Restoration Healing is worthless coz Potions are Overpowered

Post » Sun May 27, 2012 4:51 am

That's exactly what people are complaining about, though. Choice.

You don't just make the choice to not make yourself overpowered. You make the choice to not make yourself use a significant chunk of the options within the game.

This perspective isn't a threat toward your enjoyment of the game. A Diablo-style hack and slash is a perfectly legitimate. What people are complaining about is that even on master the inherent imbalance among the skill-sets limits peoples' choice of how to play the game if they want to maintain a rewarding level of challenge. These are not two mutually exclusive ideals. You can have your cake, and they can eat it too...
:goodjob:
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Veronica Flores
 
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Post » Sun May 27, 2012 10:18 am

I kind of disagree. Potions are finite, you can run out, or find yourself with none, etc. Restoration spells are always there, If anything restoration is kind of a "1 point wonder" type of skill... and whos to say you even need the 1 point. Every race starts with the basic healing spell, and its always handy to have. This single spell can be made much more effective with 2-3 perks (novice restoration, regeneration which improves all healing spells, and respite). Respite is something that can be especially useful, as it makes healing spells also regenerate stamina. Doing that mid-combat is pretty nice.

All of this unfortunately means that most players wont even bother to push restoration past 40 or so. The master spells arent really useful, neither is turn undead IME. Wards are kind of cool, but dont really hold up that well. I wish restoration had some more useful spells, because i would like to play a Healer of some sort, but it just isnt worth it to invest heavily in restoration.

agree
made a new character
warrior basically, doesn't need any mana really but occasionally I use the restoration spell when in trouble
lot less effort than hauling around potions

restoration worked fine for my mage as well so far (lvl 30 ish)
mostly using the basic healing spell and just dual casting it (without the dual casting perk in restoration)

do agree that the whole restoration school is a one trick pony as all it's really good for is healing yourself
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A Boy called Marilyn
 
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Post » Sun May 27, 2012 4:49 am

Just for sake of argument ok lore is irrelevent (despite all those threads on this forum about the lore). Open world still does not mean broken balance among choices. If anything, broken balance among choices deter experimentation because something is always going to be better.
When you make a game that has to appeal to every playstyle imaginable
You ask yourself
1. Can you be a pure warrior who doesnt rely on magick or making potions?
2. Well u would have to find potions in the wild or in stores...
3. These potions would have to scale to your level because the stronger you get the more health you could have
4. Can we implement this in a way that doesnt impede someone who is a restoration mage would find "blatantly overpowered"

Well...can you?
Find a way to allow pure warriors to heal themselves without having to put perks into restoration or alchemy and still level up their health without having to stay incumbered by having to lug around potions that dont heal as much anymore.....
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Emmie Cate
 
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Post » Sun May 27, 2012 10:31 am

I don't get the "potion weight adds up" argument. They are the only extra items in your inventory that should ever actually remain after you clear a dungeon. Gold is so plentiful anyway that you can't honestly be saying that you need extra space for sellables. Most weapons and items are not worth the weight anyway (should not keep items that weigh more than 3g per lb). Unless you run around with the default stamina in heavy armor and keep all of the dragon bones and scales on you, potion weight is a pretty lame excuse.
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kelly thomson
 
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Post » Sun May 27, 2012 4:54 am

Blatantly way more powerful?..............
The potions system, just like the restoration tree, is as balanced as it can be because
If u actually thought about it for a second
If i was a warrior who never out into alchemy or restoration how would i effectively heal myself if there werent potions that healed large amounts of health for me to find?

Yeah if you thought about it for a second, you will see that alchemy also has those awesome 100%+ to blacksmith/onehand/twohand/archery damage plus source of instant healing. You brought up minor potion but really stop with strawman, you can begin to brew something better than that so easily.

