Restoration is a bug

Post » Mon Feb 21, 2011 4:35 pm

Restoration makes some skills unecessary to practice.

It works like this:

Create spells like this:

Charm 100pts for 1sec. Then your speechcraft is useless if you don't need it to add your persenality.
Fortify mercantile 100pts for 1sec. Then your mercantile skill is useless if you don't need it to add your personality.You can invest the store as a master of mercantile.
Fortify Alchemy 100pts for 1sec. Then you can create stronger potions
Fortify Armorer 100pts for 1sec. .
......

The spells above has no requirements.if only your magika is above 30 or less.

So you'll see all people smile with you, all merchant makes you a good bargin

I think this is a bug..
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RUby DIaz
 
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Post » Mon Feb 21, 2011 8:39 am

1. Wrong skill. That's not Restoration, that's Illusion.

2. You can only receive the Invest in Store perk through Fortify effects, but for all intents and purposes it's the same thing, so that's just a technicality; this one is true.

3. Fortify Alchemy does nothing at all in this game.

4. Very much true.

Oh, and the only skills you can actually receive mastery perks from via fortification are Armorer (Master perk), Mercantile (Expert perk, UOP fixes if on PC), and Acrobatics (Master perk). So no, restoration does not render it unnecessary to train your other skills.

http://www.uesp.net/wiki/Oblivion:Fortify_Skill

EDIT: Demeanor
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Naomi Ward
 
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Post » Mon Feb 21, 2011 3:17 pm

1. Wrong skill. That's not Restoration, that's Illusion.

2. You can only receive the Invest in Store perk through Fortify effects, but for all intents and purposes it's the same thing, so that's just a technicality; this one is true.

3. Fortify Alchemy does nothing at all in this game.

4. Very much true.

Oh, and the only skills you can actually receive mastery perks from via fortification are Armorer (Master perk), Mercantile (Expert perk, UOP fixes if on PC), and Acrobatics (Master perk). So no, restoration does not render it unnecessary to train your other skills.

http://www.uesp.net/wiki/Oblivion:Fortify_Skill

EDIT: Demeanor

Thank you.
1. yes I was wrong, but it works to everybody and speechcraft is still of no use.
2. I tested and I can sell things at 97% value when I cast a charm 100pts 3s on touch and fortify merchantile 100pts 1s on self.

3.seems so.

4. I didn't get the perk, I can't repair gears beyond 100 and may not repair enchanted gears.
Great, and I'm afraid most of spells on sale in shops are rubbish except summoning spells, right...?
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Marina Leigh
 
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Post » Mon Feb 21, 2011 10:57 am

Thank you.
1. yes I was wrong, but it works to everybody and speechcraft is still of no use.
2. I tested and I can sell things at 97% value when I cast a charm 100pts 3s on touch and fortify merchantile 100pts 1s on self.

3.seems so.

4. I didn't get the perk, I can't repair gears beyond 100 and may not repair enchanted gears.
Great, and I'm afraid most of spells on sale in shops are rubbish except summoning spells, right...?

Spells in shops are generally cheaper to cast than the self made ones, so for simple spells they are good, Downside is that it might be hard to find the relevant spell in the list, you can name the self made ones to be easier to find.
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Pawel Platek
 
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Post » Mon Feb 21, 2011 11:47 am

Spells in shops are generally cheaper to cast than the self made ones, so for simple spells they are good, Downside is that it might be hard to find the relevant spell in the list, you can name the self made ones to be easier to find.


yes, so I named a lot of spells starting with "111","2","2322",looks even worse... Quite an inconvinience in this game is that I can't delete spells from the list, I heard there's a mod or something could do it but I don't dare to use it in case system broken.
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Amelia Pritchard
 
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Post » Mon Feb 21, 2011 8:57 am

Mod called "Spell Delete and Item Remove" availalble on TES Nexus. Probably lots of other ones too.
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Jynx Anthropic
 
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Post » Mon Feb 21, 2011 6:35 pm

yes, all those fortify x can kill the need for some skills - security comes to mind, aside from the other ones mentioned.

I believe I had four of these created: Security, Mercantile, Speech and Armorer.
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Sarah Unwin
 
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Post » Mon Feb 21, 2011 3:10 pm

Thank you.
1. yes I was wrong, but it works to everybody and speechcraft is still of no use.
2. I tested and I can sell things at 97% value when I cast a charm 100pts 3s on touch and fortify merchantile 100pts 1s on self.
3. seems so.
4. I didn't get the perk, I can't repair gears beyond 100 and may not repair enchanted gears.
Great, and I'm afraid most of spells on sale in shops are rubbish except summoning spells, right...?


1. Agreed, speechcraft is a pretty worthless skill. :confused:

2. Ahh, I see where you're going with that one. I was just talking skill perks, but it's definitely worth noting you could abuse Fortify Mercantile and Charm for extra $$$.

3. To clarify, the only time Fortify Alchemy actually works as intended is when it's applied as an ability (and therefore the DLC Wizard's Tower has the only working fortify alchemy effect in the entire game). If it's applied as a spell, it does nothing, likely because Bethesda overdid it on the downscaling of the effect because Fortify Alchemy was a genuine problem in Morrowind, where coupled with Fortify Intelligence and Luck, you could seriously make a potion like Fortify Health 1023 points for 2476 seconds (no exaggeration).

4. You don't get the 125% repair condition perk, but rather the unbreakable hammer perk. Just as bad, though, since spending a ton of money on hammers is one of the downsides of armorer.

yes, all those fortify x can kill the need for some skills - security comes to mind, aside from the other ones mentioned.

I believe I had four of these created: Security, Mercantile, Speech and Armorer.


But you still need to properly level the skills to gain mastery perks (with a couple exceptions), so not entirely.

Disclaimer: Vanilla, this game is chock-full of exploits, so it's really up to the player at this point if he wants to ruin his experience by abusing them.
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Dominic Vaughan
 
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