Respawn Time

Post » Sat May 28, 2011 10:12 am

Hi. Iv read somewhere on here and elsewhere that it is possible to change the respawn time for NPC's (I think on this forum someone said they had it set to 7 days). Unfortunately I cant find any information about how it was done. Note that I don't want to run another mod, I want to build it into my own.

How do I do this please.

Cheers

MVK
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MatthewJontully
 
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Post » Sat May 28, 2011 2:09 am

I believe it's handled by a game setting.

However, it should be noted that combining a longer respawn time with a smaller timescale can significantly increase the tendency toward savegame bloating. You can compensate for it by resting more often in game (sleeping/waiting), but it is usually something which is best left untouched.
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Daniel Holgate
 
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Post » Fri May 27, 2011 6:50 pm

I believe it's handled by a game setting.
Open the console and type "Set IHoursToRespawnCell to ##" where ## is the number of hours. So if you want 7 days, set it to 7*24 = 168. But you should check out http://www.tesnexus.com/downloads/file.php?id=23366.

However, it should be noted that combining a longer respawn time with a smaller timescale can significantly increase the tendency toward savegame bloating.
That longer respawn times increase savegame size is mostly a myth. Yes, the savegame will have to store all the dead enemies, etc. that are in the non-respawned cells, but even with a short spawn time, the engine doesn't respawn a cell until you load it (by getting near it). And when the cell gets respawned then, it will add all the new, alive enemies to your savegame. So it doesn't matter.

You can compensate for it by resting more often in game (sleeping/waiting), but it is usually something which is best left untouched.
This will neither affect timescale or savegame bloat in any way.
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Adriana Lenzo
 
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Post » Sat May 28, 2011 8:35 am

Thanks guys.

The information that accompanies the you linked to actually helped rather a lot TNO, thanks. My objective was to make my city appear to be more populated by shortening the respawn time of NPC's so that if the player kills a bunch of people and then runs off for a day, they will be back again when he returns. Its most annoying to run off someplace and then when you come back a day or so later, the city is still a ghost town littered with stiffs!

Ill consider what to do from this point - I might just leave things alone on the assumption that when I finish the rest of the map there will be so much for the player to do and see that it will be ages before they return to the scene of the crime!

Cheers

MVK
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Kari Depp
 
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