» Sun May 29, 2011 2:29 am
Another faction should move into it, if you killed enough of the past inhabitants. Say there is a marauder fort, once everyone has been killed, necromancers move in and make the dead marauders zombies roaming inside the place while they are at the very end, hidden and safe behind the wall of zombies.
Once you kill all necromancers, wild creatures could move in, eager to feast on the rotting flesh oh human flesh.
When you then enter for the fourth time, hunters might already be fighting the creatures, wanting their fur and meat for profit.
etc.
This should however be random, so that every place won't follow the same pattern.
Also: not all places should have inhabitants spawn there in X in game days, but rather X, 2X or 3X days. (X days=3 in Oblivion?).