Restoring the Caravan merchants...

Post » Thu Sep 02, 2010 9:55 am

Hello,

I guess this problem is a common one for many ppl, I hope somebody successfully solved because I cannot find a way to correctly restore the situation.....
This is what happened to me and what did I do...

A week ago, while fast traveling to some location, both the Talon and Harith spawned, I killed all the faster I could, but I found the merchant and his followers already dead... A little time after, the same crap happened to Wolfgang and both times I wasn't prepared with an old save new enough to not lose progresses....
Yesterday I arrived for my first time in canterbury and I could invest on the others 2, when I tried on weapons and crap stuff I remembered that they were both dead, but thinking that they could really be usefull I decided to check the wikia to recover them...

Once I setted the other 2 essentials I started to make experiments on the dead ones...
I used the following batch, but I didn't recover guard and brahamin at the beginning

prid RefIDkillresurrectdisableenable


This point a message on the console appeared telling me that the merchant picked his path, so I set them essential and I tried waiting some hour to see them appearing...
They actually appeared in CC but their inventory was empty (except for 3 stimpaks and the schematics), also Joe was still saying they were vanished (so still counting as dead).
So I recovered guards and brahamins with this batch in this order

prid RefID (of the guard)killresurrectdisableenableprid RefID (of the brahamin)killresurrectdisableenableprid RefID (of the related merchant)killresurrectdisableenable


Did this for both Harith and Wolfgang and waited 2h...
Harith appeared.. Alone.... And still empty inventory, and continues to appear alone..
Wolfgang appeared with his brahamin but not the guard, his inventory is restored and is reseting fine, but I cannot yet invest on him...

So now no clue what to do......
Any idea? :(

Thanks

P.S.: On wikia I read about a "Bat Traders" command, but used like this it doesn't exist.. what does it do and how I type it entirely to make it work?
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Céline Rémy
 
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Post » Thu Sep 02, 2010 9:41 am

I've never heard of anyone managing to successfully resurrect dead traders and have them work correctly. Maybe you could try resetting the Merchant Empire quest with Uncle Roe but I doubt it would have any effect.

The "Bat Traders" that wiki speaks of is a batch file you have to type up in a program like Notepad and insert into your Fallout 3 folder yourself to set the traders essential. Might be a good idea to try that at the beginning of your next game if you're not using an essential caravans mod by then.
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Samantha Wood
 
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Post » Thu Sep 02, 2010 12:29 pm

Too bad... :(
How do I reset the quest?
I'll try this last attempt... Then I'll probably have to surrender....
If anybody knows a way is still welcomed....
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Lyd
 
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Post » Thu Sep 02, 2010 9:32 am

Looks like the quest id for it is gone from wiki now. Lovely.
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Alan Whiston
 
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Post » Thu Sep 02, 2010 12:19 am

Looks like the quest id for it is gone from wiki now. Lovely.


This is bad luck... :|
Anybody that knows it/remember it?

Anyway my console seems to not recognize at all the command "Bat", maybe I need to have at least 1 .txt before it will work?

And, if I cannot totally solve this problem, maybe there's at least a way to unite back the brahamin with Harith? At least he will access back to his inventory and I'll be able to buy from him... Even if investing was usefull to find some nice weapon to repair mines.... :(
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Matt Gammond
 
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Post » Thu Sep 02, 2010 9:17 am

Have you tried http://fallout3nexus.com/downloads/file.php?id=2373? It says you can use it to invest in the traders with Uncle Roe after resurrecting them.

To use the batch file, you just put the text file into your Fallout 3 folder (not the Data folder) and type bat whateverthenameofyourtextfileis
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Jade Payton
 
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Post » Thu Sep 02, 2010 2:36 am

Have you tried http://fallout3nexus.com/downloads/file.php?id=2373? It says you can use it to invest in the traders with Uncle Roe after resurrecting them.

To use the batch file, you just put the text file into your Fallout 3 folder (not the Data folder) and type bat whateverthenameofyourtextfileis


That mod is pretty interesting, but I would have prefered to use a serie of commands and solve only what I need to... I'm not interested for example in the script to make them essential since they already are.... And reading the comments people anyway had problems investing, because even it being possible, the merchants didn't get the changes from it...
Interesting is the entry from pooman

In my game Doc Hoff was dead so I revived him. Doc's guard (HoffCaravanGuard1) runs back to Uncle Joe's place and the Brahmin (CaravanHoffBrahmin) walks back to Paradise Falls whenever they were "movedto player".

The guard was fixed by setting GetDeadCount to 0. There isn't a SetDeadCount so memory patching was the quickest way to accomplish the task. Searched around online and found CE (Cheat Engine) from http://www.cheatengine.org/ that does memory pattern searching and patching.

