» Sun Jun 19, 2011 8:55 pm
Consider how the respec potions are used in DA2, for example.
People respec to fight this boss who is immune to cold, or that boss, respec when they get to level 11 in order to take the assassination perk, or to switch to elemental damage builds, etc. like it's going out of style. When they respec, they are reallocating all their stats as well, not only perks, since each perk has certain requisites.
In Skyrim, a gameplay mechanic like that is better left to mods or console commands IMO, because it alters the entire game too much. This game is built around the concept that you are creating your own unique and original character, and you invest in that character, from your own imagination to be who you want and do what you want. It is not built around the concept that you be everyone at once and do everything at once.
Your skill points increase from your actions, not from an arbitrary amount of skill points added at each level up. If there were a mechanic to respec, this would totally screw up the skill leveling process because it would add points to skills that you didn't actually use, and the points from 90-99 in are much harder to achieve than, say from 1-10. So it would be an exploit to, for example, reallocate all your skill points to one skill, even though the higher levels of skill points are weighted differently.