Restoration/fix pack...is there an interest?

Post » Fri Jan 07, 2011 7:56 am

What the topic says. I've been looking at the wide volume of removed content and various glitches in the games across the board, and with a new more powerful computer coming down the way I'd like to take a shot at restoring content and tightening the bolts. I did similar for an older game called Planescape: Torment with a fellow called Platter, and it worked out well back then, and was a fun project. From what I've seen here, it can work out the same way.

The thing is, would anyone here want something like this for Fallout 3?
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X(S.a.R.a.H)X
 
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Post » Fri Jan 07, 2011 10:56 am

Tons of people will say that's what the Unofficial Patches are for, but I would love to see a Restoration/Fix pack. The UFOP doesn't add removed content, and I keep hearing that it causes problems in some cases, often when leaving Rivet City with the Broken Steel patch.

I'd say it'd be worth it. There's tons of removed content in the game that could be readded, unique weapons that were forgotten/cut, unique armors that never got added, and some choice when it comes to fixes would be nice(even if I'd likely run both).
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Ash
 
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Post » Fri Jan 07, 2011 1:16 pm

I would be interested in this. I have never used the unofficial patches, so I am not sure if I ever really needed it, so I never installed it.

I can tell you that there is one bush that drives me nuts cause it hovers above the ground, so yes, I would be interested in what you are talking about. Normally I wouldn't post if someone suggested making this type of project, but you say you have done something like this before and had fun at it. You also also type well, so I trust that you would be a good person for a job like this :)
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Roanne Bardsley
 
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Post » Fri Jan 07, 2011 12:19 pm

The Unofficial Patches generally don't restore lost content. I'm a big fan of the quest restoring mods for PS:T, Baldur's Gate, Icewind Dale, etc. so it would be pretty cool to have something like that for Fallout 3. I don't know how much content was cut in FO3 though and how much of that can still be found in the GECK.
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Rhysa Hughes
 
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Post » Fri Jan 07, 2011 1:47 pm

There are some unique but unsused weapons in the game files, such as http://fallout.wikia.com/wiki/Wanda_%28weapon%29, but i don't remember hearing anything solid about cut quests, only speculation (such as collecting body parts for the doctor in Underworld).
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Richard Dixon
 
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Post » Fri Jan 07, 2011 3:06 pm

There are some unique but unsused weapons in the game files, such as http://fallout.wikia.com/wiki/Wanda_%28weapon%29, but i don't remember hearing anything solid about cut quests, only speculation (such as collecting body parts for the doctor in Underworld).
Moira's quest originally had you print the guide off at Hubris Comics, there's some unused stuff on that.
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cheryl wright
 
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Post » Fri Jan 07, 2011 5:20 am

Yes, I would certainly love to see Moira's quest completed at least. It looks like there's still quite a bit of it lurking around in the game, though currently unused. It would be nice to have those machinery activators make sense again.
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Dawn Porter
 
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Post » Fri Jan 07, 2011 3:10 pm

Moira's quest originally had you print the guide off at Hubris Comics, there's some unused stuff on that.


So that's why you can start the printing press? Would have been an interesting addition, though a bit hard to beleive such machinery would be operational after 200 years of neglect.
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Nick Jase Mason
 
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Post » Fri Jan 07, 2011 5:07 pm

I'm all for it. I'd like to see what you can come up with for http://fallout.wikia.com/wiki/Rock_Crick_hunter.
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Anna Krzyzanowska
 
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Post » Fri Jan 07, 2011 8:26 am

.... though a bit hard to beleive such machinery would be operational after 200 years of neglect.


So how is that any different from the rest of the game? It's hard to believe that anything would be operational after 200 years of neglect, including the guns and ammo you find. It's pretty amazing for instance that the Metro tunnels have all those lights that have never burnt out in all that time, not to mention hydro in order to make them work in the first place. And where is all that running water in the various sinks, toilets etc. coming from? The pumps that provide the pressure to make them work should have broken down a long time ago with no one looking after them.
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Neliel Kudoh
 
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Post » Fri Jan 07, 2011 11:34 am

That's true, but a printing press is much more complicated machinery that requires more maintenance. It's even more implausible.
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Benito Martinez
 
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Post » Fri Jan 07, 2011 7:15 am

Maybe it would have to be repaired first? Either by the player with a good enough repair skill and maybe some items, or by someone else who has the skills that can be 'hired'?
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matt white
 
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Post » Fri Jan 07, 2011 5:53 pm

There was a cut section of the Main Quest, where the player had to sneak into Rivet City and steal some form of Energy Cell or something (it wasn't clear) to use to power up Liberty Prime for use. And in-game, Doctor Li and Scribe Rothchild had a small talk, with a small allusion to that cut quest.

