Restore Fatigue broken

Post » Sun Aug 22, 2010 7:19 am

I've noticed recently with my frail mage character that my fatigue restores way over my maximum when using a restore fatigue spell. It's not unusual to end up with something like 750/120 fatigue when I check the stats page. I have no idea what's causing it... I had a couple of mods which I suspected, but I deactivated them to no avail.

My load order is below; does anyone have any ideas? You'll note I'm using a personal BOSS-inspired BALO setup. Feel free to comment if you see anything that looks totally out of whack.

Thanks!

Spoiler
Active Mod Files:00  Oblivion.esm01  Cobl Main.esm  [Version 1.73]02  All Natural Base.esm  [Version 0.9.9]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Armamentarium.esm  [Version 1.35]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Artifacts.esm  [Version 1.1]08  Qarls_Harvest.esm09  CM Partners.esm0A  TamrielTravellers.esm  [Version 1.39c]0B  Better Cities Resources.esm0C  BathingMod_Base.esm0D  DA Run Fatigue.esm0E  Progress.esm  [Version 2.2]0F  HorseCombatMaster.esm10  CustomSpellIcons.esm==  FIRST-1==================11  DLCShiveringIsles.esp++  HrmnsOblivionScriptOptimizationv1.0.esp==  FIRST====================12  Unofficial Oblivion Patch.esp  [Version 3.2.6]==  FIRST+1==================++  MG01-fix.esp==  RETEX====================**  Book Jackets DLC.esp13  Book Jackets Oblivion.esp**  Cobl Bookjackets.esp**  FineWeapons.esp**  RustyItems.esp14  Shining Flame Atronachs.esp**  VTSoulgems.esp==  LIBRARY==================15  Cobl Glue.esp  [Version 1.73]==  LIBRARY+1================++  Item interchange - 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Diverse Imperial Armor.esp  [Version 3.7b3p]3C  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Gems & Gem Dust DS Patch.esp3D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Hunting & Crafting DS Patch.esp++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]==  MMM+3====================40  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]==  MMM+4====================42  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Skeep.esp  [Version 3.7b3p3]++  Mart's Monster Mod - 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Book Jackets.esp7A  Knights - Unofficial Patch.esp  [Version 1.0.9]++  KotN Wayshrine Fix.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]==  PLACES-3=================7B  Trail  South East.esp7C  Trail  WEST.esp==  PLACES-2=================7D  Trail  Central.esp7E  Trail  EAST.esp7F  Trails of Cyrodiil - Colovian Highlands UL.esp==  PLACES-1=================80  xulAncientRedwoods.esp  [Version 1.6]81  xulAncientYews.esp  [Version 1.4.2]82  xulArriusCreek.esp  [Version 1.1.3]83  xulAspenWood.esp  [Version 1.0.1]84  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]85  xulBlackwoodForest.esp86  xulBravilBarrowfields.esp  [Version 1.3.2]87  xulBrenaRiverRavine.esp  [Version 1.0.2]88  xulCheydinhalFalls.esp  [Version 1.0.1]89  xulChorrolHinterland.esp  [Version 1.2.2]8A  xulCloudtopMountains.esp  [Version 1.0.3]8B  xulColovianHighlands_EV.esp  [Version 1.2.1]8C  xuldarkforest.esp  [Version 1.0.4]8D  XulEntiusGorge.esp8E  xulFallenleafEverglade.esp  [Version 1.3.1]8F  xulLushWoodlands.esp  [Version 1.3]90  xulPantherRiver.esp91  xulRiverEthe.esp  [Version 1.0.2]92  xulRollingHills_EV.esp  [Version 1.3.2]93  xulSkingradOutskirts.esp94  xulStendarrValley.esp  [Version 1.2.2]95  xulTheHeath.esp==  PLACES===================96  Better Benirus Manor - 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Knights.esp==  GAMEPLAY=================B2  Armorer's Advantage.espB3  Bathing Mods Merged.espB4  Cliff's MWStyleEnchantingSpellmaking - No Guild Requirements.espB5  Cultural Secrets.espB6  DA Sprint.espB7  DropLitTorchOBSE.esp  [Version 2.1]B8  DS Battle Music Override.esp  [Version 1.0]B9  DS Better Bottles.espBA  DS Companion Wardrobe Manager.esp  [Version 0.91]BB  DS Cyrodiilic Cooking.espBC  DS Flaming Arrows.esp  [Version 1.2]BD  DS Less Predictable Respawn.esp  [Version 1.1]BE  DS Realistic Enchanted Item Limits.esp  [Version 1.2]BF  DS Summon Luggage.espC0  DS Time Manager.esp  [Version 2.0]C1  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espC2  Duke Patricks Smash of the Titans.espC3  Dungeon Actors Have Torches 1.6 DT.espC4  Enhanced Economy.esp  [Version 3.3.4]C5  Enhanced Grabbing.esp  [Version 0.5]C6  Exterior Actors Have Torches 1.3 DT.espC7  Fizzle.esp  [Version 3.0]C8  kuerteeGoldIsAnInventoryItem.esp++  LadyDeadlock_LoveYourHorse.espC9  Lock Bash Omega.esp  [Version 1.5]CA  Morrowind Lockpicking.esp++  NoBackwardsRunning_fran.espCB  PersuasionOverhaul.esp  [Version 1.43]CC  Progress Modules Merged.espCD  StartChoices.espCE  talkwithyourhands2.espCF  TamrielTransportationNetwork.espD0  TFE.espD1  Willful Resistance.esp  [Version 4.0]D2  Wounds Healed - 1.1.esp==  GAMEPLAY+1===============D3  Deadly Reflex 5 - Timed Block with no damage or durability changes.espD4  DeadlyReflex 5 - Combat Moves.esp++  PersuasionOverhaul_MMM.esp  [Version 1.2]==  UTILITIES================D5  CBMS_V2.espD6  DecoratorAssistant with OBSE v1.1.espD7  DS Autosaver.espD8  DS Book Improvements.espD9  Duke Patricks - Friendship Ring For Companion Detection.espDA  FormID Finder4.espDB  kuerteeCleanUp.espDC  Kyoma's Spell Renamer.esp  [Version 3.0.0]DD  Pose Mods merged.espDE  Pose Thumbnail Poses 1.1.esp  [Version 1.1]DF  Quest Award Leveller.esp++  Quest Award Leveller - Knights of the Nine.espE0  QZ Easy Menus.espE1  RshAlchemy.espE2  RshAlchemyRecipes.espE3  sr_super_hotkeys.espE4  Streamline 3.1.espE5  Toggleable Quantity Prompt.esp  [Version 3.1.1]E6  Vacuity.esp  [Version 0.2]==  UTILITIES+1==============E7  DecoratorAssistant Unlock for OBSE version.esp==  OVERRIDE=================E8  DS Misc Tweaks.esp++  MOBS SI.esp  [Version 1.2.2a]==  LAST-3===================**  All Natural - 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User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sun Aug 22, 2010 5:53 am