The strategy of finding the memory address to Doc Hoff's GetDeadCount is to search for the current value of "GetDeadCount 63bf7", get Doc Hoff killed, resurrect him, and then repeat the previous steps until CE zeros in on the specific memory address pointing to the GetDeadCount. The GetDeadCount is a 16-bit unsigned integer to save you the trouble of guessing its data type.

So after setting the dead count to 0 the guard now follows Doc Hoff. This is verified by waiting for 1 hour a few times and seeing him next to the doc.

The problem remaining is the Brahmin staying in Paradise Falls. GetCurrentAIPackage on the Brahmin (prid 2d59a) shows the animal is in TRAVEL state. The guard (prid 52bbf) is in FOLLOW state. Tried ResetAI on the Brahmin but it still remains in TRAVEL. This is not good because in TRAVEL the DefaultStayAtEditorLocation script package makes the Brahmin walk back to Paradise Falls. So now I'm guessing maybe there's some non-obvious internal variable that gets set when Doc Hoff dies, which is stored at the class 63bf7 level to cause creatures to not FOLLOW. The guard is following just fine so a speculative guess is maybe placing a condition on following causes the engine to reevaluate and ignore the dead status? Maybe someone can help do some experimentation.

After a couple in-game days I found that Doc Hoff's Brahmin is now following Doc Hoff. So after resurrecting Doc Hoff and resetting the GetDeadCount with my previous post everything is now good. If you're a little more tech savvy then this mod may not be necessary.


But it's not explained well, so that I could try to do the same, and also he doesn't say if this makes uncle Roe recognize the merchants and reopen investments on them...

I wish I was expert on the gamebryo console enough now.. :S Or had a friend that was expert on it and on scripting/editing with the GECK... People like that surely knows how to solve this in few passages and 100%...

This point even a command to make them like "already invested" is good, and I'll try to force at leaste the brahamin to follow Harith (since Wolfgang is already with his brahamin)..
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ZANEY82
 
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Post » Thu Sep 02, 2010 4:44 am

Happy New Year to everybody!

Still waiting for a good soul, expert in gamebryo console, to help me out at least with the last option I suggested...
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Robert Jr
 
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Post » Wed Sep 01, 2010 10:31 pm

Bump
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Nicole M
 
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Post » Thu Sep 02, 2010 8:22 am

Bump
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Allison C
 
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Post » Thu Sep 02, 2010 12:28 am

you would have to start a new game for this to work (unless they are alive)

1. Create a new Text document: Right click on desktop; New ------> TextDocument
2. Copy and paste this:

setessential 00063bfa 1
setessential 00063bf8 1
setessential 00063bf7 1
setessential 00063bf9 1

3. Save and Name it Caravans
4. Move the Document to your Fallout Folder (not data folder, but Fallout3 folder)
5. Launch the game and load save, Open Console Type: Bat Caravans
6. Voila, Caravans are essential
7. Keep the Document in the Folder for future Playthroughs
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Sophie Louise Edge
 
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Post » Wed Sep 01, 2010 11:20 pm

you would have to start a new game for this to work (unless they are alive)

1. Create a new Text document: Right click on desktop; New ------> TextDocument
2. Copy and paste this:

setessential 00063bfa 1
setessential 00063bf8 1
setessential 00063bf7 1
setessential 00063bf9 1

3. Save and Name it Caravans
4. Move the Document to your Fallout Folder (not data folder, but Fallout3 folder)
5. Launch the game and load save, Open Console Type: Bat Caravans
6. Voila, Caravans are essential
7. Keep the Document in the Folder for future Playthroughs


Thank you for the interest, but was not what I asked... I resurrected and re-enabled both the dead caravans and already set them as essentials (there is no need to restart the game for just having them alive)... My problem is that I cannot invest on them, and my request was the following

This point even a command to make them like "already invested" is good


If somebody has been able to make a mod about that, there should be a way with the console to fix it too, but I'm not expert enough, I would need an experienced player that works a lot with gamebryo, or a Bethesda tech (which I can just dream about.....)...
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Alisha Clarke
 
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Post » Thu Sep 02, 2010 4:23 am

when i played fallout, i solved the problem of losing merchants and i play on an xbox, i make a couple saves with wolfgang and lucky in view of me, so i know they're alive, that makes sure i can always go back to the save and start form that point, now i know thats a bit of a hassle but it is a great way of making sure they are always around, apart form that there are other measures i take to make sure they don't die, don't go to arefu or cantebury commons too much, or the area near canterbury commons with all the enclave outposts, there's lots of deathclaws in that area also and the merchants show up there a lot, i also mainly wait at rivet city or megaton for the merchants, those are pretty safe locations, anyway i never lost merchants once i followed those rules, also make lots of saves just in case you fast travel and they get killed, that happens at arefu a lot.
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Dawn Porter
 
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