Masser and Secunda, commonly obscured by many men and mer alike are starting to show themselves in history. After the Oblivion gates were driven back, odd things had started to happen. Portions of 'chosen' claimed to be visited by the unknown 'gods' of Masser and Secunda. Many scholars know that Masser and Secunda are Nirn's moons, and they once believed them to be dead, and long ago. But that seems to not be the case.
They insulted the Nine openly, and many developed cult followings and shrines. Some know of the cult, and many seem to find it harmless. Few seem to truly know what it's true colors are. Violence had also started and many believe that it was common thievery, murder, and kidnappings. It also comes to mind about how they say nothing of the Daedra, but the worse is yet to come, for they have stopped being active openly, and their influence has calmed. But they may be planning something, and that something may be fatal for many...
The rest is to be revealed.
This RP is about unraveling the secrets of a cult, and finding out if they pose a threat to the very faith and well-fare of Tamriel. This RP will be open at all times, (Unless there are an extreme amount of people, which I doubt will happen.) The story will reveal itself over time. You are welcome if you can follow these rules.
Rules for the RP:
1) No controlling anyone else's characters without their permission.
2) You cannot mind read.
3) You cannot know everything there is to know, about what's going to happen next, or everything about the Twin Moon Cult.
4) Be a bit realistic, mm'kay?
5) EDIT: I'm not sorry, but you can be a werewolf. And you can be a vampire.
6) Romance = Welcome. But keep it in this forum's consideration. Which, is like, PG13?
7) You can have more than one character. (But PM their sheet to me.)
8) I am pretty much the creator of this RP...if the sun crashes into Nirn and we all become solar beings, then I guess it'll happen...(Which it won't)
9) Please PM the Character sheets to me before posting.
10) You can know about the cult, but you can't have a very high knowledge of it.
11) If you plan to be apart of the cult, tell me and I shall consider.
12) Any other common rules that I haven't listed...have fun is the most important, though!
Any things marked by an asterisk (*) is required. Though your characters real name may not be known, you could have a nickname.
Name:*
Gender:*
Race:*
Age:*
Height:*
Eye Color:*
Hair Style:*
Skin Color:*
Class:*
Class Focus:*
Major Skills:*
Sign:*
General Appearance:*
Tattoos/Scars:
Weapons:
Spells:
Mental Description:
Brief History:
My character:
Name: Zelric Tetra (Yep, my main TES character..)
Gender: Male
Race: Argonian
Age: 17 (He's a youngin.)
Height: 5'6
Eye Color: An abnormal eye color, Azure Blue.
Hair Style: Fins, short, and a bit laid back.
Skin Color: Morrowind type off-white. Although the color of his scales are of Morrowind reference, he has the build of the Oblivion Argonian.
Class: Endeavorer
Class Focus: Magic. And a bit of speed.
Major Skills: Restoration, Illusion(Journeyman), Mysticism, Alteration, Unarmored, Blunt Weapon, Athletics.(Apprentice)
Sign: The mage.
General Appearance: A thin and fit Argonian, no scars in sight. He seems untouched by the blade and doesn't seem to look like a fighter, or even a mage in fact. Right now he is wearing a white long sleeved shirt, with a black and tattered scarf around his neck. His pants match the shirt, and both are mark-less.
Weapons: A wooden staff.
Inventory: Pockets: (Left: 54 Septims.) (Right: 170 Septims, and a small Sapphire.)
Spells: A few healing techniques, and various fortification spells. He also has scattered spells of his other specialized magic schools.
Mental Description: His parents died when he was 5, so he was taken in the Mages Guild. He studied magic with the help of his new guardian and his personality is quiet and observant. When around friends, however, he can show his really kind and concerned side, which other people overlook when he passes them by. Depending on the situation, though, he could take a number of personalities. His mind is always constantly at work, as if he questioned why things fall when dropped.
Brief History: His parents died when he was 5, so he was taken in by a Mages Guild journeyman. He studied magic at the mages guild branch in Leyawiin, and left to locate a home of his own. Never really liking being far from a Mages Guild branch, he took up a house across from the Guild in Leyawiin. He wonders now and then about his parents, but most of the time he studies and makes friends. The guardian that had taken care of him was sick, so he has found himself stopping by to check up on him. To his dismay, his guardian had a fatal disease. Zelric's magic wasn't enough to save him, and he blames himself for the incident.
Accepting new members; try to vary the ways you come into the RP, I beseech you....
Story so far:
I:
A young self-proclaimed Endeavorer, Zelric received a letter while heading to his desk in the Mages' Guild. The letter told him of an important quest, with a very vague description. Zelric hasn't had a job in a while, so he automatically accepted, and then went on his way to the Imperial City. Along the way, Zelric stops by Bravil for a rest, and eventually meets up with Vespian, the Private Investigator. Zelric and Vespian both agreed to head with each other to the Imperial City, for strength in numbers. As they left the tavern, they came across a Bosmer in the bushes, aiming his bow. Zelric, at first, thought he was aiming at them, but suddenly the Bosmer shot at a Khajiit bandit, lashing out at the two. Zelric and Vespian watched as the Bosmer defeated the Khajiit, and Zelric decided to spare him. After getting information from the reluctant bandit, he concluded that someone may have arranged the attempted assassination from the shadows.