have you tried using UOP to fix the stat?
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sun Aug 22, 2010 8:18 am

Sounds like some fatigue mod used ModAV instead of a ModAV2... can't help you on which, tho.

MG01-fix is integrated with UOP now. :)
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sun Aug 22, 2010 1:35 am

Do you have http://www.gamesas.com/index.php?/topic/1100341-npc-fatigue-problem/page__view__findpost__p__16087022enabled??
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Sat Aug 21, 2010 9:48 pm

Do you have Mart's Extra Wounding enabled??

MMM extra wounding doesn't affect the PC, so there shouldn't be a connection. It works on other NPC's and creatures.

@ Tekuromoto
After deacitvating the suspicious mods, did you do a 'clean save'?
Does your fatigue recover on its own to the correct value?
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Sun Aug 22, 2010 12:33 am

Sounds like some fatigue mod used ModAV instead of a ModAV2... can't help you on which, tho.

My thoughts exactly... I wonder if there's an easy way to load everything into TESEdit and do a search for "modav fatigue" and "modactorvalue fatigue" and find all the mods calling it. All I use TESEdit for is cleaning, no idea how to use its filters effectively.

MG01-fix is integrated with UOP now. :)

Cheers. I think I knew that, but it's merged in the patch so I never bothered to remove it I guess (since it's not taking a mod slot).


have you tried using UOP to fix the stat?


After deacitvating the suspicious mods, did you do a 'clean save'?
Does your fatigue recover on its own to the correct value?

The thing is, my actual fatigue is never messed up: the max value stays the same at 128 (I believe). It's my current, usable fatigue that's messed... up to 400+ last time I used a restore spell. Which completely messes with Fizzle, by the way: my fatigue ratio is way over 100% and thus I can cast some spells easier than I should be able to.

I'll try the stat fix though, and see if that does anything. If that doesn't work then I guess it's two evenings of disabling a few mods at a time, rebuilding the bashed patch, cleansaving, blah blah blah, until I find the culprit.

Edit: :blush: It was my own fault. I've updated my Time Manager's immersive wait to allow decimal hours (you input the time with a text box now) and to restore magicka and fatigue based on the time waited... I'd used ModAV2 for magicka but typed ModAV for the fatigue. Oops! I've fixed my code, and UOP fixed my stats. Sheesh! I guess the lesson here is that it's a good thing to stress test your mods before releasing them. :facepalm:
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Guinevere Wood
 
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