I have 12 resource rooms. 8 power rooms, 4 regular power, 4 nuclear power, and 4 nuke cola rooms. Each room has 6 dwellers with all 10 strength,endurance and luck.
My caps production per room is less than when I first started the game.
As a test I removed one dweller from each room. Then added a random newly acquired dweller via the radio rooms with low level stats across the board. As a habit I usually tap one room at a time to see what I get from each. My caps production has skyrocketed. Not only in the number of caps, but also in the occurrence of caps.
I sent the 12 luck 10 dwellers into the wastes with 25 stimpack and 25 roadway each. Then did the same with the new 12 default low stat level dwellers. The low stat level dwellers had significantly less caps than those with 10 luck.
Not sure why luck 10 works in the wasteland but seems to do nothing in the resource rooms.
Is this broken? I read on another forum that luck 10 in rooms causes some kind of stat loop glitch? That it resets the RNG to 1 or something like that and effectively eliminate an chance to generate worthwhile caps.
As a test, I tried gathering resources from the rooms with 5 dwellers all with 10 luck and the occurrence and amount of caps was about the same as when it was full of 6 dwellers with luck 10.
Based on what I'm seeing as the ongoing trend, is it best to just not level up luck for resource room workers at all? Would luck 9 for all 6 per room, be better than luck 10 for 5 dwellers and luck whatever for the 6th? Is this going to be fixed in the August 13th patch?
The game seems to punish you for leveling up your resources workers to luck 10, which kind of svcks considering the large amount of time it takes to get that last luck level and the tool tip that states higher luck leads to higher caps when caps are provided from the resource rooms...
Sorry if this is a long post. I searched a few other sites and not seen absolute clarification on this anywhere. Thanks for any info anyone can provide.