» Sun Sep 19, 2010 5:53 pm
Persistent references keep their state. ResetInterior is simulating the 3-day wait.
So if you unlocked a door that was persistent, it stays unlocked, for example. For traps, it's hard to say. Most traps are persistent so that the trigger can link to the effect, but they reset by a timer in their script, and that's usually short enough for leaving the cell, typing in the console command, and re-entering to have the trap reset itself. Or they may have a test on the player not being in the cell for the reset, so again, you'll get the desired effect. NPC's may also have AI packages that have them in different cells at different times, so that may influence what you see happening. If there's a different AI package due when you re-enter, the NPC may have left to do something else.