Required perks? The attribute perks

Post » Wed Mar 30, 2011 2:09 am

Please don't bore yourself then. Feel free to ignore threads or topics you find too dull to reply to. It takes much less effort to ignore the thread you aren't interested in than actually making a derogatory post implying you are wasting your time. Likewise spamming emotes as replies.

You are quite right.
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Vivien
 
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Post » Wed Mar 30, 2011 8:39 am

health, magicka, stamina are not attributes.
While I do not enjoy responding to rote repetition of already discredited talking points this issue is interesting enough to clear the cobwebs, imo.

Response: Attaching attribute effects to the health bars is not keeping attributes. qed. Please don't bother with another pointless repetition. It really does get tiresome.
Todd Howard and Pete Hines have repeatedly referred to Health, Magicka, and Stamina as attributes. Whether or not 'attributes' is the best label for H/M/S, while interesting, is an academic discussion. Unless and until game-play proves them wrong, characterizing the game creators' descriptions as 'discredited' is like [relieving yourself] in the wind. While we can reasonably expect significant continuity between Elder Scrolls games, when the creators say something has changed, then something has changed.

Perks replace attributes.
It is impossible for it to be this simple. In addition, this conclusion requires quite a leap because, to the best of my knowledge, it has not been explicitly stated. Rather, it has been said that attribute effects have been folded into the perks and 3 attributes. Almost everything I've heard has been ambiguous. That is, there are a number of ways the descriptions given thus far could actually be manifest in the game. But we do know that all the perks available at level-up are associated with skills, and some require a minimum level of their associated skill. My understanding is that perks will include, but not be limited to, effects that used to be derived, at least in part, from attributes. Blade damage would be an example.
So - simple question. How do I make a fast character?

1. I raise the speed attribute ... which is no longer there
2. I choose a perk that makes me faster - in which case perks are substitutes for attributes
3. I don't - in which case every character is the same speed, and that would really svck.

If 1 is true, and Bethesda is not stupid enough to do 3, then that leaves either 2 or something else that we don't yet know about. Maybe extrapolating speed from stamina (which doesn't really make much sense since they are very different). Or something else. or bethesda really is that willing to neuter the game. We'll see.

  • This much is settled, though the extent to which attributes remain in 'hidden' form does leave some uncertainty.
  • But, even in this case (in addition to #3), what is your starting speed? Also, with what skill could a 'speed boost' perk be associated?
  • Not necessarily. Even if speed (or encumbrance for that matter) doesn't change, there may be a racial distinction. Though, no more distinction than that would be weak in my opinion.

I'm eager to know as well.

I've already likened attribute-less Skyrim to Legend of Zelda, though I was being facetious. I remain hopeful and filled with antici....
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stacy hamilton
 
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Post » Wed Mar 30, 2011 7:02 am

I think they learned their lesson with the skill raise perks in Fallout 3.
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Jesus Duran
 
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Post » Wed Mar 30, 2011 9:18 am

Does anybody know how we can actually increase our speed and please don't say sprint I mean is there known wa of increasing sprint speed or is it completely static?
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Laura Mclean
 
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Post » Wed Mar 30, 2011 2:24 am

I remain hopeful and filled with antici....

.............................................pation.

:ooo:

(closest thing I could find to a Frank-N-Furter smiley....)


Does anybody know how we can actually increase our speed and please don't say sprint I mean is there known wa of increasing sprint speed or is it completely static?

Not that I've seen. There's a possibility (hopefully slight, but there nonetheless and not yet discounted) that movement speed will be fixed and that the only way to alter it at all will be to sprint. If there is to be a way to have different movement speeds for different characters, there's no telling how it will work or what it will involve, though it'll have to be some combination of skills, perks and derived attributes. Since athletics is apparently gone, that seems to rule out skills, leaving only perks and derived attributes. How that might work is anyone's guess. Thus (initially at least) this thread.....
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Lovingly
 
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Post » Wed Mar 30, 2011 3:01 pm

Does anybody know how we can actually increase our speed and please don't say sprint I mean is there known wa of increasing sprint speed or is it completely static?


We don't know, not enough information. (However, I think it's enough having three speeds personally.)
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clelia vega
 
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Post » Wed Mar 30, 2011 12:46 am

We don't know, not enough information. (However, I think it's enough having three speeds personally.)

I'm hoping putting points in stamina increases speed slightly but I'm not too bothered a static sprint speed would be ok I guess
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Steven Nicholson
 
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Post » Wed Mar 30, 2011 4:59 am

We don't know, not enough information. (However, I think it's enough having three speeds personally.)


