Resetting your perk trees.

Post » Sun Jun 19, 2011 9:01 pm

Hell no. I'm sorry but this is a horrible idea, it kills all sense of replayability for me. Hmm maybe I'll make a Mage? Wait nevermind, I'll just reset my perk trees....

Yeah, no.


Agreed. Re-playability just sort of washes down the drain if you're allowed to just reset your perk trees.
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Anna Kyselova
 
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Post » Mon Jun 20, 2011 7:07 am

Will it be possible to reset our perks? because I don't want to start over just because I find out a bunch of hours in that I like hammers more than swords or anything.

Role-playing is not about playing the perfect game. It is about building a character and creating a story. Bethesda Softworks has worked very hard to make The Elder Scrolls: Daggerfall a game that does not require players to replay their mistakes. All adversity can be overcome, excepting only the player's actual death. In fact, you will never see some of the most interesting aspects of the game unless you play through your mistakes.

If your character dies, gets locked in a dungeon, or some other truly catastrophic event takes place, by all means return to your last saved game and replay it. However, if .... some other mundane mishap occurs, let it play out. You may be surprised by what happens next.


That kind of mishap falls firmly into the "other mundane mishap", because of the leveling as it will be in Skyrim. Otherwise, restart a character or find a way around it.

Your perks define your character. The perks mean that the lack of major skills (so every skill contributes to level up) doesn't make every character a generic clone at end game.

If you find a bunch of hours in that your character likes hammers more than swords, then build a character who stopped being a swordsman in order to pick up a hammer. Let your perks and so on reflect that your character made that choice, and let his story confirm it. Your narrative will reflect in his end game state, and as a result he will differentiate from any other hammer wielding maniac you create in the future. The first time I played Oblivion I didn't want to start over because I set alchemy as a major skill, so I turned my poison/bow/sword specialist into a magic specialist, and it turned out fine. If you choose a perks that lend your character into being a swordsman, but you prefer hammers, you have some choices. Firstly, you can create a pure swordsman and leave hammers to another play through, or secondly you can put feats into using hammers and keep a dagger as a back up weapon so as not to have the perks wasted. Or thirdly you can have him abandon hammers completely.

TES is about multiple playthroughs. You might say this is madness. Madness? This is Skyrim.
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Sylvia Luciani
 
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Post » Sun Jun 19, 2011 11:03 pm

NOOOOOOO!

I do not want to able reset my perks!
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Pixie
 
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Post » Mon Jun 20, 2011 4:33 am

No, no, no, no, no.

It's bad enough that the game is tailored for people who didn't realise they wanted to play a mage until 10 hours into the game. :confused:
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Jesus Lopez
 
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Post » Sun Jun 19, 2011 7:34 pm

Cant hurt if it is a quest like removing vampirism in Oblivion what you can do only once and only at level 30+ .

But Fallout 3 didnt have it so Skyrim will dont have it too.
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Andrea P
 
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Post » Sun Jun 19, 2011 6:28 pm

Will it be possible to reset our perks? because I don't want to start over just because I find out a bunch of hours in that I like hammers more than swords or anything.


Considering all the air The Todd expelled talking about the whole class removal/character development redesign thing being a way of catering to all the people who griped about having to restart the game multiple times, it wouldn't surprise me at all if every NPC with dialogue had as their first option "You look confused about your role in the world. Would you like to respec?" :shrug:
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Tha King o Geekz
 
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Post » Sun Jun 19, 2011 7:16 pm

That would kill all replayability, something that would be OK is something like "you can move the last set perk point until you sleep the next time" etc. and you have to sleep to level up obviously so you can't just stack em all up and do the game without sleeping.
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leni
 
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Post » Sun Jun 19, 2011 10:13 pm

Considering all the air The Todd expelled talking about the whole class removal/character development redesign thing being a way of catering to all the people who griped about having to restart the game multiple times, it wouldn't surprise me at all if every NPC with dialogue had as their first option "You look confused about your role in the world. Would you like to respec?" :shrug:

That'd be the guy stood next to the 'change your race' Guardian Stone.
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Justin Hankins
 
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Post » Mon Jun 20, 2011 7:04 am

No....no.
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Baylea Isaacs
 
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Post » Sun Jun 19, 2011 7:00 pm

Damn, everyone here is so narcisistic. I'd prefer to stay with one character and change platstyles. I am not interested in starting the game over and over again just to unlock content. Elderscrolls is probably one of thest ga,mes on the market becuase of the freedom. I wouldnt mind haveing respeccing as a cheat or console command. As long as its in the base game.
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RObert loVes MOmmy
 
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Post » Mon Jun 20, 2011 2:02 am

I think the player should be allowed to respec once, at the price of one of their arms! :shocking:
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Timara White
 
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