woot! Starting FTW!
IC:
A tall woman entered the tavern, her black skirts swishing around her legs, light reflecting off of the gleaming black crystals embedded in her metal-coated arm. Her long, blood-fountain of hair was loose, and her pale silver skin seemed almost to glow.
Those that looked around at her watched transfixed, their reactions mixed. Nobody ever really knew what to think of Veruise. She gave a tiny, frosty smile.
Neither do I... she thought.
The Imperial City, though it was hardly her favourite location, was one of the easiest for her to traverse. The variety of classes, races and creeds that appeared there meant that, unusual as she was, it was much easier for her to fit in there.
Veruise looked around, and frowned. It had been a long day. A priest of Arkay was hunting her down, but as yet she'd failed to get a sighting on him, and that put her in danger. Veruise didn't like it when she wasn't the huntress- reasonably enough, in her mind.
Still, she needed to gain some more money, no strings attached, and see if she couldn't get herself a room in which to create better protection for herself. Sadly, there was nowhere but the sewers in the Imperial City that she could practice her art in clear sight, and she didn't want to part with her money unnecessarily.
So, she set herself up at a table, placing her gambling box on the table in clear sight, and waited for someone to come over and greet her- as often happened to women in pubs. From there, she could win herself a room.