Respawn

Post » Wed Mar 30, 2011 3:00 pm

I'm all in for this, as I have said in other threads. Same goes for fighting guards, if they defeat you in a fight and your bounty is so low that you don't have a death warrant on you, you should wake up healed and in prison for your crime. Instead of getting killed for stealing a carrot...
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NEGRO
 
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Post » Wed Mar 30, 2011 12:58 am

I don't like the idea of my character being a hero who never dies from day one.

You wouldn't get healed if you die in a totally unreachable place such as fighting a dragon on a mountain or zombies in a dungeon.. And you are invincible in OB because of reloading anyways, so why not add in a small feature that lets gameplay continue forward without breaking to reload a past file? I'm not saying we should be able to find ourselves healed after getting clubbed to death by a giant or torched by a dragon or something, but special circumstances would let you do it, such as in cities when fighting guards with a low bounty.
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Catharine Krupinski
 
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Post » Wed Mar 30, 2011 4:37 am

Something like this would go along with a hero's story anyway. The hero always needs to come close to death and be saved by a "lesser" individual who may then turn out to play a larger roll than previously expected. Plus, breaking time by reloading just svcks.
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james kite
 
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Post » Wed Mar 30, 2011 12:25 am

I think that if some random guard was to carry me all the way back to a town or city then

1: He/She would want payment.
2: I might sometimes find myself with less gear and the guard telling me that "I lost it".

I'll stick to reloading thanks, but nice idea all the same.
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Erich Lendermon
 
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Post » Wed Mar 30, 2011 4:31 am

I wouldn't actually, since that adds to the immersion to me. I used to do similar stuff, like try and rob someone, fails, reload, try again. It svcks. Same goes for this case in my opinion. ...I sound like a masochist, but I like to suffer the consequences. Before you point at me and tell me the consequence is death and I just have to reload, not really the same thing. You get my point.


Yes, you might like to get kicked in the nuts everytime your character die's, but other people might value there fertility (ie, want to reload). So that's why it shouldn't be stonecold in the game when you can do it optionally.
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Tha King o Geekz
 
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Post » Wed Mar 30, 2011 8:03 am

hmmm... I see what you're getting at, sorta like in FarCry 2 right? but it doesn't sound like it would work so well with TES. When you get killed by a creature in the wilderness in TES, you get KILLED, as in DEAD. Advice: if you're worried about dying in the wilderness, save a lot.
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neil slattery
 
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Post » Wed Mar 30, 2011 10:32 am

I dont know how i feel about this, in some cases i would like it, say if I resisted arrest I would rather be beaten into submission only to awake in a prison cell rather than slaughtered by 10+ guards. But in other circumstances it wouldn't quite feel right, mainly just in quests or hard to reach areas or perhaps dungeons that guards wouldn't frequent. That said,it would be fun to try and reclaim my lost goods with a vengeful blood lust should i be beaten into unconciousness by bandits in an area where a guard or passerby might come upon my body and pull me to safety.
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Rachael Williams
 
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Post » Wed Mar 30, 2011 3:04 am

I think that if some random guard was to carry me all the way back to a town or city then

1: He/She would want payment.
2: I might sometimes find myself with less gear and the guard telling me that "I lost it".

I'll stick to reloading thanks, but nice idea all the same.

Not to mention the guard would confiscate your stolen goods, right?
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Jerry Jr. Ortiz
 
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Post » Wed Mar 30, 2011 1:50 am

Reloading after death is an ancient game mechanic that should be done away with IMO.
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Grace Francis
 
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Post » Wed Mar 30, 2011 2:38 pm

Sorry, but when I kill a bandit, I don't carry him to the nearest town so someone can nurse him back to health - I strip him of everything valuable and leave his corpse there to rot.

I fully expect that if the roles were reversed, he'd do the exact same to me.

