Respawning Dungeons? Or no?

Post » Sat Feb 19, 2011 10:43 am

Ok, here is that http://www.google.com/imgres?imgurl=http://images.fanpop.com/images/image_uploads/snoopy-is-joe-cool-peanuts-254005_1024_768.jpg&imgrefurl=http://www.fanpop.com/spots/peanuts/images/254005&usg=__21sQgvDKkLU1EpM7DUndE5v8N6c=&h=768&w=1024&sz=93&hl=en&start=0&sig2=IcwZT6GJeos4nb2XzLg6Wg&zoom=1&tbnid=Du3TSMcrvl-l0M:&tbnh=125&tbnw=167&ei=Tu1ZTdT7BcOAlAesg_y4Cw&prev=/images%3Fq%3Dcool%26hl%3Den%26gbv%3D2%26biw%3D1579%26bih%3D715%26tbs%3Disch:1&itbs=1&iact=rc&dur=328&oei=Tu1ZTdT7BcOAlAesg_y4Cw&page=1&ndsp=36&ved=1t:429,r:28,s:0&tx=88&ty=62 I promised....now thats out of the way and since I have your attention I was wondering what people think about dungeons with respawning enemies. I like them because if you get bored you simply go to a dungeon and go through it again kind of like in (I hate that I have to say this) Morrowind. But on the other hand, it can get super annoying when you forgot to grab something and you have to brutally fight your way back in just to get that awesome sword that you forgot to loot.
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Cat
 
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Post » Sat Feb 19, 2011 12:35 am

Ok, here is that http://www.google.com/imgres?imgurl=http://images.fanpop.com/images/image_uploads/snoopy-is-joe-cool-peanuts-254005_1024_768.jpg&imgrefurl=http://www.fanpop.com/spots/peanuts/images/254005&usg=__21sQgvDKkLU1EpM7DUndE5v8N6c=&h=768&w=1024&sz=93&hl=en&start=0&sig2=IcwZT6GJeos4nb2XzLg6Wg&zoom=1&tbnid=Du3TSMcrvl-l0M:&tbnh=125&tbnw=167&ei=Tu1ZTdT7BcOAlAesg_y4Cw&prev=/images%3Fq%3Dcool%26hl%3Den%26gbv%3D2%26biw%3D1579%26bih%3D715%26tbs%3Disch:1&itbs=1&iact=rc&dur=328&oei=Tu1ZTdT7BcOAlAesg_y4Cw&page=1&ndsp=36&ved=1t:429,r:28,s:0&tx=88&ty=62 I promised....now thats out of the way and since I have your attention I was wondering what people think about dungeons with respawning enemies. I like them because if you get bored you simply go to a dungeon and go through it again kind of like in (I hate that I have to say this) Morrowind. But on the other hand, it can get super annoying when you forgot to grab something and you have to brutally fight your way back in just to get that awesome sword that you forgot to loot.

If I remember correctly Morrowind didn't have any respawning dungeons. Oblivion did though. I could be wrong and if I am then correct me.
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Liv Brown
 
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Post » Sat Feb 19, 2011 5:54 am

If I remember correctly Morrowind didn't have any respawning dungeons. Oblivion did though. I could be wrong and if I am then correct me.

I too thought this was the case. Guess I never paid attention, I don't really go into a dungeon twice.
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Glu Glu
 
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Post » Fri Feb 18, 2011 11:06 pm

I too thought this was the case. Guess I never paid attention, I don't really go into a dungeon twice.

Me too :confused: .
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Your Mum
 
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Post » Sat Feb 19, 2011 10:52 am

It was definitely Oblivion that had the respawning dungeons. Or. . . did Morrowind have them too? I haven't played Morrowind as much as Oblivion, so I can't quite say.
But, back on topic. I hope they return, after all, if they don't there will eventually be time when there are no dungeons left to run into and slaughter the inhabitants of.
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Charlotte Lloyd-Jones
 
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Post » Sat Feb 19, 2011 1:37 pm

I think MW had basic creeps respawn, but that was all (ie, rats, animals, ash creatures etc).

