» Wed Mar 30, 2011 12:54 pm
This is probably the thing that most concerns me about the perks - certainly it's the thing that most concerns me at the moment.
With the elimination of the speed attribute, I really see only two possible ways that movement speed can be dealt with - either it will be fixed (and it wouldn't be the first Beth title to have such a thing, so I count that as a genuine possibility, disastrous though it might be to both differentiation between races and differentiation between combat styles), or any gains in speed will have to be handled through perks.
Setting aside the first possibility with nothing more than the observation that it would be a teeth-gnashingly stupid thing for Beth to do - the second brings on at least three immediate problems.
1. In past game, characters who most needed speed - lightly and unarmored characters who needed to avoid damage as much as possible - gained it automatically and instantly simply by not wearing armor. Less encumbrance = more movement speed, immediately. If movement speed (and encumbrance, for that matter) are perk-dependent, then that natural and obviously realistic gain in movement speed is simply gone.
2. If movement speed is perk-dependent, then my unarmored swordsman, who in the past could pour all of his skill increases into blade and thus become that much more skilled as a fighter (a necessary thing, since he couldn't afford to stand around and let whatever he was fighting hit him over and over), is going to have to pick speed-enhancing perks in addition to and potentially even in place of weapon skill enhancing perks. In order to gain the advantage of increased speed that he would have gotten otherwise simply by not lugging around a tin suit, he'll have to go out of his way to pick those perks and give up others.
3. If movement speed perks are available, I see no way in which an unarmored character is going to be any more likely to qualify for them than an armored one is, meaning that I could just as easily give my tank the same movement speed increases, and that any advantage to lighter or no armor entirely vanishes. Beyond that, there's a strong possibility that movement speed increases will be tied to armor skills, meaning that an unarmored character will NOT be able to gain movement speed. He not only won't gain it by dint of not dragging around that extra weight, but won't gain it AT ALL.
So, the way I see it, at best, perks substituting for attributes will be too readily available, and thus we'll lose differentiation between characters, and they'll require the choice of those perks instead of other, arguably more useful perks like weapon and armor skills, magic skills, what-have-you. Rather than gains in core attributes like speed coming naturally and allowing an increase in skills alongside them, they'll have to be increased instead of skills. And at worst, with the likelihood that those perks will be tied to skills, they'll be set up in such a way that characters who should gain in those attributes simply by dint of being that sort of character won't be able to gain in them at all, simply by dint of not specializing in whatever the appointed skill might be.
The whole thing seems, to me, to be clunky at best.
Of course, as with all of this, we'll see.....