So - simple question. How do I make a fast character?
1. I raise the speed attribute ... which is no longer there
2. I choose a perk that makes me faster - in which case perks are substitutes for attributes
3. I don't - in which case every character is the same speed, and that would really svck.
If 1 is true, and Bethesda is not stupid enough to do 3, then that leaves either 2 or something else that we don't yet know about. Maybe extrapolating speed from stamina (which doesn't really make much sense since they are very different). Or something else. or bethesda really is that willing to neuter the game. We'll see.
Yes. Wade through (or, better yet, ignore) all the enormous, reeking piles of rhetoric and equivocation regarding attributes and perks and so forth and so on, and all the carefully parsed nonsense about how this thing hasn't been removed even though it's not there any more even though it was just random and never did anything even though it was such a dire necessity to keep track of it and increase it as much as possible that it ruined the game, and so on, and so on, and so on....... and this is what it boils down to.
How do you make a fast character? There is no speed attribute, so... how? Through perks alone? If that's the case, who qualifies for them? If all perks are related to skills (which has been stated, though not clearly enough to take it as absolute and unequivocal fact), then what skills will the speed-boosting perks be related to? Armor? That means, as I noted earlier, that an unarmored character (who logically should be instantly faster than an armored one) would be completely barred from getting those perks. He'd have to go out of his way to wear armor and
grind the skill just to get the perk. Isn't that part of what getting rid of attributes was supposed to prevent? But if speed perks aren't tied to armor, what are they tied to? Weapon skill? Which one? Marksman? That means no fast swordsman. One handed? That means no fast archers. And if not that, then what? Would they just be available as general perks, to anyone? Then what difference does it make what sort of character you make? Just put an Orc in heavy armor and slap a few speed perks on him and there'd never be any reason for light armor or fast races or anything else.
We all get that the core attributes are gone (or whatever the hell you want to call them - call them fried noodles if you want and it won't change anything) and the only ones left are the derived attributes (or fluoridated toothpastes or candied yams or whatever) and that some combination of those derived attributes (hot wheels cars/50 watt lightbulbs/brass spittoons) and perks are to manage the things formerly managed by the original core attributes (Pomeranians/poker chips/nacho cheese doritoes). How? That's the question now. Not why or whether it'll be better or worse, but how?