So this has been bothering me.... normally to research a Trait for a given Item, you destroy an item with that Trait and after X amount of time you learn how to apply that Trait to THAT specific item type.
So I could destroy a Sharpened Dagger and learn how to apply Sharpened Trait to any dagger (but ONLY daggers!) that I make in future. All well and good.
There are skills in the crafting tree that increase the speed with which you can research and/or let you research more than one item at a time.... I can see the potential value in this ---- instead of taking 64 hours to research the 8th trait for Daggers and the 8th trait for Swords, you can instead spend, say, 32 hours and learn BOTH new Trait/Item combos.
Here's my problem, though: Once you HAVE researched every Trait for every Item-Type in the crafting profession to which the Speed-up-Research skill applies, those skill points now serve NO purpose.
Or do they? Is there some other advantage I'm not seeing / remembering?
Because OTHER skills retain their value... your hireling will continue to bring you goodies, you will continue to be able to see resources at a distance easier, you will continue to be able to craft higher level items... but you will never again gain any benefit from the Speed-up-research skill points.
While one might say that the skill points you spent in learning Rank 2 item crafting are "wasted" when you learn Rank 3... you can still craft Rank 2 items, which you would not have been able to do if you had not bought the Rank 2 item-crafting skill.
So, IS the only advantage to the Speed-up-Research that you can research more things, faster and then you have a dead, useless skill? Or is there some advantage that you will retain in the future, AFTER you've finished researching everything to which that skill applies?
EDIT: Typo