After a brief thought, Zelric and Vespian introduced themselves, and the Bosmer called himself Taleos. With Taleos now in the small group, the three were intercepted by thee others creatures; goblins. Zelric and Vespian were told by Taleos that he would slow the goblins' pace, making for a greater chance of escape. When Zelric disagreed, Taleos eventually made them run ahead. After a chase, Taleos fell to the ground, goblins fast approaching. Zelric was already tired of the beings, and he entered the fray, grabbing a few of Taleos' arrows, enchanting them with telekinesis. As he fired the arrows, he was struck by an electrocution spell. He was also on a tight magicka-usage fatigue, and they made their way to the Inn of Ill Omen. Not long after Zelric and company walked through the door, they were greeted by the Altmer, Melanarde.
She claimed that she was to meet Zelric at the Imperial City, and Zelric revealed his identity. After some wine and rum, the group went to bed, Zelric having a shocking dream, about what seemed to be Masser, one of Nirn's moons. Zelric didn't make anything of the dream yet, but he refused to sleep after the experience. Once morning struck again, Zelric found himself healing Melanarde's hangover, and then they met Keraile. Keraile agreed to join them. Zelric wondered if he really was heading to the city, or if he just wanted travel companions, but he did note that he was actually forming a party of travelers. Now the party is all set, about to head down the roads of destiny...
II:
The group continued North toward the Imperial City, and having gathered a good number of people to join him on his journey, they reached the city without much trouble, aside from encountering a murderer stalking the roads. Zelric and Melanarde did not back down, however, as Taleos went ahead to seek out the Bosmer who had murdered the Imperial. Eventually losing him, Taleos and Lauro returned with the group to the city. Upon their arrival, those of the group said their good-byes, as they seemed uninterested or too busy to join them on their quest, which they didn't want to mention much about. Zelric assumed the city was glamorous, but it was hard to believe so when people continuously shoved him in their haste.
So far, Zelric, Melanarde, and Taleos were left in the group now, all of them having different plans. Zelric suggested they go to the Arcane University, where Melanarde said she was told to go to. Having received to notice on where exactly to go aside from the Talos Plaza, he went to the University instead. However, at the plaza, Fears-Not-Death and Menelri were conversing and getting to know each other. Eventually they almost chanced upon the group when they were in a jewelry shop, a robber threatening the owner. However, when the thief tried to escape upon coming outside, Taleos subdued him.
Fears and Menelri remained inside to purchase something, and before they came out, the group was gone. Taleos went off to evaluate the price of his Dwemeri weapon. The price fetched 1,500 Septims, but Taleos refused to sell to the man, only wishing for an idea of the money it is worth.
Now: Zelric, Melanarde, and the strange Argonian Fin are observing an odd letter addressed to Zelric. The letter was an odd symbol of two crescents, waxing and waning in dripped ink. On the back of the letter is a score of obscure characters that were found undecipherable by Zelric.
Taleos is still in the shop in which he had the price of his sword evaluated.
Menelri and Fears are on their way to the Arcane University, making their way through the Arena District.
Glass Argonian's Character:
(nick':reaper)
Gender:Male
Race:argonian
Age: 20
Height:6',1"
Eye color: Blood-red, with purple specks
Skin Color: blue-Green on his back,red on his front
Hair Style:Horns(straight,not ram)
Class:Marsh Warrior
Class Focus: Long blade, Spear, a bit of magic, and light armor
Major skills, Long blade, Spear, Destruction, Light armor, Alteration
Sign: the atronach
General Appearance: sinewy, looks more like an acrobat than a warrior. he wears a mix of chitin and netch armor underneath a black cloak(complete with hood). he always carries a green soulgem on a pendant around his neck (all my characters have a soulgem pendant). he has one long scar going down his left arm, and is a little conscious of it, and tries to cover it up. he has tribal tattoos going down the sides of his face, around his neck, and all the way down to the middle of his back.
Weapons: always carries a steel longsword and a glass dagger(the most expensive thing he owns). he also will use magic if needed.
spells:open, lock, greater fireball/frost/shock,poison
Mental description: he has a cold, calculating exterior, but only maintains this because he is ashamed of his past.on the inside he still has the heart of someone much younger, but refuses to show it. he is very clever, and can see ways out of situations that some others can't. he also can have a bit of a dark sense of humor
Brief History: born in morrowind, where argonians are generally treated harshly, he moved his life into Cyrodiil. once there, he and his family were happy, but his parents were among the first to be killed by the Twin Moons cult. He was unable to save his parents and is still bitter. he now uses his skills trying to get revenge for his parents.
OOC: Alright guys. 3rd Thread, and that took like, what, forever? =D From now on I will include a "Now" section in the OP in case there are those who are lost. If you would like this changed or updated, let me know.
Another thing: Miak, the Orc we met....I will include her in the second summary if she is still RPing in the RP. I will need Orestes to PM me if he is still interested in the RP.