What do you mean by "three speeds"? Sneaking, walking, sprinting?
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Peter P Canning
 
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Post » Wed Mar 30, 2011 2:38 pm

What do you mean by "three speeds"? Sneaking, walking, sprinting?


Actually that makes four, thanks for reminding me about sneak. That makes Sneaking, walking, running, sprinting.
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darnell waddington
 
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Post » Wed Mar 30, 2011 8:22 am

Does anybody know how we can actually increase our speed and please don't say sprint I mean is there known wa of increasing sprint speed or is it completely static?


we don't know. a great deal if not all of this discussion is based on interpretations. not every one will admitt that but the devs have said basicly the same line that they reduced the number of attributes to 3 (you probably know so...) ... all we know is that there has been a change and we have 3 macro attributes. there hasn't been a confirmation or denial as to exactly how the stats will be rewired into the system so all of the above is opinion. even mine, I don't like the change and I would be more than happy to be proven wrong and for this new system to work fine, but I am almost certain that it won't work for me. my reason for participating in these attribute debates is because I don't want there to be a lop sided number of people posting against what I feel is critical to the series because it will only justify and enbolden what I feel is a mistake.

sorry if that isn't help ful but no one but those on the inside knows for sure.
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saharen beauty
 
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Post » Wed Mar 30, 2011 6:30 am

Todd Howard and Pete Hines have repeatedly referred to Health, Magicka, and Stamina as attributes. Whether or not 'attributes' is the best label for H/M/S, while interesting, is an academic discussion. Unless and until game-play proves them wrong, characterizing the game creators' descriptions as 'discredited' is like [relieving yourself] in the wind. While we can reasonably expect significant continuity between Elder Scrolls games, when the creators say something has changed, then something has changed.

I once had a developer show me something he put together for a project I was working on. He called it one thing. I called it a piece of crap. Who is right?

Now I am not calling SR crap. I have no idea at this point. However, it is most definitely possible to poke holes in the information that we have seen that seems to show some screwy things are going on.


I've already likened attribute-less Skyrim to Legend of Zelda, though I was being facetious. I remain hopeful and filled with antici....

A great game. For 1986.
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Marine Arrègle
 
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Post » Wed Mar 30, 2011 4:20 am

A great game. For 1986.

And still considered one of the greatest of all time to this day.
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meghan lock
 
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Post » Wed Mar 30, 2011 5:31 am

Actually that makes four, thanks for reminding me about sneak. That makes Sneaking, walking, running, sprinting.

Wouldn't those be more like different movement modes? If swimming is included I don't believe that could be in any way seen as a speed.
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Bryanna Vacchiano
 
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Post » Wed Mar 30, 2011 5:22 am

Wouldn't those be more like different movement modes? If swimming is included I don't believe that could be in any way seen as a speed.


Modes, speeds, all the same thing really. Besides, sprint adds another aspect of strategy to battle, need to conserve as much Stamina as possible and still fight/run. I'm sure when we finally get our hands on Skyrim we will see all sorts of things we can pull off with sprint than we could with a constant run speed.
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daniel royle
 
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Post » Wed Mar 30, 2011 7:32 am

The only time I really took much notice of an appreciable difference in speed was with the NPC escort quests in Morrowind. That old woman you had to lead to the Fields of Kummu with a speed of like...12. Worst two hours of my life.
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Queen of Spades
 
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Post » Wed Mar 30, 2011 7:19 am

The only time I really took much notice of an appreciable difference in speed was with the NPC escort quests in Morrowind. That old woman you had to lead to the Fields of Kummu with a speed of like...12. Worst two hours of my life.


This.

Also, I wanted to cut my wrists after that escort quest...
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Ezekiel Macallister
 
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Post » Wed Mar 30, 2011 8:22 am

Wouldn't those be more like different movement modes? If swimming is included I don't believe that could be in any way seen as a speed.


when you swim it will be at a varying speed than when walking or sprinting but thats not different speed based on physical capability, thats a alteration of speed due to atmosphere so, its really just one speed, or two if you count sprinting. or three if you count sneaking. my stance is that some character designs would have a focus on being faster than other types of characters, like an assasin or unarmored fighters. it would be lame if a heavy laden warrior is the same speed as an unarmed civilian.
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Johanna Van Drunick
 
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Post » Wed Mar 30, 2011 6:01 am

when you swim it will be at a varying speed than when walking or sprinting but thats not different speed based on physical capability, thats a alteration of speed due to atmosphere so, its really just one speed, or two if you count sprinting. or three if you count sneaking. my stance is that some character designs would have a focus on being faster than other types of characters, like an assasin or unarmored fighters. it would be lame if a heavy laden warrior is the same speed as an unarmed civilian.


