Retriever module cant exist in his current state.

Post » Sun Mar 24, 2013 4:55 am

Some rounds are unplayable because of it, not only enemy team have radar ALL the time, you also get bombarded with swarmers every respawn and lose your armor every min. Losing team will not regain from that, killstreaks are way to powerful for that (and making max nanosuit last longer was really bad idea).

I saw already A LOT of people abusing that and i just leave the server (and im not the only one) when this happens, no reason to play when im getting killed either by swarmer or while under effect of emp with some occasional invincible bastard ripping my ass because i cant kill him and by the time he is killable again he have another max nano. Over 50% of penn depots end like that and its getting worse every day -_-.
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Chad Holloway
 
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Post » Sun Mar 24, 2013 1:37 pm

Wait, I just happened to obtain two-three swarmers and two-three max nanos and you call the module horrible right away? Today I got raqed by the HNT clan with Scar, then I got raqed in another match, then the match where you were in, I decided enough and put some music on to keep me focused. It's not that bad, it's not every single time you'd get a swarmer or max nano through it.

Plus, the retriever module was there since C2, and no one said anything about it back then, though of course there were no Swarmers there.
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Christina Trayler
 
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Post » Sun Mar 24, 2013 8:19 am

Some rounds are unplayable because of it, not only enemy team have radar ALL the time, you also get bombarded with swarmers every respawn and lose your armor every min. Losing team will not regain from that, killstreaks are way to powerful for that (and making max nanosuit last longer was really bad idea).

I saw already A LOT of people abusing that and i just leave the server (and im not the only one) when this happens, no reason to play when im getting killed either by swarmer or while under effect of emp with some occasional invincible bastard ripping my ass because i cant kill him and by the time he is killable again he have another max nano. Over 50% of penn depots end like that and its getting worse every day -_-.

Oh yeah the PAS are awful. But it's not just them- I seem to play with guys that are so afraid of being killed they just always find a team mate (usually me) to run behind and clean up on the weakened opponents. Wish there was team killing just for this reason.
It's just a game though, if they need to be on top of the leaderboards, let them. In the end it means nothing- remember titles are given not taken.
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Marine x
 
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Post » Sun Mar 24, 2013 11:46 am

Cry some more OP.
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Aman Bhattal
 
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Post » Sun Mar 24, 2013 6:54 pm

Wait, I just happened to obtain two-three swarmers and two-three max nanos and you call the module horrible right away? Today I got raqed by the HNT clan with Scar, then I got raqed in another match, then the match where you were in, I decided enough and put some music on to keep me focused. It's not that bad, it's not every single time you'd get a swarmer or max nano through it.

Plus, the retriever module was there since C2, and no one said anything about it back then, though of course there were no Swarmers there.

I drop around 3-4 swarmers per round without retriever, its no fun to kill with it and its no fun to die from it.

Obviously if its 1 person its ok, but when there are 3 people running with swarmers, im sorry but there is NOTHING i can possibly do. You respawn, they see you on the radar unless you put low profile on every of your "builds", if you dont have low profile you will die from the swarmer and thats ok, you respawn and get emp'd and die soon after because without armor people die from air flow, still ok, you respawn again and get killed by swarmer and after another respawn you get emp on the face, again.

You think "it cant possible get worse" and then you see that shiny armor of your max nano enemy which last over 20 sec and by the time it ends he have ANOTHER swarmer and ANOTHER emp and sometimes even ANOTHER max nano. Now do it x2, you will be lucky if you kill one person before you die from your enemy.

The worst thing about it, its really easy to pull. You kill 2 people with scar (it doesnt need any modules to be good so you lose nothing when taking retriever), when you have radar is mostly easy to get 2 more kills to get swarmer, now its easy to kill another 2 people with swarmer, you get emp and get another 2-3 kills without effort.

Now that you have max nano, just keep it till you die, you respawn, activate it in enemy respawn and proceed to get another max nano, because it last so long that getting 5-6 kills is quite easy, now you have swarmer AND emp again. If you get 3 max nanos its over 10% duration of the round being immortal not to mention that emp is so powerful that enemy team is pretty much dead bodies when its active.

Its mostly problematic on penn depot and district because you have 2 main spawn points and you dont even have a place to run to from there.

Emp need to be less powerful, swarmer need to have less shots and max nano cant last that long OR retriever cant work how it works right now.

Maps with orbital and gunship are mostly less problematic because, you can avoid orbital, you can destroy gunship (or use low profile to counter it, not perfect solution but at least you have an option) and non of them give you dog tags so its harder to chain.
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Kirsty Wood
 
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Post » Sun Mar 24, 2013 1:38 pm

I'm glad this game implements kill-streaks differently from the latest COD games, but the combination of perks, killstreaks, and rank mismatch seriously detract from the game.

These sort of things ruin the game because it detracts from skill-based gameplay. You can kill of be killed not necessarily because they beat you with skill, but because they have Perk X or Killstreak Y or Rank Z that gets them weapon G.

Extremely frustrating, there's way too much randomness in this game. But hey, taking COD aspects was supposed to be Crytek's money-maker, right?
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Steph
 
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Post » Sun Mar 24, 2013 12:17 pm

what does that have to do with the retriever module anyway? As if 1 less kill changes EVERYTHING. C 3 is so fast placed that you almost do not need a radar killstreak, since the maps are small / everyone runs fast, chances are most of the players are shooting at someone anyway, and you can see them on your map, since noone (atleast noone i have seen) uses a silencer.
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Everardo Montano
 
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Post » Sun Mar 24, 2013 12:06 pm

The reason no one uses silencer, is because they know that it's not worth it...it makes you less noticeable on the radar at the cost of reduced damage per bullet...

Considering Max Radar is almost always on, it's really un-useful. If it was in Crysis 2 though, it would've been better, but not in C3.
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no_excuse
 
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Post » Sun Mar 24, 2013 11:55 am

what does that have to do with the retriever module anyway? As if 1 less kill changes EVERYTHING. C 3 is so fast placed that you almost do not need a radar killstreak, since the maps are small / everyone runs fast, chances are most of the players are shooting at someone anyway, and you can see them on your map, since noone (atleast noone i have seen) uses a silencer.

Look at the bigger picture.

Max radar is everything, you might not agree but i am blind without radar. With retriever you get it faster and it last longer, its not the issue in itself. The problem starts here, normally you would need 5 tags which you need to pick up yourself, meaning you will miss some, some will be unreachable or you will just die getting them because you expose yourself to pick it.

Now you get retriever, it picks them up for you, you risk nothing and its gathering faster, meaning that more people will gather 4 before dieing, if they didnt had retreiver you could stop them from reaching another dog tag, also that sniper next to the roof would never get single kill streak, now he have it all. That one less tag is more important then you think, its only one but because of it alot of people reach swarmer when normally they wouldnt.

Another problem starts when people start reaching swarmer, 2 people will get emp and start to chain it, someone will get max nano that last longer so it will be easier to reach kill streaks again. Without retriever most of the team wouldnt reach swarmer because not only they wouldnt pick dog tags that are hard to reach but would also die trying to get them.

It will only get worse with time, so you either nerf killstreaks or you change retriever and i assure you that if this is left untouch half of the games will soon change into killstreaks spam killing the servers.
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gemma king
 
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Post » Sun Mar 24, 2013 4:55 pm

Nerf retriever! Lmfao.....
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Enny Labinjo
 
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