Resetting your perk trees.

Post » Mon Jun 20, 2011 1:15 am

Balance in a single player game means NOTHING


Maybe not to you but to me balance is a must in ANY game.
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Antonio Gigliotta
 
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Post » Mon Jun 20, 2011 5:17 am

I don't really see this as having anything to do with game balance. If all the perks are balanced, then it doesn't matter if you respec, you will still have a balanced character and balanced combat encounters.

Incidentally, I have never played any multiplayer games in my life other than the Civilization series, and balance is extremely important to me. If a game is too easy it becomes incredibly boring. That's why we have a difficulty slider. On the highest difficulty setting, a game should really kick your ass.



But some people want to remove the sliders and remove everything else

What kicks one persons is a cake walk

Like people said, if you dont want to change your perks, dont use it

Dont deny it for everyone


Why is an option a bad thing, why must things be just one way

Sliders, options, choices always better then a dictatorial tyranny of no choice
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sam
 
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Post » Mon Jun 20, 2011 4:42 am

simple solution. Have the option to turn it on or off in the options menu. Maybe even an option to lock the settings for a certain character. That'd work for both groups.
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Kat Stewart
 
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Post » Mon Jun 20, 2011 10:05 am

Like I said I'm indifferent, but it always puzzles me how some people want an option to not exist all because they lack the personal self discipline to not use it. I suppose they should remove the console too? No thanks.


I would agree with you to an extent. There are a lot of features in the game that you can just ignore if you don't want to use them. But there is a line that can be crossed where the game treads into the territory of being "broken."

  • What if you didn't need any kind of special respec potion and you could just respec any time you wanted? Wouldn't that make the average player a lot less likely to keep replaying the game? In some way you have to admit that reduces the replay value.
  • What if dragonshouts were poorly balanced so that they were all way too powerful, making the game too easy? Or spells?
  • What if the vanilla game had you starting with 1,000,000 septims?
  • What if in every combat encounter you just had to walk backwards 2 feet and any enemy immediately stops chasing you and you can kill him from a distance?


The devs are working hard, testing the game and revising it to try to make the game balanced, so that the hardest difficulty is very hard and the easiest difficulty setting is easy.
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benjamin corsini
 
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Post » Mon Jun 20, 2011 7:33 am

Will it be possible to reset our perks? because I don't want to start over just because I find out a bunch of hours in that I like hammers more than swords or anything.


:rofl:

...a very small and dark part of my mind almost would like to see that happen....

...almost....

But, I am looking forward to spending hours and days with my spreadsheets planning out my perk tree paths. :whistling: Having a stinkin reset button would take all the fun out of it.
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teeny
 
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Post » Sun Jun 19, 2011 11:22 pm

But some people want to remove the sliders and remove everything else


who in the hell wants to remove difficulty settings?

I have never heard of anyone wanting something like that.
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Shiarra Curtis
 
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Post » Mon Jun 20, 2011 5:34 am

Will it be possible to reset our perks? because I don't want to start over just because I find out a bunch of hours in that I like hammers more than swords or anything.


I do not support this at all. This is a legitimate, respectable roleplaying game. This is not World of Warcraft without other players. By this I mean that to allow a 'talent reset' for a character would basically cheapen the whole experience and as others have stated, destroy any replay value.
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Rachyroo
 
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Post » Mon Jun 20, 2011 8:07 am

who in the hell wants to remove difficulty settings?

I have never heard of anyone wanting something like that.

Plenty of games don't have difficulty settings.

I definitely wouldn't mind if they got rid of it. As long as they made every battle you're in feel like it is life or death, not just some minor inconvenience.

And as for balance meaning nothing in a single player game............. what? That is ridiculous.
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Hearts
 
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Post » Mon Jun 20, 2011 5:53 am

Plenty of games don't have difficulty settings.

I definitely wouldn't mind if they got rid of it. As long as they made every battle you're in feel like it is life or death, not just some minor inconvenience.


If they got rid of it, the game would either be too easy or too hard for most people. How is Todd Howard going to make the combat difficulty just right for Gerlin? and what if as you become more skilled in playing the game you want to increase the difficulty?

that is an insane request if someone wants that gone.
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neil slattery
 
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Post » Sun Jun 19, 2011 10:51 pm

If they got rid of it, the game would either be too easy or too hard for most people. How is Todd Howard going to make the combat difficulty just right for Gerlin? and what if as you become more skilled in playing the game you want to increase the difficulty?

that is an insane request if someone wants that gone.

I don't see what your point is here. Rockstar Games for example, how did they know what difficulty was just right for me in RDR?

As I said, I wouldn't mind no slider IF the game was always challenging regardless of your play style. Since they won't or can't, I am fine with the slider. Options are good, just not ones like perk tree resets.... As they directly affect a character you are trying to RP.
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Sabrina Schwarz
 
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Post » Mon Jun 20, 2011 4:40 am

There will probably be a console command that does it for the PC version that was used during testing. It likely won't be a complete respec command but rather commands to add and remove individual perks.
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Eire Charlotta
 
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Post » Mon Jun 20, 2011 1:45 am

I guess you just have to plan it out before hand. Find a perk tree calculator before you start your main file.
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Antonio Gigliotta
 
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Post » Mon Jun 20, 2011 4:59 am

Considering perks are tied to your leveling up of skills, I doubt it. It'd be like respeccing your skills too.
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Shaylee Shaw
 
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Post » Sun Jun 19, 2011 7:01 pm

1. You can always learn new stuff, but have you ever tried speed-forgetting?
2. Fine I wouldn't want to deny anyone the chance to take out all the choices and consequences this method of character progression implies. You want to play a rpg, but don't want decisions to have any meaning, work away.
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Emma Pennington
 
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Post » Mon Jun 20, 2011 5:41 am

who in the hell wants to remove difficulty settings?

