Respawning too slow!

Post » Wed Sep 01, 2010 6:55 pm

I saw a demo of the game. Everything looked cool until I realized respawning was going to not be instant. Without instant respawning this game is going to svck big time! I pre-ordered but am going to cancel my pre-order if the respawning time is not brought down to zero seconds!

This is why I play team deathmatch in call of duty. It has no respawning delay. Why do you think capture the flag svcks on that game? Have the Brink creators lost their minds? If the Brink creators truly want to create the greatest game in history the bar has to be high and instant respawning MUST occur. Just make the players have to run to get back into the action. Delay the game if you have to, but please get it right! You guys can do better!

Is this problem going to be fixed? I am really bummed upon learning this. PLEASE BRINK CREATORS READ THIS AND WAKE UP!
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Eliza Potter
 
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Post » Wed Sep 01, 2010 5:01 pm

I saw a demo of the game. Everything looked cool until I realized respawning was going to not be instant. Without instant respawning this game is going to svck big time! I pre-ordered but am going to cancel my pre-order if the respawning time is not brought down to zero seconds!

This is why I play team deathmatch in call of duty. It has no respawning delay. Why do you think capture the flag svcks on that game? Have the Brink creators lost their minds? If the Brink creators truly want to create the greatest game in history the bar has to be high and instant respawning MUST occur. Just make the players have to run to get back into the action. Delay the game if you have to, but please get it right! You guys can do better!

Is this problem going to be fixed? I am really bummed upon learning this. PLEASE BRINK CREATORS READ THIS AND WAKE UP!

Which video are you referring to?
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Austin England
 
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Post » Wed Sep 01, 2010 1:46 pm

Which video are you referring to?

I'm guessing this one. http://www.youtube.com/watch?v=kSXr_85Ctm8
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Sheeva
 
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Post » Wed Sep 01, 2010 12:52 pm

I'm guessing this one. http://www.youtube.com/watch?v=kSXr_85Ctm8



Yeah that one you posted is the video I saw. I just want them to get it completely right before they release it. I don't like watching respawn clocks. I like to go non-stop. I am just hoping this game delivers because I have been pumped about it for a very long time.
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evelina c
 
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Post » Wed Sep 01, 2010 9:33 am

Yeah that one you posted is the video I saw. I just want them to get it completely right before they release it. I don't like watching respawn clocks. I like to go non-stop. I am just hoping this game delivers because I have been pumped about it for a very long time.



Also I should note that I wanted to only message the game creators with my suggestion, but I could not find a contact us link. If I sounded too harsh it is only because I want to see this game succeed as the next super game. Hell I hope this game blows my mind and makes a billion dollars in sales!
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Dawn Porter
 
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Post » Wed Sep 01, 2010 7:31 am

I tried to type this out as polietly as possible, but I still don't think it worked. I'll just say it anyway though.

The thing is, the game is probably going to succeed (In my opinion). Maybe not to you, but you are honestly being extremely unreasonable. You want something, and they BETTER ****ing do it, or you're canceling your pre-order! Your opinion is right, and every gamer must agree with you!
Seriously, calm down. I don't think anyone truly "Likes" staring at respawn timers for a few seconds, but it's a part of online play for pretty much every FPS game out there. You have every right to voice your opinion, but you don't have to throw a tantrum over it.
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Rich O'Brien
 
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Post » Wed Sep 01, 2010 6:44 pm

The medic would be useless with instant respawn and this is a team game not a mindless shooter like CoD.

BTW: there is reason for a timer in CTF and that is balance. If you could respawn instantly the flag will be almost impossible to capture because of all the people that spawn near the flag.
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Roanne Bardsley
 
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Post » Wed Sep 01, 2010 1:31 pm

I tried to type this out as polietly as possible, but I still don't think it worked. I'll just say it anyway though.

The thing is, the game is probably going to succeed (In my opinion). Maybe not to you, but you are honestly being extremely unreasonable. You want something, and they BETTER ****ing do it, or you're canceling your pre-order! Your opinion is right, and every gamer must agree with you!
Seriously, calm down. I don't think anyone truly "Likes" staring at respawn timers for a few seconds, but it's a part of online play for pretty much every FPS game out there. You have every right to voice your opinion, but you don't have to throw a tantrum over it.


Call of Duty has no respawn delay and has grossed over one billion dollars in sales, hello! I would like to see Brink gross two billion because I like their vision better. Customization is clutch!

I just think too slow of respawning time would be a total blunder for what right now looks like an awesome game. I saw another video though and respawns did not look too slow at all. I want the game to succeed. If the game succeeds chances are I am going to be very happy with it. If I found out respawns were always 20 seconds I would have to re-think my preorder. The thing is gamers need to be able to give feedback to creators if the creators are serious about making a great game. Everything I have heard from the creators leads me to believe they have a goal of creating top shelf game with no rivals. To do that we can't wait 20 seconds every time we die from Rambo Johnny killing us every five seconds, but like I said the last demo I watched only showed two or three second delays which I can deal with, and I believe gamers could deal with. It really just isn't me. You have to look at the big picture. This game wants to make a billion bucks I think. To do that you need to keep gameplay fast, fun, and heart pumping action going non-stop.

