Reset your character

Post » Tue Dec 29, 2009 12:20 pm

I really hope we get a chance to completely re-roll our characters at the beginning of the upcoming DLC.
It could be the same as when you leave Goodsprings for the first time. You should get to change your appearance, skills, stats and perks!
This is just my opinion as there are a few flaws on my character i would like to change :) What do you guys think?
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ILy- Forver
 
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Post » Tue Dec 29, 2009 5:22 am

Though the avid role-players will strongly be against this, I too would like this feature. Especially if they release more skill books. I would hate to waste them if already at 100 at one skill where that 3 or 4 points could have been used elsewhere.
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Marguerite Dabrin
 
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Post » Tue Dec 29, 2009 2:09 am

No, action and consequence, no handholding, you made mistakes now you live with them.
Better luck on the next character.
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Emily Graham
 
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Post » Tue Dec 29, 2009 4:15 am

No, action and consequence, no handholding, you made mistakes now you live with them.
Better luck on the next character.


Make it optional. :whistling:
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leigh stewart
 
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Post » Tue Dec 29, 2009 4:52 am

Why should people be cuddled in an RPG?
They made their mistakes and now they have to deal with it, just like if you chose to kill NCR after dealing with Benny you have to deal with them shooting you on sight or that if you let your companion die on hardcoe Mode that he's gonna stay dead.
I'm for optional things but this is too much handholding for people that made mistakes.
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Taylor Thompson
 
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Post » Tue Dec 29, 2009 5:36 am

Why should people be cuddled in an RPG?
They made their mistakes and now they have to deal with it, just like if you chose to kill NCR after dealing with Benny you have to deal with them shooting you on sight or that if you let your companion die on hardcoe Mode that he's gonna stay dead.
I'm for optional things but this is too much handholding for people that made mistakes.


I agree. If you made a mistake, just make another character. It doesn't matter if you have to play through the game multiple times. I mean, I made a character with 10 Luck just to see how it was. So, you can always just start from the beginning. It's no big deal anyways if you decide to keep another save from another character. Then after playing you can see who is the better character. Right now I have two characters, and each of them are different. One has a higher Intelligence than the other. It's not hard to start over again.
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jessica robson
 
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Post » Tue Dec 29, 2009 4:19 pm

Not to mention it would be very strange to be able to "forget skills and learn new ones" by buying a reset from someone.
"Oh you lost some of your brain but I placed the brain I removed into your muscles so now you're stronger." (Decreasing INT and raising STR with the reset function.)

"I know I know you were great at unarmed combat but now you're kickass with handling explosives instead!"
How would this make any sense?
If this machine/NPC/computer/master pigrat could instantly teach me how to handle explosives why would it need to take away my knowledge for unarmed combat?
How would it be able to change the powers of above to give me better luck but take away from my endurance? :ahhh:
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asako
 
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Post » Tue Dec 29, 2009 5:15 am

There's something to be said for being able to add any new perks to already-existing characters, however I would have to say 'no' to such a feature as it destroys the concept of 'character development'.

A very important part of one's choices in setting up any given character is that you have to live with your decisions as they make the character what he or she is. The ability to change that if you decide you do not like the concept you've been working on means that characters no longer have any 'personality', and are just containers to be emptied and filled as one sees fit.

It also results in said development process degenerating into 'okay, I'll take what works best in the early levels and then swap out in the 20s when it starts lagging' and that very rapidly leads to stagnation. It's already getting close to that with the L35 cap IMO, and I don't really want to see it go the rest of the way.
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Oyuki Manson Lavey
 
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Post » Tue Dec 29, 2009 3:38 pm

One of the mainstays of RPG's is choice and consequences, in that if you decide to use character build dedicated to Combat and try to play through the game using let us say a Diplomatic route you won't do all that well because your character isn't based on Diplomacy.

With regards to the post about 'not wasting' skill points for skills you've maxed out and a DLC has added more skill books for that skill. Again that is a consequence of your build choices and although a lot of people munchkin (min/max) their characters I've found that I can have just as much fun if not more playing a flawed character concept as a character who's designed to be a godling so to speak.

Character Resets or Respecs are something from MMO's which at least initially was only available on the Test servers to allow the people testing new patches/updates/content to quickly change their character on the test server so they could check what had been changed and to allow the testers to test all aspects/levels there. It then eventually made it's way into the general MMO gameplay due to the impatient hordes demanding it so they could instantly change their prefered character to whatever the new FoTM character class/profession was without having to work up from scratch again.
I think this tends to result in the impatient hordes then complaining bitterly about the supposid FoTM (Flavour of the Month) profession being useless because they don't as players know their way round that professions quirks due to not having levelled it up and thus having learned what works and doesn't work for that class.
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Margarita Diaz
 
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