Tough choice huh?
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Rob
 
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Post » Sat May 26, 2012 11:59 pm

Restoration is way more reliable, especially Fast Healing and the perk that doubles the spells effectiveness.
I run out of potions
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Lauren Dale
 
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Post » Sun May 27, 2012 3:48 am

I disagree. I frequently use the healing spells, because I can never find freakin healing potions and the vendors always sell like, one. I wish there were more healing potions lying around...
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Chantelle Walker
 
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Post » Sun May 27, 2012 6:40 am

To be honest, I'm a little tired of people saying "just don't do it then" for everything. I'm ok restricting myself in some cases such as not grinding smithing, but restricting from everything just to be able to have fun? Don't grind any skill, don't double enchant an item, don't use potions, don't use a good dagger on your sneaky assassin, don't upgrade items to legendary...

This is seriously looking more like Second Life or a sim game than an actual RPG with goals and challenges to overcome. Seems that creating sandbox games is pretty easy since you don't need to balance anything. If someone is having difficulty to have fun it's his fault alone for not knowing how to play it.

I say it myself sometimes, and I have been known to talk about self control and personal responsibility etc. The thing is I have a basic set of guidelines instead of knee jerking to don't do it then. Basically it comes down to is the thing you are complaining about working the system or is it a normal course of the system/gameplay. Recursive stacking of potions and enchants to make super gear does not bother me and I think don't like it don't use it applies, you are working the system you are going out of your way to screw with it so don't complain that it is broken.(not that fixing it would be bad, but just unnecessary) Potions on the other hand are thrown at you in such huge numbers and they are vastly superior to magical healing so it is a more normal course of play issue and here I don't think don't like it don't use it applies. Some level of balance is needed because while it is in an open world it is still a game and the game rules should not be broken on the face of things.
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Zosia Cetnar
 
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Post » Sun May 27, 2012 12:36 am

Once you hit level 60+ the game practically throws ultimate health / stamina potions at you. :laugh:

The damage restoration does to undead is pretty bad too.. and gets resisted due to leveled undead being higher level than the spell level limit.

These statements are true. Once you hit around level 40 and up, ultimate potions are everywhere, so alchemy is reserved for special potions or poisons, and instaheal/stamina/magic make restoration seem redundant.

Restoration (can) fill in for alchemy or potions and do a suitable job if you want to make an RP choice rather than a powergame choice.
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NEGRO
 
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Post » Sat May 26, 2012 8:34 pm

its fine the way it is
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Siidney
 
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Post » Sun May 27, 2012 12:37 am

its fine the way it is
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Kristian Perez
 
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Post » Sun May 27, 2012 11:29 am

Agree 100% with the OP. I realized after my first two characters trying really hard to find ANY redeeming value out of healing through Restoration that it's entirely worthless.

-You don't need it when not in combat.
-When in combat it's way too slow to ever be worth it, and to actually use it you have to run away and hide behind objects.
-Healing potions are everywhere.

Restoration healing is pretty pathetic, but it should not even be compared to Destruction since they are not used for a similar purpose at all. Both are awful in this game though.


Depends on the situation but the basic heal with novice and regeneration and recovery perks can be very useful in fights much more useful than potions, where you might need a lot of them. Also they're good for healing after a fight, saves on potions.

There's also the heal others spell which you could use on your follower if you use one to keep it in the fight longer.
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Vivien
 
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Post » Sun May 27, 2012 3:42 am

I love some of the replys on here, they make me laugh. Some people don't care that they can carry 20 healing pots and use them all in one fight, while others think it should be limited to number you can carry or use at one time. I personally prefer the old D&D approach, such as in Balder's Gate II. Its been a long time since I played BDII, but if memory serves healing potions were not very plentiful in the world as loot, and they were expensive to buy. This made having a dedicated healer and one alternate healer in your party essential. Also, the healing potions only came in 2-3 varieties of strength, and the minor healing potions became useless at high levels for anyone but your mages/healers with really low HP pools. This did 4 things: 1) Any time you found potions as loot was special 2) You did not buy, hoard, and consume tons of healing pots as it was simply not easily done do to limited supply/price 3) Healing potions became your solution to extremely difficult/boss fights, and were not used for just any average monster clash 4) Healing spells were essential. Now then, I know that Skyrim is entirely different from the group RPGs like BGII, and that you can't expect to play one like the other. But my storage chest in my house in Whiterun has a stockpile of healing/mana/stamina pots that would make a BGII character cry with joy, the same as if he had just found 50,000 gold (gold was not available in the vast qauntities that Skyrim possesses either).

