no respawn game modes?

Post » Sat Feb 19, 2011 2:53 am

hi i was wondering if there will be a game mode with no respawns
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Jade Barnes-Mackey
 
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Post » Sat Feb 19, 2011 1:35 am

Nope sorry that game mode will only exist if you mod brink with SDK
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Dean Ashcroft
 
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Post » Sat Feb 19, 2011 1:16 pm

This is a team-based shooter. Respawn is always active.
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James Shaw
 
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Post » Sat Feb 19, 2011 4:05 am

I would love to see a COD style round based search and destroy gametype
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Rach B
 
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Post » Fri Feb 18, 2011 10:31 pm

I would love to see a COD style round based search and destroy gametype


It is part of the game. Just no "One time Only" lifespan theme. HAHA
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(G-yen)
 
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Post » Sat Feb 19, 2011 12:43 pm

It is part of the game. Just no "One time Only" lifespan theme. HAHA

I knew COD wasn't too popular amongst this forum, but WOW.
(I saw what you did there btw)
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Mario Alcantar
 
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Post » Sat Feb 19, 2011 4:28 am

Oh did that come out wrong? Didn't think would turn out like that. Was not trying to trolll if that what you was thinking. Apologizes my friend!

"Fresh Start"
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Da Missz
 
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Post » Sat Feb 19, 2011 6:37 am

Kinda goes against the whole point of objectives. For a game that just focuses on TDM I don't see it being a problem but not for Brink.
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Oscar Vazquez
 
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Post » Sat Feb 19, 2011 10:18 am

Kinda goes against the whole point of objectives. For a game that just focuses on TDM I don't see it being a problem but not for Brink.


True
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Ludivine Poussineau
 
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Post » Fri Feb 18, 2011 10:19 pm

I fail to see how this being a team game or an objective based game would somehow make it insensible for there to be a no respawn mode. The early (and real) SOCOM games, were very team oriented and tactics based, and the default was no respawn. Same goes for a more recent game; Shadowrun. One could get resurrected once or twice (depending on how the game is going), but after that one had to wait until the round was over, and a new round would begin.

I'm not advocating a no respawn mode or option, but the reasons against it given here are just inadequate.
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BaNK.RoLL
 
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Post » Sat Feb 19, 2011 11:49 am

i wasnt talking about cod and yes it is team base look at socom no respawns and they have objectives
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Anthony Rand
 
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Post » Sat Feb 19, 2011 12:18 am

Although I would like such a mode, I fail to see how it could be implemented into this game; with multiplayer essentially just being the campaign, but with other people - it's not like you choose a gamemode when you look for a game.
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Quick draw II
 
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Post » Sat Feb 19, 2011 4:53 am

I fail to see how this being a team game or an objective based game would somehow make it insensible for there to be a no respawn mode. The early (and real) SOCOM games, were very team oriented and tactics based, and the default was no respawn. Same goes for a more recent game; Shadowrun. One could get resurrected once or twice (depending on how the game is going), but after that one had to wait until the round was over, and a new round would begin.

I'm not advocating a no respawn mode or option, but the reasons against it given here are just inadequate.


Not every game necessarily has to have a respawn or make it a choice to have. In my opinion, not every game should be the same. That is what makes them stand out from the rest.
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ILy- Forver
 
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Post » Sat Feb 19, 2011 8:24 am

I would personally despise such a mode and never play it (I don't have the patience to wait for a new round to start), but it's possible that it could work. However, a great deal of the core game and the maps would have to be tweaked or changed completely to work with such a game mode. For example, Soldiers and Operatives would be virtually useless, and objectives would be completely ignored. It goes against pretty much everything SD has been trying to accomplish.
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Elena Alina
 
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Post » Sat Feb 19, 2011 1:59 am

Not every game necessarily has to have a respawn or make it a choice to have. In my opinion, not every game should be the same. That is what makes them stand out from the rest.


That's why I mentioned I'm not at all advocating the (future) inclusion of a non respawn option. Though there's one 'problem' with what you say here - the vast majority of multiplayer shooters these days have respawn, all are copying each other. Indeed not all games should be the same, ironic is that if this game had such an option, it would possibly be more unique due to the lack of games with no respawns.