Maybe I am wrong but I don't believe the creators are looking to sell a small handful of copies to hardcoe FPS gamers who won't mind long respawns. I just want them to get the message. Long respawns will equal failure. Trust me it is a fact. I got a ton of gaming buddies who won't even consider playing if they have to wait for long respawns. Too long would kill the entire project. It's about selling copies and making money. That is why they need to listen to what I am saying. They probably already figured this out. Like I said the last video I saw had shorter respawns. I just want to make sure they know this before they waste away thousands of dollars creating a flop of a game.


BTW, A medic is not useless if he can bring back health on wounded and not dead players! Thus a re-spawn delay is not really needed.
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DarkGypsy
 
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Post » Wed Sep 01, 2010 8:30 pm

This game svcks without respawn waves. It's not TDM, it's not COD, it's not instant respawn.

With instant respawn, it's nearly impossible to push the enemy team back. I played other objective based games with 8 seconds respawn timer and the attacking team rarely succeeded at completing all of their missions. The whole respawn wave thing allows medics to revive. With instant respawn getting revived is not viable unless there's a medic with a meter, otherwise it's faster to just respawn. It's one of those suggestions that messes with the core of the gameplay and is thus unreasonable.

I'm sorry if I sound rude, because I'm not trying to be.

SD stays true to their fanbase and I'm so glad they do because otherwise this game would have been COD 9850: Halo.
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Haley Cooper
 
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Post » Wed Sep 01, 2010 10:00 am

This game svcks without respawn waves. It's not TDM, it's not COD, it's not instant respawn.

With instant respawn, it's nearly impossible to push the enemy team back. I played other objective based games with 8 seconds respawn timer and the attacking team rarely succeeded at completing all of their missions. The whole respawn wave thing allows medics to revive. With instant respawn getting revived is not viable unless there's a medic with a meter, otherwise it's faster to just respawn. It's one of those suggestions that messes with the core of the gameplay and is thus unreasonable.

I'm sorry if I sound rude, because I'm not trying to be.

SD stays true to their fanbase and I'm so glad they do because otherwise this game would have been COD 9850: Halo.



See this is where I think you guys are totally wrong. You can push back the enemy if you set there respawn further back making them run back to the front. Just give players something to do while they are not in the action.
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Nancy RIP
 
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Post » Wed Sep 01, 2010 10:40 am

That timer makes you play smarter, just like (hypothetically) having friendly fire enabled also does.

The respawn wave concept worked well in their other objective driven/class based shooters, since the emphasis was on objectives. Since there are secondary (and tertiary) objectives, if you keep running into a meat grinder at the primary, you're free to try some of the other options available to make the main objective easier.
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Lewis Morel
 
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Post » Wed Sep 01, 2010 9:29 am

Instant respawns work for CoD. They don't work for EVERY single game ever made.
They don't work with Halo. They also really don't work with how Brink is set up. You're trying to compare Brink to CoD which makes absolutely no sense, they are two completely different games with two completely different set ups.

Also I really can't take you seriously until you stop acting like your opinions are fact, and that your voice is the voice of the entire community.
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Amy Cooper
 
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Post » Wed Sep 01, 2010 6:25 pm

See this is where I think you guys are totally wrong. You can push back the enemy if you set there respawn further back making them run back to the front. Just give players something to do while they are not in the action.

This is where you are wrong. You can't push back a defensive line who has the terrain/position advantage. Like someone else said, this works in COD, but not here. W:ET players wil certainly agree with me (Remember the Battery map? Try to play that without respawn timers)

You need time to push them back far enough to complete your objective, it's almost impossible to complete it if they're constantly coming back. The main objective is pretty much always closer to the defending side than the attacking.

In other objective based games from SD, in competitive gaming, people would selfkill to spawn together to have a higher chance of winning. Wave respawn is a strong mechanic for objective based games.
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Angelina Mayo
 
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Post » Wed Sep 01, 2010 7:47 am

I was about to just edit my post again but I guess I'll just make this a new post now.