Seriously though, healing/mana/stamina potions are so plentiful the only reason to take Alchemy is if you want to make uber potions or if you just enjoy it. They make Restoration useless, unless you are RPing or just like to use it. Yes, Restoration does a few things other than heal such as turn undead/wards, but it is a minimal return on effort for those pursuing Restoration. I think that potions are so easy to come by in the game that you could never buy a single potion or use a single Resto heal spell and never run out of potions. I personally play as a mage, and use Resto to heal myself and my followers most of the time. I carry only a few heal/mana pots for emergencies, but can't seem to help myself when I see them laying around as loot. My OCD to pick up every potion I see has lead to quite the collection in my home, as I only sell off potions that I know I will NEVER have a use for. And so to the final point, I think that potions should be less plentiful as loot for 2 reasons: 1) This would make Alchemy more useful, since you could make more/better potions than you could find and 2) Restoration would be more useful since the likely hood of running out of potions would be much higher, meaning people would prefer Resto in non-emergencies and fall back on the potions for really tough fights.
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Sami Blackburn
 
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Post » Sun May 27, 2012 4:40 am

Or maybe Bethesda could limit potion use like most other games do so people could pay attention to playing instead of babysitting self-imposed rules, which IMO isn't fun. And hey, I'm not complaining (this type of thing is typical in Bethesda games), just agreeing with a point someone is making in a discussion. Even good games have flaws, eh? Why are some people so quick to defend against any and all negative opinions of something? You're allowed to disagree...in fact, that would be preferable to the "stop whining" posts. This is a discussion forum, you know, for discussing things.


Wasnt there a limit to the potions you could use in Oblivion? I haven't run into it in Skyrim yet, so I guess there isnt one. I do use potions over Restoration in battle though. I am a lvl 17 stealth/mage and I need all my magic for damage.
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.X chantelle .x Smith
 
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Post » Sun May 27, 2012 12:17 am

Lol. Is it a sandbox or a game? Games have rules that prevent them from being too easy. In a sandbox I make my own rules. If I'm playing a game I want to play by its rules, not be left to enforce my own rules myself. That's just distracting. "Seriously." :shrug: Opinion.

Its a sandbox game, so make your choice.
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Isabella X
 
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Post » Sun May 27, 2012 1:57 am

I love some of the replys on here, they make me laugh. Some people don't care that they can carry 20 healing pots and use them all in one fight, while others think it should be limited to number you can carry or use at one time. I personally prefer the old D&D approach, such as in Balder's Gate II. Its been a long time since I played BDII, but if memory serves healing potions were not very plentiful in the world as loot, and they were expensive to buy. This made having a dedicated healer and one alternate healer in your party essential. Also, the healing potions only came in 2-3 varieties of strength, and the minor healing potions became useless at high levels for anyone but your mages/healers with really low HP pools. This did 4 things: 1) Any time you found potions as loot was special 2) You did not buy, hoard, and consume tons of healing pots as it was simply not easily done do to limited supply/price 3) Healing potions became your solution to extremely difficult/boss fights, and were not used for just any average monster clash 4) Healing spells were essential. Now then, I know that Skyrim is entirely different from the group RPGs like BGII, and that you can't expect to play one like the other. But my storage chest in my house in Whiterun has a stockpile of healing/mana/stamina pots that would make a BGII character cry with joy, the same as if he had just found 50,000 gold (gold was not available in the vast qauntities that Skyrim possesses either).

Seriously though, healing/mana/stamina potions are so plentiful the only reason to take Alchemy is if you want to make uber potions or if you just enjoy it. They make Restoration useless, unless you are RPing or just like to use it. Yes, Restoration does a few things other than heal such as turn undead/wards, but it is a minimal return on effort for those pursuing Restoration. I think that potions are so easy to come by in the game that you could never buy a single potion or use a single Resto heal spell and never run out of potions. I personally play as a mage, and use Resto to heal myself and my followers most of the time. I carry only a few heal/mana pots for emergencies, but can't seem to help myself when I see them laying around as loot. My OCD to pick up every potion I see has lead to quite the collection in my home, as I only sell off potions that I know I will NEVER have a use for. And so to the final point, I think that potions should be less plentiful as loot for 2 reasons: 1) This would make Alchemy more useful, since you could make more/better potions than you could find and 2) Restoration would be more useful since the likely hood of running out of potions would be much higher, meaning people would prefer Resto in non-emergencies and fall back on the potions for really tough fights.