I'm just pointing out that team work and objectives do work when a game doesn't have respawns, and from personal experience I dare even say it works even better. There's more incentive to play as a team when you know you're likely to get punished if you play go out alone and play recklessly. It might promote some more death match based gameplay, but if the design is good, going for the objective isn't rare at all, my examples (Shadowrun and SOCOM) should illustrate that.
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Cameron Wood
 
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Post » Sat Feb 19, 2011 1:47 am

I would love to see a COD style round based search and destroy gametype

I hope you realize earlier shooters COUGHTIMESPLITTERSCOUGH came up with elimination gametypes?

Kids these days.
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Richard Thompson
 
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Post » Fri Feb 18, 2011 10:57 pm

I hope you realize earlier shooters COUGHTIMESPLITTERSCOUGH came up with elimination gametypes?

Kids these days.

Of course bro, CS and that.
I was just saying that i think COD gets the round based one respawn thing perfectly, and if you added team-oriented (BRINK) players to that formula, it would be awesome.
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Ebou Suso
 
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Post » Sat Feb 19, 2011 9:38 am

I would personally despise such a mode and never play it (I don't have the patience to wait for a new round to start), but it's possible that it could work. However, a great deal of the core game and the maps would have to be tweaked or changed completely to work with such a game mode. For example, Soldiers and Operatives would be virtually useless, and objectives would be completely ignored. It goes against pretty much everything SD has been trying to accomplish.

^ This.
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Jordan Fletcher
 
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Post » Sat Feb 19, 2011 8:18 am

Of course bro, CS and that.
I was just saying that i think COD gets the round based one respawn thing perfectly, and if you added team-oriented (BRINK) players to that formula, it would be awesome.

Disagree.

CoD did it horribly, they gave you objectives, but objectives don't mean anything. It's way easier to just eliminate the enemy team, so the objectives get completely ignored. Not just that, giving everyone 0 respawns is too short and boring for the dead spectators.

I think an Elimination game mode with 4 respawns per player would be more exciting.
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sunny lovett
 
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Post » Sat Feb 19, 2011 11:05 am

I fail to see how this being a team game or an objective based game would somehow make it insensible for there to be a no respawn mode. The early (and real) SOCOM games, were very team oriented and tactics based, and the default was no respawn. Same goes for a more recent game; Shadowrun. One could get resurrected once or twice (depending on how the game is going), but after that one had to wait until the round was over, and a new round would begin.

I'm not advocating a no respawn mode or option, but the reasons against it given here are just inadequate.


Then look at Counter Strike, world's most played game. One attacking team, one defending team. Objectives. One life.

Always devolves into TDM with one life. Always. The Objectives turn into little more than an anti-camping measure.
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Jessica Stokes
 
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Post » Sat Feb 19, 2011 9:10 am

Then look at Counter Strike, world's most played game. One attacking team, one defending team. Objectives. One life.

Always devolves into TDM with one life. Always. The Objectives turn into little more than an anti-camping measure.

But with the ethos of BRINK players? The ones who can see that this game is NOT about kills? I think it could work.
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Marnesia Steele
 
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Post » Sat Feb 19, 2011 2:00 am

Then look at Counter Strike, world's most played game. One attacking team, one defending team. Objectives. One life.

Always devolves into TDM with one life. Always. The Objectives turn into little more than an anti-camping measure.


I'm not saying it always works out beautifully, one could say this is faulty design in Counter Strike, but when it does - like in the games I mentioned - I find it personally much more rewarding than any game with respawns.
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April
 
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Post » Fri Feb 18, 2011 9:25 pm

Nope sorry that game mode will only exist if you mod brink with SDK

Just out of curiosity: Isn't "SDK" actually the term for "Source Development Kit" from the Source Engine?
I wonder how much that'd help you with the idTech Engine. :laugh:
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Tracy Byworth
 
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Post » Sat Feb 19, 2011 11:32 am

I enjoy a good "No Respawn" game and find that it can be an excellent team-based objective game if it's set up right, but it depends heavily on the gaming community.

Much rather have this as an option over a TPS mode though.
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Steph
 
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Post » Sat Feb 19, 2011 2:12 am

Just out of curiosity: Isn't "SDK" actually the term for "Source Development Kit" from the Source Engine?
I wonder how much that'd help you with the idTech Engine. :laugh:

Software Development (or developers) Kit... not Source.
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BrEezy Baby
 
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