Required perks? The attribute perks

Post » Wed Mar 30, 2011 1:34 am

So let me get this straight. You are cool with the only difference in character speed being determined by the weight of the gear worn/carried? Because unless they reintroduce a skill such as athleticism, which was stated as being removed, to attach perks to how else would a characters speed be improved?


Your assuming there is no other way but it's entirely possible that attributes such as speed, strength and agility have been flipped and are now derived from one or more of the following H/M/S, skill class, race and overall level. You won't be able to see such a system in action but you'll feel it. I can much more easily see this as being the case rather than what your assuming/suggesting.
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danni Marchant
 
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Post » Wed Mar 30, 2011 3:50 pm

All this back-and-forth about increasing speed is an interesting counterpoint to the thread awhile back (one of the "TES needs more realism/immersion" threads) where a bunch of people were complaining that it was "unrealistic" how fast you could run in Oblivion, and that people shouldn't be able to go so fast, and that any running should drain your stamina, so that you couldn't run all the time.
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Len swann
 
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Post » Wed Mar 30, 2011 4:49 am

im done with this btw, you can respond if you like but I won't. what is this? thread 6 now, its been the same back and forth and you refuse to accept the possibility that opinions that you don't share could possibly have validity. until now I have never lost patients in a debate, so... congratulations you win. this debate isn't amusing any more and your right. about every thing, a million times over, if that will get you to finally agree to disagree. idc, I dont need other people to aknowledge my opinion and this has become more trouble and spammy than its worth. cheers.


I always felt it was the other way around. All your other opinions were saying "This might not be in" or "that might not be in" with which I reply saying that those things that you said might not be in are confirmed in. Your right, I refuse to accept the possibility on things that have already been confirmed by BGS. That's the only things I refuse to accept the possibility of. Now, the last thing about movement speed being hampered by armor type, sure it's possible it's removed, not very likely but still possible. However, I didn't say you are wrong on that, you asked me why I think it will be in and that is because it's always been that way. You asked me a question, I answered it, I don't know how I attacked your opinion, I answered a question that had nothing to do with anyone's opinion but my own.

It really comes down to "Is is likely that it is still in" which yes, it's more than likely that armor type will slow your character down as it's been that way and also because just like the question "Will Daedra be in Skyrim, I just ask because I didn't see them in the trailer." Just because we haven't seen it or heard anything about it doesn't mean it doesn't exist anymore. More than likely, the armor type still slows people down, it's not a fact and I'm not stating it as fact, it was a response to someone asking "How would we differentiate between an assassin and an armor clad warrior" and I gave an answer that is highly plausible.
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victoria johnstone
 
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Post » Wed Mar 30, 2011 5:29 am

Because it's always been that way.



Nope, because I've never been one to care if my character gets increased speed. As long as my character is moving at a decent speed, I'm good with it, I'm too busy RPing and killing things then to care if I'm running faster than the guy 200 miles away playing Skyrim. Increasing my characters movement speed is at the bottom of my list of things that is important to TES. But that's my opinion. Besides, speed always ends up becoming exploited in most games. (Diablo, Diablo 2, Morrowind/Oblivion and so on)



You will still be faster than anyone with heavier armor than you and you still have the sprint option to use, which I'm sure NPCs have too but if they have been wasting stamina trying to swing at you and you were dodging them and you flee with sprint, your going to have a longer sprint, not to mention if you decide to increase your stamina when you level.

Why do you keep posting arguements if you admittedly don't care?
Armor weight could be reduced/negated by enchantments in previous games, so that holds no point in making the only determining factor of speed the stuff you wear/carry.
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lucile
 
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Post » Wed Mar 30, 2011 1:09 pm

All this back-and-forth about increasing speed is an interesting counterpoint to the thread awhile back (one of the "TES needs more realism/immersion" threads) where a bunch of people were complaining that it was "unrealistic" how fast you could run in Oblivion, and that people shouldn't be able to go so fast, and that any running should drain your stamina, so that you couldn't run all the time.

Eh... I think there should definitely be limits on movement speed, but that doesn't imply that it should be immutable. There should still be a range, which is part of the topic here - presuming there is a range, how would one control (if one could control) where in that range a particular character falls? But yeah - in Oblivion, I rarely raised speed over about 65, since it just becomes too laughably Keystone Kops'ish beyond that point - not just unrealistic, but ridiculous.

And yeah - running should drain your stamina. Not just in particular situations or in lieu of a particular perk, but all the time. I can see maybe diminishing the effect to the point that it's negligible, but I don't think it should be eliminated entirely. I imagine I'm in the minority on that one though.

Still - the questions remain - will there be a range of movement speeds? Without a speed attribute, how will they be determined? Will it require using perks to gain movement speed? Will any character have access to those perks, or will they be skill related? If the latter, what skills? Will movement speed be tied in with stamina? That doesn't make a whole lot of sense (stamina determines how long one can run - not how fast), but health or magicka makes even less sense.

:shrug:
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mollypop
 
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Post » Wed Mar 30, 2011 2:47 pm

Why do you keep posting arguements if you admittedly don't care?
Armor weight could be reduced/negated by enchantments in previous games, so that holds no point in making the only determining factor of speed the stuff you wear/carry.


What? You asked me if I care that I can't change my characters movement speed, I said no. That's my opinion on that one specific thing but the discussion in this thread isn't about speed and if you want to change it. You asked my opinion on that one specific topic and I said "No, I don't care if I can change the speed of my character". I will continue to post because the thread discussion is not about speed variation.

Also, there were no enchantments that negated speed reduction from which armor type you wore. You could have 0 weight and if your wearing heavy armor, your still slower than someone who is wearing no armor.
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Amanda Furtado
 
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Post » Wed Mar 30, 2011 5:43 am

Closed for review.
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Juanita Hernandez
 
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