A Reson Why Crysis 2 May Look Worse Than Crysis

Post » Thu Jun 02, 2011 9:18 pm

I may have found a reason as to why people are complaining about low-quality textures in Crysis 2. This may sound kinda weird, but I think it's because of the weird DoF/Anti-Aliasing that's going on. This intentional blurriness in the background and on stuff up close can really kill the sharpness on a lot of textures and objects. Below I have some screenshots from the Crysis 2 demo, and me on the CryEngine 2 Sandbox trying to replicate the blurred effect:
Notice the tree and bush on the right. They look slightly muddled and fuzzy, and seem to have no depth:
http://img837.imageshack.us/img837/3438/3hardcoe.jpg
Here's an Image in Sandbox 2:
http://img191.imageshack.us/img191/1853/editor2011031913253423.png

And here's another image of Sandbox 2, but this time, I tried to make it look like Crysis 2.
http://img852.imageshack.us/img852/9955/editor2011031913165596.png
All I had to do was fiddle with the DoF and boom, It looses it's sharpness. Notice though how the DoF hides some of the Aliasing, but at the same time also degrades your sense of depth and texture fidelity. (Look at the palm tree shafts) Could this be so they could "Fake" AA to improve visuals on consoles? This degradation of quality is almost negligible on a large screen with the initial frame being rendered at 1152x720, but when you use a PC monitor, it starts to become pretty noticeable for some.
(I'm not Anti-Console, just trying to work with what we've got)
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Sylvia Luciani
 
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Post » Fri Jun 03, 2011 4:07 am

Cool...So if there is a problem, someone can make a mod to fix it! (Or we can do it ourselves)
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Dalia
 
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Post » Thu Jun 02, 2011 5:18 pm

^we shouldn't have to, though.
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Brad Johnson
 
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Post » Fri Jun 03, 2011 8:08 am

^we shouldn't have to, though.

Lol Crysis 1 took an insane amount of tweaking for performance/visual quality. There were so mnay hidden cfg file ways of getting Very High quality with High level performance when normally you couldn'tt run Very High. Also so many texture and lighting mods to fix the bad looking parts. Except now it may look better wih even better performance (lol?)

It will probably be similar now.
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Lori Joe
 
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Post » Fri Jun 03, 2011 12:07 am

Yes, blur helps to prevent aliasing.
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Jeff Turner
 
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Post » Thu Jun 02, 2011 7:52 pm

I may have found a reason as to why people are complaining about low-quality textures in Crysis 2. This may sound kinda weird, but I think it's because of the weird DoF/Anti-Aliasing that's going on. This intentional blurriness in the background and on stuff up close can really kill the sharpness on a lot of textures and objects. Below I have some screenshots from the Crysis 2 demo, and me on the CryEngine 2 Sandbox trying to replicate the blurred effect:
Notice the tree and bush on the right. They look slightly muddled and fuzzy, and seem to have no depth:
http://img837.imageshack.us/img837/3438/3hardcoe.jpg
Here's an Image in Sandbox 2:
http://img191.imageshack.us/img191/1853/editor2011031913253423.png

And here's another image of Sandbox 2, but this time, I tried to make it look like Crysis 2.
http://img852.imageshack.us/img852/9955/editor2011031913165596.png
All I had to do was fiddle with the DoF and boom, It looses it's sharpness. Notice though how the DoF hides some of the Aliasing, but at the same time also degrades your sense of depth and texture fidelity. (Look at the palm tree shafts) Could this be so they could "Fake" AA to improve visuals on consoles? This degradation of quality is almost negligible on a large screen with the initial frame being rendered at 1152x720, but when you use a PC monitor, it starts to become pretty noticeable for some.
(I'm not Anti-Console, just trying to work with what we've got)

now you mention it I'm pretty sure you are right the game did look strangely flat in MP and when I was alternating Crysis 2 with Crysis one I remember thinking it was almost like playing Crysis 1 in 3D by comparison.

I've seen on Youtube "Crysis 2 Quality Mod gameplay HD" looks better because it has depth and the MP didn't have any. Here again it looks like stereoscopic 3d by comparison.

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Cedric Pearson
 
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Post » Thu Jun 02, 2011 8:55 pm

Or, it may be that its just a crummy XBox port.
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Emmi Coolahan
 
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Post » Thu Jun 02, 2011 8:30 pm

interesting nice work
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Chenae Butler
 
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Post » Thu Jun 02, 2011 8:11 pm

How do we get depth in the game? I suppose we need to buy a 3d monitor and 3D Vision lols. Then we won't be able to see a damb thing because its so dark and we will all get pwned in MP because it's harder to aim.
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Dalia
 
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Post » Fri Jun 03, 2011 5:51 am

duplicate
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Bereket Fekadu
 
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Post » Thu Jun 02, 2011 5:45 pm

Assuming Crytek doesn't encrypt the .cfg files, there would probably be a way to turn off the effect, and then easily force your own 16Q AA.
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Lynette Wilson
 
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Post » Fri Jun 03, 2011 3:06 am


now you mention it I'm pretty sure you are right the game did look strangely flat in MP and when I was alternating Crysis 2 with Crysis one I remember thinking it was almost like playing Crysis 1 in 3D by comparison.

I've seen on Youtube "Crysis 2 Quality Mod gameplay HD" looks better because it has depth and the MP didn't have any. Here again it looks like stereoscopic 3d by comparison.
its also because of the limited field of view.. i download a crysis 2 confid and when i changed FoV from 55° to 90° i had a really nice field of view.. i also tried at 110° but it was kinda unrealistic
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Susan Elizabeth
 
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Post » Fri Jun 03, 2011 2:08 am

its also because of the limited field of view.. i download a crysis 2 confid and when i changed FoV from 55° to 90° i had a really nice field of view.. i also tried at 110° but it was kinda unrealistic

Haha, yeah. If you ever noticed, an FoV of even 90deg. made your camera clip into walls if you had your back against them.
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Arrogant SId
 
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