I have never heard of anyone wanting something like that.


I didnt say difficulty

I said all the optional things like perks respec and or more perks or any of the other things people have suggested that others have said NO cant have that at all


If its an option, you can do it or not (both win)

If its not an option only one person wins and thats not fair
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Alan Cutler
 
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Post » Mon Jun 20, 2011 12:09 am

I have an idea.

Instead of perks completely stopping and setting in stone after level 50...

- You get 1 perk per level up to 50 perks.
- After you have 50 perks, each time you level up you can either keep the perks you have OR
- Choose one new perk and one existing perk that it will replace

This way you will never have more than 50 perks, but if you commit to a lot of leveling past level 50, you can forget perks that you end up not liking and replace them with a new one (just one at a time). You wouldn't be able to completely respec (which would ruin the whole point of the system), and you still can't see more than 70 something perks with one character, meaning you'd still have to play at least 4 characters to see all the perks.

You would also still have to commit to the choices you make, because you won't be able to forget a perk until level 50.
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Captian Caveman
 
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Post » Mon Jun 20, 2011 3:56 am

Why do people think that open world, single player games = no consequences? That's the dumbest logic I've ever heard of.

And I say no to having an "option" to respec your perks, that just gives you more of an incentive to not create new characters.

Again, it all comes down to people not wanting any consequences when they're playing. Well, I do. Please Bethesda, do NOT add this even as an option. I know I'll get flamed, but I don't care. Todd, this is where you don't streamline on this one.
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Far'ed K.G.h.m
 
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Post » Mon Jun 20, 2011 2:03 am

I don't see what the difference between regretting perks after x number of hours and realising you have chosen the wrong class after x number of hours is. :shrug:
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Charlotte X
 
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Post » Mon Jun 20, 2011 8:20 am

Why do people think that open world, single player games = no consequences? That's the dumbest logic I've ever heard of.

And I say no to having an "option" to respec your perks, that just gives you more of an incentive to not create new characters.

Again, it all comes down to people not wanting any consequences when they're playing. Well, I do. Please Bethesda, do NOT add this even as an option. I know I'll get flamed, but I don't care. Todd, this is where you don't streamline on this one.

Not by me you won't. It's a daft idea, and I'd put it right up there with the A for awesome button. Honestly, do people put stuff like this on the Fallout forums? Why can't I re-spec, you are limiting my choices. Sometimes limiting choices is the whole point.

And no balance at all in a single player game = bad design
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Calum Campbell
 
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Post » Mon Jun 20, 2011 6:02 am

I think a better question would be if you want some random mage you dont know messing with your head and rearranging things.

No thanks. Not only does it sound like a bad idea that could end up to be potentially hazardous to the brain, I don't want alteration magic being so strong that master mages can do something like that.
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Iain Lamb
 
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Post » Sun Jun 19, 2011 7:48 pm

Balance in a single player game means NOTHING


This is simply not true.

Games can be too hard, or too easy. A bad levelling system can also unbalance a game, as with Oblivion. If one of the "classes" is much better than another it can make the class seem useless (so if magic was incredibly powerful, but archery useless everyone would either want to be a mage, or need to be a mage)

OT: I think that a wholesale resetting or perks would be a really bad idea, and entirely undermine the whole point of them in the first place. Maybe you should be able to reset one for a significant amount of money?
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Danel
 
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Post » Sun Jun 19, 2011 9:06 pm

Not likely. Remember the goal wasnt to prevent all restarts just to reduce restarts and take out class and birthsign as reasons someone would restart. Also id expect by nthe time you HAVE to perk a skill you would already have used it enough to know what you dont like and that if you werent sure you would perk something else you were sure about.
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Laura Tempel
 
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Post » Mon Jun 20, 2011 5:26 am

Not by me you won't. It's a daft idea, and I'd put it right up there with the A for awesome button. Honestly, do people put stuff like this on the Fallout forums? Why can't I re-spec, you are limiting my choices. Sometimes limiting choices is the whole point.

And no balance at all in a single player game = bad design

I concur. Choices without any consequences are not meaningful choices.
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JAY
 
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Post » Sun Jun 19, 2011 8:55 pm

Consider how the respec potions are used in DA2, for example.

People respec to fight this boss who is immune to cold, or that boss, respec when they get to level 11 in order to take the assassination perk, or to switch to elemental damage builds, etc. like it's going out of style. When they respec, they are reallocating all their stats as well, not only perks, since each perk has certain requisites.

In Skyrim, a gameplay mechanic like that is better left to mods or console commands IMO, because it alters the entire game too much. This game is built around the concept that you are creating your own unique and original character, and you invest in that character, from your own imagination to be who you want and do what you want. It is not built around the concept that you be everyone at once and do everything at once.

Your skill points increase from your actions, not from an arbitrary amount of skill points added at each level up. If there were a mechanic to respec, this would totally screw up the skill leveling process because it would add points to skills that you didn't actually use, and the points from 90-99 in are much harder to achieve than, say from 1-10. So it would be an exploit to, for example, reallocate all your skill points to one skill, even though the higher levels of skill points are weighted differently.
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Samantha Mitchell
 
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Post » Mon Jun 20, 2011 10:13 am

No I don't want it.
Imagine what effort Bethesda need to put in it to keep the game balanced with that option included.
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[ becca ]
 
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