Perhaps, to make it realistic/fair, after clearing out a dungeon/location, people or animals (ie, wild animals, monsters or even randomly made bandits from the new radiant AI story thingy) could repopulate the area. Thus if you do forget your sword upon leaving/need some rest outside, it's not immediately brimming with baddies again. Maybe give it a grace period of a week, say?
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Jessica White
 
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Post » Sat Feb 19, 2011 4:46 am

3 days was way too quick for the respawn to occur. It really should vary from dungeon to dungeon. The one near the main road should respond after a couple of days with another set of low level bandits. The hidden crypt up in the hills should take several weeks to a month. Perhaps they could make it vary so it would randomly respawn after a point, or perhaps respwan in stages.
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Zoe Ratcliffe
 
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Post » Sat Feb 19, 2011 6:40 am

I think it should be done realistically, like a dungeon would naturally get new inhabitants, but it would take a fairly long time, longer for undead, since they have to go through the process of dying andhaunting the place.
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Tracey Duncan
 
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Post » Sat Feb 19, 2011 12:05 am

If I remember correctly Morrowind didn't have any respawning dungeons. Oblivion did though. I could be wrong and if I am then correct me.


Morrowing had respawning dongeons, but it took time to respawn...
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Glu Glu
 
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Post » Sat Feb 19, 2011 7:24 am

damn you and your cool things that get my attention!
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Amiee Kent
 
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Post » Sat Feb 19, 2011 9:20 am

I kinda enjoyed Fallout 3 in the way that each time I fought thru a metro or supermarket, I knew that I was getting something done and clearing the place out once and for all (some of the enemies in that game actually gave a decent fight).

That being said I thought Fallout 3 was a fantastic game, with action, adventure and dungeon crawling that often times led to great findings. BUT it was also a much shorter game than Oblivion. It seemed more condensed and to the point. Once something was done in that game, it was over. Never to be given a second thought. I doubt BGS is aiming to shave any play time off TES, so I cant see this being the case in the next iteration.


Because of this, I think Skyrim should implement respawning. Rats, crabs and other rodents should respawn within 2-3 days. Other, more dangerous, foes should appear days-weeks later. Some enemies should not respawn at all given their nature.
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..xX Vin Xx..
 
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Post » Sat Feb 19, 2011 11:39 am

Some dungeons shouldn't respawn while others may be full of animals and if you clear them out and come back a few weeks later you find out some bandits moved in after you cleared out the animals or vice versa. It needs to make sense what respawns in the dungeon.

Morrowing had respawning dongeons, but it took time to respawn...


Took time in Oblivion as well.
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Nikki Morse
 
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Post » Sat Feb 19, 2011 11:42 am

Oblivion had respawning dungeons, Morrowind had little reaspawning except a few areas, north-east of Vivec close to the water it was a daeric shrine where the last chamber had new daedras every time you entered, nice for getting the weapons you wanted at high level.
Bloodmoon had respawning at least outdoors. Fallout 3 had respawning outdoors but not in dungeons.

I hope Skyrim has respawing but a longer time perhaps 2-3 weeks and not depending on how long since you last visited. Also that level resets if you cleared out a dungeon
.
However I guess no respawning because of all the total idiots who farmed rockmilk cave all the time and then complained that all the dungeons looked the same. :turtle: :yuck: :swear: :meh: :flame: :banghead: :gun: :obliviongate:

Can probably be fixed in a mod.
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Peter P Canning
 
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Post » Fri Feb 18, 2011 10:34 pm

Oblivion had respawning dungeons, Morrowind had little reaspawning except a few areas, north-east of Vivec close to the water it was a daeric shrine where the last chamber had new daedras every time you entered, nice for getting the weapons you wanted at high level.
Bloodmoon had respawning at least outdoors. Fallout 3 had respawning outdoors but not in dungeons.

I hope Skyrim has respawing but a longer time perhaps 2-3 weeks and not depending on how long since you last visited. Also that level resets if you cleared out a dungeon
.
However I guess no respawning because of all the total idiots who farmed rockmilk cave all the time and then complained that all the dungeons looked the same. :turtle: :yuck: :swear: :meh: :flame: :banghead: :gun: :obliviongate:

Can probably be fixed in a mod.


See, thats the issue. Im not huge into roleplaying or sleeping so 2-3 weeks is a LONG time for people like me. Ive gone through an entire year and then some with one character, but that was over the course of several years in real life.
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Scott
 
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Post » Sat Feb 19, 2011 2:59 am

I like respawning dungeons. It's one way you can use a limited number of dungeons to "simulate" a much bigger, inexhaustible world of content.

That said, if they have a good reason for not respawning, that's fine...
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Andrea Pratt
 
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Post » Fri Feb 18, 2011 9:21 pm

hahahahahahahahahaha!! snoopy!!

oh sir you kept your promise :foodndrink:

and well about respauning, i want to keep this thing exactly as it is in oblivion, it needs something like 3 o 4 days to be respawned
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Cody Banks
 
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Post » Sat Feb 19, 2011 12:22 pm

See, thats the issue. Im not huge into roleplaying or sleeping so 2-3 weeks is a LONG time for people like me. Ive gone through an entire year and then some with one character, but that was over the course of several years in real life.

