rethinking char a bit. need some suggestions

Post » Wed Nov 17, 2010 6:49 am

So i made a little Bosmer, cool little char. her skills are armorer alchemy conjuration illusion restoration light armor and marksman.

im finding it diffecult to to get armorer up to atleast 50 because most of the time the enemies die before they get to me, with use of poison summons or illusion to stop them dead in thier tracks. im also find alchemy to be leveling way to fast, im thinking on starting this char over and taking out alchemy, i want this char to me largely based on illusion (causing chaos in the enemy ranks) summons (incase i run into a creature or NPC that can resist my command creature or humonoid) marksman (for all important snipe to the head) i like restoration as well just as a back up incase i take a few hits. i find sneak levels to fast with the stealth spec. so i left as a minor.

i would like some suggestions if anyone has the time on taking alchemy and armorer out and replacing it with something else. i want this char to be able to take enemies out at range instead of having to run all the back to the beginning of a dungeon run cause a beefed up bandit can take a ton of hits
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Lizbeth Ruiz
 
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Joined: Fri Aug 24, 2007 1:35 pm

Post » Wed Nov 17, 2010 6:40 pm

It seems to me that you want kind of a summoner char. That uses ranging and light armor as a back up?

Regardless, here is my suggestion.


Majors:
1. Marksman
2. Illusion
3. Conjuration
4. Restoration
5. Light Armor
6. Athletics
7. [Whatever You Like]
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lillian luna
 
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Post » Wed Nov 17, 2010 10:41 am

personally i never but athl. as a major skill nor acro just because they level so easily, no itll be a stealth char, i guess the best way to but is a spy/commando making enemies turn against each other and then taking out the weakened enemies from a afar.
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Kortniie Dumont
 
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Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Nov 17, 2010 7:20 am

Sorry, I didnt think you wanted stealth.


Well then replace Athletics with Sneak, and the 7. Put security.
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Ross Thomas
 
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Joined: Sat Jul 21, 2007 12:06 am

Post » Wed Nov 17, 2010 8:09 am

what about this
illusion(for making chaos)
marksman(sniping weakened enemies
conjuration(back up in case they spot me)
restoration(for healing)
light armor(everyone needs protection
sneak(going unspotted)
mysticism(binding souls, no need to go looking for the detect life enchants or creating them)

and another question, when should you go looking for enchanted armor and weapons? when your armorer gets to lv 50. when you first start out, or is there a specific char lv like 5 or something?
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Jenna Fields
 
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