The only real exception that I can see to being killed outright is being attacked by a guard over a petty crime. It does indeed make sense that in that case, your character would be subdued rather than killed outright. I really can't think of another example (and yes - I read through the thread - I just don't agree with the other situations). The Arena is a fight to the death. Those are the rules and that's that. It might be barely possible that a highwayman wouldn't kill my character outright if given the chance, but I don't consider that to be any more likely than that he would. And I can't think of, nor have I seen mention of, another situation in which your death is not your opponent's desire. And honestly - death is a thing to be avoided, so I have no problem with it being a pain in the butt if it happens. It's still much less of a hassle than it is otherwise.

I'd be absolutely, unequivocally opposed to a respawn for any death. I can see some merit to a "respawn" after fighting a guard, but I wouldn't set it up as a respawn and thus have to define it as an exception to the way in which death is otherwise handled. Instead, I'd equip guards with weapons that did stamina damage instead of or in addition to HP damage and a script that stops combat and transfers you to a jail cell as soon as you're knocked down.

Setting up the guards that way would also solve the problem of NPCs being killed over petty crimes (City-Swimmer, Shameer, Big Head.....).
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Melissa De Thomasis
 
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Post » Wed Mar 30, 2011 7:36 am

I think we can sum this up. Some people like to die, others like to have a chance to get spared. :P I guess this will be something for the modders.
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laila hassan
 
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Post » Wed Mar 30, 2011 5:13 am

When you get killed by a creature in the wilderness in TES, you get KILLED, as in DEAD....



...and eaten. And possibly reanimated as some necromancer's skeleton champion. :D


Yeah, in the vast majority of circumstances, you're dead. Dead, dead, dead. Not just a little dead, but really Dead?. :dead:
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jessica breen
 
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Post » Wed Mar 30, 2011 6:58 am

Reminds me of that guy that saves you in Far Cry 2, its a good idea imo :)
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ladyflames
 
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Post » Wed Mar 30, 2011 4:00 am

I don't know why you think you're dead just because your HP reaches zero. It's not like there have to be a massive text slapped across the screen yelling "GAME OVER, YOU AND YOUR FRIENDS ARE DEAD." What you do know is you pass out, you may think you died against...well, whatever that's not a dragon or daedra for example(there are limits), but then wake up with your wounds tended. Still hurt, but living. Maybe a few days have passed and you get greeted by a savior or a doctor/healer.

If I have 1 HP I still run as fast and fight just as good as when I have 5000 HP. Then a worm decides to bite the tip of your toe and BAM, bite the dust and that's that. Game over man. Wouldn't it make more sense if you could still be saved? If you die with no HP and no Fatigue, you might die on the spot, while with full fatigue, low hp, maybe a higher chance for someone to find you before your last breath.

And if you've had a claymore pierced through your chest, been roasted by firemagic and got numerous arrows stuck in your forehead, well, yes. That is also beyond saving. I'm not talking about the most obvious cases.

And I'll repeat myself, you're NOT supposed to be saved every time you die. Only very, very rarely, so that you actually still want to avoid dying.

Edit: Edited the main-post for some points for those who don't bother to read the thread.
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Mylizards Dot com
 
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Post » Wed Mar 30, 2011 12:28 pm

I have read the entire thread.
IMO, I think once your HP reaches 0, you are dead. Not almost dead, not close to being dead, but completely dead. I like knowing there is a greater risk (my life) when I'm in a battle. It makes for a sweet adrenaline rush. If I think there might be a chance that I would live, I might not always give the fight my all. I might save my last health potion for a tougher fight, since there is a chance I will get revived next to this capital city anyways.

I'm sure this could be easily modded in. I don't want to see it in vanilla Skyrim though.
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carrie roche
 
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Post » Wed Mar 30, 2011 6:50 am

its alright if its GTA style i guess. the game shuld count how many times u die tho. just to keep a record of shame. maybe a death per hour ratio..nah... thats dumb... lol. yeah it should only happen really close to villages or commonly traveled roads. but if ur out somewhere else than no. and depends on the enemy that kills u. if a bear gets u hell no ur not coming back. if its a wolf or cougar...sure y not.
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Chris Guerin
 
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Post » Wed Mar 30, 2011 3:15 am

I don't know why you think you're dead just because your HP reaches zero.

Because every other creature in the game is dead when its HP reaches zero.
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stevie critchley
 
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