no respawn game modes?

Post » Sat Feb 19, 2011 2:11 am

Yes because a team that is more based on objectives than kills would make sense to have a game mode based around killing. NO.
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Vincent Joe
 
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Post » Sat Feb 19, 2011 2:41 am

no re-spawn wouldn't exactly work for this game due to how the objectives work. The COD's, Rainbow six's, socom, etc... work because there's just the one objective/goal. Brink pretty much allows players to take on specific tasks/jobs that change the battlefield which will help the team achieve the main objective. gotta have re-spawns or it just screws everything up. or just crank up the player count to 100+ players but that wouldn't be any fun.
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Kanaoka
 
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Post » Sat Feb 19, 2011 3:08 am

pointless flame removed

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Kelly James
 
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Post » Sat Feb 19, 2011 11:22 am

Yes because a team that is more based on objectives than kills would make sense to have a game mode based around killing. NO.


That's your fault for thinking that a no respawn game is "based around killing". Yes, the fundamental flaw in objective modes that don't have a respawn is often that players prefer to wipe out the enemy team instead of playing the objectives, but with the right amount of objectives for both sides and the right amount of time given to complete them, you can make it more beneficial to do the objectives.

I've played many games of Counter Strike (an objective based game with no respawn) that ended when a team completed the objectives, because players want to win. If the game forces teams to complete the objectives within a timeframe in order to win and doesn't give them the benefit of winning by wiping out the opposition, the teams will play for the win.
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Claudia Cook
 
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Post » Sat Feb 19, 2011 10:11 am

Put it in, see how it does, if it's not popular it's not popular. For [censored]s sake guys, it wouldn't effect the campaign if it were an optional game mode seperate from the campaign. It's not even a big investment since it could be achieved with a mod. This close mindedness for something optional is just asinine.

Oh, and since Shadowrun was brought up, the game mode needed a gametype where it HAD respawns without resurrect to cater who people who just wanted to dike around.

Oh that's just rich, you joined two days ago and are acting as if you were waiting for this. Give me one logical reason why this wouldn't work; by logical, I mean an actual reason instead of a "OMFG IT DUZNT FIT IN DIS GAEM" cry baby response.
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Farrah Barry
 
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Post » Sat Feb 19, 2011 7:25 am

Not sure how this counts as a gametype for "cod and halo [censored]" as it's an optional tack on in CoD, but even if it was something that had been used in CoD or Halo heavily it's been done many times before then so why does it have to be "[censored]" interested in it at all. It's a game mode that could be almost exactly the same as the current modes with the exceptions of a respawn and a more strict timer.

Nobody's asking for it to replace what's there, and if you are worried about people camping in it then don't play it and you'll never know.
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vicki kitterman
 
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Post » Sat Feb 19, 2011 2:32 am

That's why I mentioned I'm not at all advocating the (future) inclusion of a non respawn option. Though there's one 'problem' with what you say here - the vast majority of multiplayer shooters these days have respawn, all are copying each other. Indeed not all games should be the same, ironic is that if this game had such an option, it would possibly be more unique due to the lack of games with no respawns.

I'm just pointing out that team work and objectives do work when a game doesn't have respawns, and from personal experience I dare even say it works even better. There's more incentive to play as a team when you know you're likely to get punished if you play go out alone and play recklessly. It might promote some more death match based gameplay, but if the design is good, going for the objective isn't rare at all, my examples (Shadowrun and SOCOM) should illustrate that.


That's the thing about throwing a idea out there. "You Need A Foundation"!

What I mean is everyone has an idea and it's neither good nor bad but, you don't have details on how it could work or be incorporated into the game. You just say "It shouldn't be excluded" or "No real reason to not have"! If you going to come up with such a statement back it up. We all have ideas, we lack in building on it.

Our ideas don't go unnoticed. It requires time to do so. Moderators and SD be on forums sometimes and can utilize our ideas if some "THOUGHT" been put into it.

I digress. How could a no respawn system work in BRINK? What will be the main objectives? Will this prevent camping ("Ultimate Defense" for those that feel it's an insult)? How will classes be able to fully utilized there abilities in one life? Will this mode incorporate in the highly active and fast-paced theme or be more cautious and slow-paced? Will we need bigger maps? Can we use smaller maps? How can we balance the XP gained?

These are just some of the questions I think about when ideas like this pop up. I'm not ruling it out, but think about it. Never know if the Devs might take the idea and use it.
{I had a lot to say but shorted it to best of ability. :icecream: }
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Franko AlVarado
 
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Post » Sat Feb 19, 2011 3:21 am

Then look at Counter Strike, world's most played game. One attacking team, one defending team. Objectives. One life.

Always devolves into TDM with one life. Always. The Objectives turn into little more than an anti-camping measure.


This

Also 8 v 8 medics matches would be boring.
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STEVI INQUE
 
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Post » Sat Feb 19, 2011 9:20 am


CoD did it horribly, they gave you objectives, but objectives don't mean anything. It's way easier to just eliminate the enemy team, so the objectives get completely ignored. Not just that, giving everyone 0 respawns is too short and boring for the dead spectators.

I think an Elimination game mode with 4 respawns per player would be more exciting.



I agree with this and the minimization of respawns with a minimum cap of something like 4 or a 5 seems reasonable. Basically, it should be a number that represent, "if the other team ignored their objectives and just tried to kill me, how many lives would it take to complete the objectives if I focused on that. I understand the desire for no respawns... it raises tension and makes players focus more on their gameplay. I believe this solution would still provide that feeling.
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Kelvin Diaz
 
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Post » Sat Feb 19, 2011 11:39 am

In CoD there were no classes either, so every player could complete the objective. In BRINK that has multiple class specific objectives it would really be a pain if you only had 2 people left and had to keep returning to CPs to switch classes to complete the various objectives. You could solve this by making these games only have one generic objective type, but that would involve rewriting the maps, and to a large extent discarding what differentiates the classes from one another.
Its been my experience that having the no respawn feature causes people to turtle up, and if you are attempting to take an objective you are at a disadvantage to players that merely wait in a corner to shoot you in the back.
Also this type of set up allows for an entire match to be pretty much decided in one skirmish, not a lot of room to re evaluate your strategy if 80% of your team gets wiped out until the next round starts.
As others have mention above waiting for the next round can get pretty boring. As Ive seen in other games (even ones with objectives) you frequently have to sit and watch one person from each team hide in a corner instead of going for the objective. (Gears of War comes to mind).

With all that being said, I dont mind if they add this feature to the game as long as its optional, I just wont play it.
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Prisca Lacour
 
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