It's on the Wiki, is all I can say.
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Jason King
 
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Post » Fri Jan 07, 2011 7:31 am

Either by the player with a good enough repair skill and maybe some items, or by someone else who has the skills that can be 'hired'?


Well there was that maniac up in that booth with the Mini-Gun. Maybe they originally had different plans for him. That is where alot of the controls were IIRC.
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GEo LIme
 
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Post » Fri Jan 07, 2011 3:16 pm

I just wanna say:

Oooh, HELL Yes!

:goodjob: have a thumb, you deserve it


:)
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steve brewin
 
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Post » Fri Jan 07, 2011 9:44 pm

What the topic says. I've been looking at the wide volume of removed content and various glitches in the games across the board, and with a new more powerful computer coming down the way I'd like to take a shot at restoring content and tightening the bolts. I did similar for an older game called Planescape: Torment with a fellow called Platter, and it worked out well back then, and was a fun project. From what I've seen here, it can work out the same way.

The thing is, would anyone here want something like this for Fallout 3?

It would be kind of silly to say no :) So, I will fallow old_andy and say: HELL Yeah!

In case you did not know, there are two mods that add some of the missing http://fallout3nexus.com/downloads/file.php?id=2072 and http://fallout3nexus.com/downloads/file.php?id=1265 to the game. http://fallout3nexus.com/downloads/file.php?id=3808 seems to have been abandoned by Quarn, but it could be a good starting point?
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Steph
 
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Post » Fri Jan 07, 2011 4:08 pm

I wouldn't mind it at all. Fallout 3 can ALWAYS use more bugfixing. I still get the odd script error, random CTD and whatever even with UFP and OP 1.7 installed. Specifically for me, the return the holotags quest never updates, vendors don't like to actually transfer their caps when I sell a ton of stuff and don't buy very much, NPCs not holding weapons correctly/using them at all, general animation bugs and random quest scripts bugging out on me.
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Sabrina garzotto
 
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Post » Fri Jan 07, 2011 12:24 pm

So how is that any different from the rest of the game? It's hard to believe that anything would be operational after 200 years of neglect, including the guns and ammo you find. It's pretty amazing for instance that the Metro tunnels have all those lights that have never burnt out in all that time, not to mention hydro in order to make them work in the first place. And where is all that running water in the various sinks, toilets etc. coming from? The pumps that provide the pressure to make them work should have broken down a long time ago with no one looking after them.

i always figured that the brotherhood of steel simply repaired the existing pre-war power stations in the fallout world because it was far more convenient than trying to build an entire new generator for their bases and citadel, the side effect was all other locations got power as well. the waterworks were likely repaired for similar reasons

i believe the game itself has a few cut/uncut references to things like that, such as old olney powerworks


as for the printing press requiring maintenance, thats only really a problem if the press itself is used regularly, after the bombs fell the press more or less stopped requiring it.

but if you actually go to hubris comics and try starting the press it has a corpse jamming it that you have to remove through a cut event
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Laura Hicks
 
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Post » Fri Jan 07, 2011 4:22 pm

Hardened electronics, fission batteries and quintuple redundancies on all systems. All to survive the upcoming Chinese attack.

Also, companies made a fortune selling all that stuff to other companies.
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Hilm Music
 
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Post » Fri Jan 07, 2011 8:40 am

Hardened electronics, fission batteries and quintuple redundancies on all systems. All to survive the upcoming Chinese attack.

Also, companies made a fortune selling all that stuff to other companies.


Better yet, it's just a game and things don't have to make sense.
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Fiori Pra
 
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Post » Fri Jan 07, 2011 11:45 am

Better yet, it's just a game and things don't have to make sense.
This. Everything works even though it shouldn't and that's the whole point. Fallout is all about crazy science and unfeasible nonsense- I mean, NV has an entire faction of people who pretend to be Romans. You can try to rationalise these things but if you do you miss the fun.
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Spencey!
 
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Post » Fri Jan 07, 2011 11:01 pm

Not if rationalizing it is part of the fun.

Also, mentally designing the game to suit your tastes, knowing that what you wish is: a - pretty much impossible & b - wouldn't sell.
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Max Van Morrison
 
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Post » Fri Jan 07, 2011 2:51 pm

There is also an unused area, zDCint17to21 Potomac Steamworks that is located near Rivet City
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Miguel
 
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