That's the point, the reason for respawning dungeons is not for you to wait outside so you can get more loot.
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Kara Payne
 
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Post » Sat Feb 19, 2011 3:48 am

That's the point, the reason for respawning dungeons is not for you to wait outside so you can get more loot.


Who does that? There are dozens upon dozens of dungeons to explore.

And who is to say most of the loot will be of any worth? It wasnt in Oblivion and making money I doubt will be an issue.
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No Name
 
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Post » Sat Feb 19, 2011 2:22 am

i dont want respawning dungeons.....i want to be able to clear a dungeon and call it mine if i want
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Trent Theriot
 
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Post » Sat Feb 19, 2011 1:46 pm

In Oblivion and Morrowind cell respawn time was three days and need to to re-visit cell again
Thats global variable so it can be easy edited
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Nicholas
 
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Post » Sat Feb 19, 2011 2:07 am

I say yes. For those that don’t want to re visit dungeons, tis their choice. Might as well keep filling them up for those that like fighting through their favourite dungeons.
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Trevi
 
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Post » Sat Feb 19, 2011 6:26 am

What would be truly awesome to see is more dungeons that, at the end, when you killed the Main Boss, a new door out appeared just as the place was beginning to fall apart. Then a timer would appear for, say, 30 seconds. But you look around and notice that there like 200 items sitting around, and to look at them all would take 5 minutes at least. So you literally have to grab whatever treasure and loot you can grab in 30 seconds and then flee through the door or be caught in the rubble and die.

So that when the place collapses, you can't ever go back, but obviously you had to leave tons and tons of things behind, which makes you sorrowful and wonder (with great longing) what all was lost.

It would also be cool if you could claim a reward by the Historical Society of Skyrim (or some such name) for discovering a lost or hidden tomb. The Society could go back to your wrecked dungeon and send in some diggers and in a period of a week or so, dig out the treasure and give you 10% of it as a finder's fee. So that dungeons you finished might also be useful to you outside the dungeon, since you won't probably ever go back there anyway. The dungeons are then sealed off with special tape from the ruling power declaring it off limits. The door is sealed and you literally CAN'T go back to that dungeon, meaning no matter how cool it was, it was a one-time shot only. That way the dungeons will always just be a fond memory and not a reminder of something you already conquered.

It just makes sense that if there were treasure sitting in some dungeon, then the "State" itself would be interested in that treasure too, and that you could get a reward for the discovering and the reporting of it. And it would be nice to actually find some real treasure troves full of wealth even if you couldn't keep it all, just be nice to see those places in the game for once.

Another idea in this vein is that if they did create these "Treasure Trove" dungeon scenarios, then maybe it's an a known in game mechanic that says something like this: "You are an agent for the Kingdom. While exploring, if you find a Treasure Trove, you can only keep 4 items of your choice. The rest you must report. The State comes in, assesses the "find" and its Agents use a truth serum on you to ask how many items you took. If you report more than 4 items taken, you incur some appropriate penalty. After that, you are asked to leave the dungeon. Upon exiting the dungeon, you are given 10% of the total value of the remaining items and that dungeon is sealed by Order of the ____.

Could be a very cool way to handle dungeon adventures so you could actually feel like you were seeing the good treasure in these games like Indiana Jones etc....
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Gemma Woods Illustration
 
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Post » Sat Feb 19, 2011 7:28 am

I does not remember respawing in Morrowind, bandits was named npc so they would not respawn anyway.
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~Amy~
 
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Post » Sat Feb 19, 2011 10:56 am

But on the other hand, it can get super annoying when you forgot to grab something and you have to brutally fight your way back in just to get that awesome sword that you forgot to loot.

Well, since this time around the respawned opponents are locked to the level you entered on, it should be less of a problem.
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Smokey
 
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Post » Fri Feb 18, 2011 9:35 pm

See, thats the issue. Im not huge into roleplaying or sleeping so 2-3 weeks is a LONG time for people like me. Ive gone through an entire year and then some with one character, but that was over the course of several years in real life.

Two-tree weeks so areas you have explored don’t get populated so fast but if you go where much later it’s repopulated, not just three days later. And you are not supposed to farm dungeons it’s many more around.
My greatest fear is no respawning because of farmers, then you combine this with dungeons on different levels it’s would probably be less than 30 dungeons with level 50 content.
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Doniesha World
 
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