I agree with the sentiment of making restoration more equal to potion chugging as an option... but alchemy is anything but useless. Alchemy allows mages to almost double their damage (or quad if you are willing to apply weakness poison), and is part of the infamous alch/ench/bs trifecta of doom that let you create 700+ dmg weapons.
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Skivs
 
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Post » Sun May 27, 2012 6:58 am

Cake is worthless coz pie tastes so much better.

Don't like the way potions work? Don't use them. Think that restoration is all you need? Use it.

This is a single player game. All playstyles are valid.
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Bird
 
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Post » Sun May 27, 2012 9:42 am

No.....TES games didnt get popular from lore....they got popular because ppl like open world medival games with swords magick and dragons.....not how the great war effected race relations with nords and elves....

Pretty much my story as far as Elder Scrolls is concerned. I can tell you a bit about Oblivion and some about Skyrim (that I've played so far). Otherwise, it's an awesome open ended do-whatever-you-want type of RPG.

Cake is worthless coz pie tastes so much better.
Heretic!
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Sarah Knight
 
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Post » Sun May 27, 2012 6:43 am

PUKE.

BORING!

Give it a rest already.
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butterfly
 
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Post » Sat May 26, 2012 11:17 pm

I disagree. I frequently use the healing spells, because I can never find freakin healing potions and the vendors always sell like, one. I wish there were more healing potions lying around...

I am not trying to start a fight, but you seriously can't find enough? Maybe there is some glitch where the more pots you use, the fewer you find and vice-versa because I rarely use them and it seems like I find no fewer than 6 pots of each type (heal/mag/stam) in every dungeon I enter. Perhaps I don't realize how fast a character who relies exclusively on potions goes through them, but they seem very plentiful, IMO.
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Susan Elizabeth
 
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Post » Sat May 26, 2012 8:08 pm

no, the reason restoration svcks is because you have to put heal on one of your hands, no more can i have sword and shield and tap LB to heal while fighting
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Mandy Muir
 
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Post » Sun May 27, 2012 5:59 am

I agree with the sentiment of making restoration more equal to potion chugging as an option... but alchemy is anything but useless. Alchemy allows mages to almost double their damage (or quad if you are willing to apply weakness poison), and is part of the infamous alch/ench/bs trifecta of doom that let you create 700+ dmg weapons.

I agree with what you are saying as well, but I did not say Alchemy was useless, just that it would be more useful if it was not so easy to find potions lying around. There are some people that want to use Alchemy to restore health/mag/stam, and not just to make their crafting skills crazy as hell. IMO, it is so easy to find plenty of these types of potions that it takes some of the usefullness out of the craft. But, too each his own, as there are a couple of people on this forum who think it is too hard to find enough heal pots, so obviously there is even dissent over this part of the debate.
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Kellymarie Heppell
 
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Post » Sun May 27, 2012 6:38 am

You forgot the part where you can heal your allies quick and easily with grand heal, something no minion master should go without.
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John Moore
 
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Post » Sun May 27, 2012 6:57 am

The weight is pretty insignificant, you can carry more than enough to never die. That doesn't really balance the pros of potions at all.

They needed to either make potions all be HoT based with a limit on how many you can have active, or make them take real time and an animation to drink. Wouldn't even have to be super long, just 3 seconds or something around that. And yes, 3 seconds is enough time to take a hit, that's kind of the point. It should involve some amount of strategy rather than being a total crutch that you can use at any time to prevent death instantly.
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Neil
 
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Post » Sat May 26, 2012 8:35 pm

Cake is worthless coz pie tastes so much better.

Don't like the way potions work? Don't use them. Think that restoration is all you need? Use it.

This is a single player game. All playstyles are valid.
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Richard Thompson
 
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