There will be a speed difference between assassin's and unarmored fighters versus armor laden characters. It's armor. Armor slows the characters movement speed. So an assassin in leather armor will move faster than another character in full steel armor.
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Farrah Barry
 
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Post » Wed Mar 30, 2011 3:53 am

Modes, speeds, all the same thing really. Besides, sprint adds another aspect of strategy to battle, need to conserve as much Stamina as possible and still fight/run. I'm sure when we finally get our hands on Skyrim we will see all sorts of things we can pull off with sprint than we could with a constant run speed.


thats pretty much how it was in OB, especially if your main fighting skill was hand to hand since the damage for that was directly influenced by fatigue. so its not really adding any new strategy.
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Devils Cheek
 
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Post » Wed Mar 30, 2011 1:57 pm

They have always had perks. The only way this is different from oblivion is that you get to choose your perk, instead of getting it automatically ever 25 skill points.
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Dina Boudreau
 
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Post » Wed Mar 30, 2011 6:32 am

thats pretty much how it was in OB, especially if your main fighting skill was hand to hand since the damage for that was directly influenced by fatigue. so its not really adding any new strategy.


But it's not like what was in Oblivion. You didn't have to juggle fatigue between combat and an escape/run-down ability, you just had combat to use fatigue for.
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K J S
 
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Post » Wed Mar 30, 2011 10:18 am

There will be a speed difference between assassin's and unarmored fighters versus armor laden characters. It's armor. Armor slows the characters movement speed. So an assassin in leather armor will move faster than another character in full steel armor.


sleign. how do you know that for certain. I am not saying it won't be so, but neither can you say There Will Be since the devs have said nothing about this directly nor explicitly explaining how it will work. but for armor to slow down the speed of a character, the character has to have a speed, in a statistical form that modifies how fast a player or npc moves(which you said you could do with out, either or ) again, I am not saying that you are wrong, but you can't possible know [without a shadow of a doubt] you are right because it requires information and confirmation that we don't have.
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Yama Pi
 
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Post » Wed Mar 30, 2011 12:12 pm

Modes, speeds, all the same thing really. Besides, sprint adds another aspect of strategy to battle, need to conserve as much Stamina as possible and still fight/run. I'm sure when we finally get our hands on Skyrim we will see all sorts of things we can pull off with sprint than we could with a constant run speed.

So let me get this straight. You are cool with the only difference in character speed being determined by the weight of the gear worn/carried? Because unless they reintroduce a skill such as athleticism, which was stated as being removed, to attach perks to how else would a characters speed be improved?
Btw, this is a concern for me because my favorite character to make is "drumroll" a rogue mage hybrid that uses the speed, stealth, and combat ability of a rogue and augments those skills with magic. Speed is a key component to a stealth based character when health is not really high, so it does make a difference.
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Mrs Pooh
 
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Post » Wed Mar 30, 2011 7:34 am

sleign. how do you know that for certain.


Because it's always been that way.

So let me get this straight. You are cool with the only difference in character speed being determined by the weight of the gear worn/carried? Because unless they reintroduce a skill such as athleticism, which was stated as being removed, to attach perks to how else would a characters speed be improved?


Nope, because I've never been one to care if my character gets increased speed. As long as my character is moving at a decent speed, I'm good with it, I'm too busy RPing and killing things then to care if I'm running faster than the guy 200 miles away playing Skyrim. Increasing my characters movement speed is at the bottom of my list of things that is important to TES. But that's my opinion. Besides, speed always ends up becoming exploited in most games. (Diablo, Diablo 2, Morrowind/Oblivion and so on)

Btw, this is a concern for me because my favorite character to make is "drumroll" a rogue mage hybrid that uses the speed, stealth, and combat ability of a rogue and augments those skills with magic. Speed is a key component to a stealth based character when health is not really high, so it does make a difference.


You will still be faster than anyone with heavier armor than you and you still have the sprint option to use, which I'm sure NPCs have too but if they have been wasting stamina trying to swing at you and you were dodging them and you flee with sprint, your going to have a longer sprint, not to mention if you decide to increase your stamina when you level.
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Matt Terry
 
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Post » Wed Mar 30, 2011 12:01 am

Because it's always been that way.


it would not be the first thing to dramaticly change about the series.

im done with this btw, you can respond if you like but I won't. what is this? thread 6 now, its been the same back and forth and you refuse to accept the possibility that opinions that you don't share could possibly have validity. until now I have never lost patients in a debate, so... congratulations you win. this debate isn't amusing any more and your right. about every thing, a million times over, if that will get you to finally agree to disagree. idc, I dont need other people to aknowledge my opinion and this has become more trouble and spammy than its worth. cheers.
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Kat Lehmann
 
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