If I rest/sleep in the wild will I freeze?

Post » Wed Mar 09, 2011 7:43 am

Not if you wear a fur parka, a fur hat, mittens and mukluks. :grad:



Skyrim is a frigid and unforgiving environment. Staying up in a blizzard all night should be fatal if your not a Nord or perhaps a Khajiit and or a capable mage or are properly equipped.


+1, it's the little things...
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Aaron Clark
 
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Post » Wed Mar 09, 2011 2:40 am

We don't know, but if I had to hazard a guess, I'd say no. Now, Skyrim will have some details that may be realistic, but I don't it's going to go into THAT level of realism.

Of course, for this to even be reletvant, it has to actually be POSSIBLE to sleep in the wilderness to begin with, unlike it was in Oblivion, where you couldn't sleep ANYWHERE without a bed.
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Marilú
 
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Post » Wed Mar 09, 2011 10:59 am

Skyrim isn't going to be always freezing. So no

Some parts of Skyrim, others well are like Alaska and Russia.
But to be serious if your stuck out in tundra in some country out in the wilderness you make a snow coffin and stick a bunch of logs, sticks, and hopefully you can find some grass and i really hope your wearing a heavy coat or you will freeze to death.
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Caroline flitcroft
 
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Post » Wed Mar 09, 2011 5:05 am

:obliviongate:
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James Rhead
 
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Post » Tue Mar 08, 2011 11:01 pm

Unless your just taking off half your armor and laying down in some snow, I would have to say no.
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Lexy Dick
 
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Post » Tue Mar 08, 2011 10:31 pm

what would be good is if they added in more survival elements, like you have to build a fire when camping out in the wild, and similiar things like that. But I doubt these features will be included.
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Makenna Nomad
 
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Post » Wed Mar 09, 2011 12:59 am

what would be good is if they added in more survival elements, like you have to build a fire when camping out in the wild, and similiar things like that. But I doubt these features will be included.


I would like to see this feature added as well. I would enjoy the ability to setup a small camp anywhere in the wilderness with the option to start a fire or not. When you pitch the camp it might say whether it's cold enough that you would suffer damage without a fire. Without one you would suffer slow damage throughout the night. A fire prevents damage from the cold but could possibly create a random attack from a creature.
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Avril Louise
 
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Post » Wed Mar 09, 2011 12:08 pm

Few rpg-s include damage due to 'environmental exposure', for lack of a better expression. It would make a lot of sense to suffer increasing cold damage overtime, unless properly equiped (or native), similarly for being in a scorching desert or infested swamp. I am sure this is something easily overcome by specific 'realism' mods that no doubt will swarm 10 seconds after game release next year.
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Kat Stewart
 
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Post » Wed Mar 09, 2011 12:43 pm

That's an interesting idea.

But perhaps it's only dangerous "areas".

In Morrowind only certain areas had ash storms, which made it more difficult to move and see.

I'm not sure if any of you have ever played Cryostasis but "not freezing" is an important part of that game's mechanics, and it works pretty well.

What if certain areas of the world (or even regular areas in bad blizzards (leading to harder and dangerous areas with more payoff), are "freezing" areas, where you need to be properly equipped (clothes, camping equipment, spells, potions, etc.), to avoid freezing (which might be represented by your standard meter. Spend too much time outside in these areas or during blizzards and you freeze.

Take potions, wear warm clothes, etc. to either reduce the speed at which you freeze or "un-freeze" (reduce the meter).

I'm reminded of STALKER, in which you would have to take cover from the "emissions".

Perhaps you will be warned of Blizzards and hurry to take shelter in a nearby cave/house/etc. Just be careful of what/who you find there.
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Len swann
 
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Post » Wed Mar 09, 2011 8:26 am

That will be one of the FIRST mods (after removing recoil and changing the silliness about blocking unless my fears about the new blocking system turns out to be wrong) I try to make IF Bethesda does not do it themselves. But man.... I just cannot believe they will not do anything to address this...they would really be missing the boat if they did not do SOMETHING like that in Skyrim. It could even be as simple as changing the name of RADIATION to FROST DAMAGE and then just use the same mechanics from Fallout.

I don't see Bethesda putting that into the game, but maybe Duke Patrick will carry over his Hypothermia mod.

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vanuza
 
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Post » Tue Mar 08, 2011 8:43 pm

Wait, does this mean I can put venison on the ground without it spoiling?! I hated that in Oblivion.


:whisper:


Oh wait....
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cutiecute
 
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Post » Tue Mar 08, 2011 11:55 pm

When I walked or ran in Cyrodiil, I froze quite often....

Trust me, it's the worst way to "die".

Also, on 360.
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Claire
 
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Post » Tue Mar 08, 2011 10:48 pm

Not if you wear a fur parka, a fur hat, mittens and mukluks. :grad:


Is it odd that even though I know mukluks are a type of shoe, that I think it sounds like a food?
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casey macmillan
 
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Post » Tue Mar 08, 2011 11:05 pm

IRL, you can sleep in the snowy woods without any major problems at all. You just need to know what to do, which I'm pretty sure that a Dragonborn is able to. Also, unless you find a bed or bedroll somewhere, you're not actually sleeping. The Wait option simply speed forward time. You're waiting, not sleeping.
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Natasha Callaghan
 
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Post » Tue Mar 08, 2011 10:10 pm

as long as you wear clothes under your armor, or wear a furry armor, I'd say no...
Or maybe another idea of realism: the player takes a blanket with him to avoid penalties when sleeping outdoors. The better the blanket, the smaller the penalty...
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ZzZz
 
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Post » Wed Mar 09, 2011 1:46 am

as long as you wear clothes under your armor, or wear a furry armor, I'd say no...
Or maybe another idea of realism: the player takes a blanket with him to avoid penalties when sleeping outdoors. The better the blanket, the smaller the penalty...


Yeah that's what i was thinking. I hope there is some slight additions along these lines. Not getting my hopes up though
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Lucy
 
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Post » Wed Mar 09, 2011 7:18 am

I'd say he has some unnormal body heat since he can survive dragons breath and not some little weather conditions?
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brandon frier
 
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Post » Wed Mar 09, 2011 3:48 am

I'd say yes, as long as you can counter it by wearing clothes and setting up a camp fire. And of course, only in certain places, times, and weather. It's something I want to have to handle, without becoming a major pain to do so.

Like in FONV with an addon; sleeping outside during a RAD storm will kill you. But easily avoided by seeking shelter.
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Project
 
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Post » Wed Mar 09, 2011 5:21 am

Considering that I generally never "slept" in Oblivion unless I needed to level up (and then, only in a house or guildhall).... sure, whatever you want. :)

(I also rarely "waited" outside a town - most of the things that needed you to have a specific time - quests, shops, etc - were in cities as well.)
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Nany Smith
 
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Post » Wed Mar 09, 2011 1:01 am

theres a point when realism gets to over the top if they did this. as an argonian character you wouldnt be able to complete the main quest a cold blooded animal sentient or not ascending high hrothgar aint gonna happen.
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Naomi Lastname
 
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Post » Wed Mar 09, 2011 4:51 am

I dunno Oblivion froze quite a bit, so maybe the same might be for Skyrim. :whistling:


Oh ho ho ho.
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u gone see
 
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