Halo: Reach introduced Bloom to the game. Now, it's not as terrible as lots of people say but... It honestly doesn't fit in the Halo games. It works with CoD because of how the game is set up and how the game works. It doesn't work with Halo because of their Health System works, how the damage system works, and many other reasons. Did it break the game? No, but it shouldn't have been done.
Instant Respawns work with CoD, but they don't fit with Brink. They're not bad, but they aren't a universal solution to every game.
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Chloe Botham
 
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Post » Wed Sep 01, 2010 6:14 am

Make this game CoD or i'll cancel. Doesn't sound very logical. The only time i actually enjoy playing instant re-spawn is when I just want to fool around and not take the game seriously (24/7 instant respawn 2_fort if you will). This game will take teamwork (something we all noticed in CoD can survive without.) Brink is it's own game don't make it just another variant of the "standard fps"
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Ross Zombie
 
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Post » Wed Sep 01, 2010 5:26 pm

To me, respawn time is important so you don't want to die. With instant respawn you don't really give a crap and charge right in, or just die when you get shot down instead of requesting a medic to revive you thus the medic can become useless.
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Tanika O'Connell
 
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Post » Wed Sep 01, 2010 7:59 pm

So you are implying that: 1. What your saying is based on fact yet you post no proof apart from "many friends". 2. Respawn timers kill games. Just like they killed the last 10 years of FPS shooters? 3. That adjusting where the spawn is, is a good solution seeing as the maps are already made and the location of the spawns are most likely far enough away anyway and at story accurate or tactically useful positions. 4. That you of how many years as a game developer and market researcher can tell these guys that they are doing something that will ultimately mean $0 profit and they have totally missed it?

If you are referring this to COD at all you are in the wrong place. COD is in no way a Team based game. Not one bit. It is also based upon super fast action over powered guns and kill scores for fun not objectives and staying alive and tactical thoughts. And btw i enjoy it i just have the brains to know i am playing a mindless shooter based around running jumping killing and doing as much of that as possible while taking capture points.

The reason for spawn timers is to make living valuable. If you plan to get killed so much that you will get used to this screen then you are either [censored] or have bad lonewolf tactics. The aim of the game is to complete the objective and stay alive if that means killing then sure but you can kill them as many times as you want but if you haven't completed the objectives in time you will have an awesome kill count (if not a [censored] death count) but you would have lost the game for you and your team and that will not get you any respect. This tactic is used in all games to aid teamplay and fear of death. When a game like COD is made to be fun loud fast and with no consequences to their actions except numbers you cant really put it up against something made for fun fast paced team building tactical story driven objective based gameplay.

So please think before writing and realise that there is another side to the story and if you dont have facts and proof to back up your absurd statements stop being arrogant and listen to others before being deluded into thinking you are the gaming god and you know everything. Though credit does go to you once mentioning you may be wrong. Once.
Cheers,
T.Vann
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Isabella X
 
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Post » Wed Sep 01, 2010 5:33 pm

^That^
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JUan Martinez
 
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Post » Wed Sep 01, 2010 5:28 am

Without instant respawning this game is going to svck big time! I pre-ordered but am going to cancel my pre-order if the respawning time is not brought down to zero seconds!

Alright. Cool. Bye.


Probably the most important shooter, Counter Strike, does not have any respawning. Just saying.
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Joanne Crump
 
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Post » Wed Sep 01, 2010 8:41 pm

I suggest that you read all the (valid) comments above me . Hopefully you will understand the concept of this game and learn why timers do matter in this type of game .

If not , no hard feelings
Without instant respawning this game is going to svck big time! I pre-ordered but am going to cancel my pre-order if the respawning time is not brought down to zero seconds!


Bye bye , don't come back ! :D
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~Sylvia~
 
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Post » Wed Sep 01, 2010 8:31 am

This is why I play team deathmatch in call of duty.


Why don't you continue doing that then? Seriously....

I have only been here for a couple of days and already seen way to many COD tards. Don't try to destroy this game.
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Dean
 
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Post » Wed Sep 01, 2010 5:58 am

I have only been here for a couple of days and already seen way to many COD tards. Don't try to destroy this game.

You'd be surprised what we've seen in the last months. (From killstreak to killcams to hardcoe modes to vehicles)

Step 1: Wow, Brink is an FPS with character customization and awesome parkour moves.
Step 2: After looking for info, they find out that it's not about KDR and that it's not COD-like. Or that it's a completely different style of game.
Step 3: Make a topic, complain about a major game mechanic and that they should adapt it, because COD has it as well.
Step 4: Not getting your point, because the forum members here want Brink to be something "Different"
Step 5: They leave and never come back.

Edit: Speaking in general terms here.
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OTTO
 
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Post » Wed Sep 01, 2010 8:19 am

In the end we will all be better off.

COD has brainwashed these people so it seems.
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Ash
 
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Post » Wed Sep 01, 2010 7:14 pm

Kid, you have no right to come on teh BRINK forums and just start hating. i personally hope you do cancel your order so CoD heads like you dont screw the game up. BRINK is supposed to be diffrent than any other game
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Shannon Marie Jones
 
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Post » Wed Sep 01, 2010 5:22 pm

See what COD has done to thse kids? It's a shame.
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Andrew
 
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