[RELz] Return Of Shadows Chapter I

Post » Wed May 25, 2011 5:10 am

The Runner heart thing is odd, a few of you have had the error like... .06% out of all who downloaded it. I will look into it and see if there is anything I can do about it. Speedy ? is he really THAT fast? I've responded to your questions in a private message.
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Andrew Tarango
 
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Post » Wed May 25, 2011 7:26 am

The Runner heart thing is odd, a few of you have had the error like... .06% out of all who downloaded it. I will look into it and see if there is anything I can do about it. Speedy ? is he really THAT fast? I've responded to your questions in a private message.

Yes he is, i cant catch him. he is all over the place in any fort i go to, i mean its almost impossible to kill him without using the console command cuz he is goin so fast i cant even attack him
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Pants
 
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Post » Wed May 25, 2011 1:01 pm

I encountered another odd bug. I reinstalled everything, cleaned it all up, and started a new game. Da'Cryon came to see me about five minutes into the game, as usual. I was wandering north from Faregyl to Pell's Gate a little while later, when I saw someone who looked like Mirage racing past me, going south. I wasn't sure it was her, so I just ignored it. I crashed a few minutes after that and had to reload; the second time I came north, she was standing by the road. I talked to her and got the next stage of the quest, just like I had gone where I was supposed to go.

A second question: Does this mod add a poison that has two effects, like shock damage and something else? I've been hit with weapons with that poison: when the first effect wears off, I get locked into cutscene mode (I can't move, and can only look up or down); when the second wears off, the game crashes.
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Caroline flitcroft
 
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Post » Wed May 25, 2011 12:43 am

I started a new character, just when i followed the emperor this cryon guy appeared in the sewers (!) and got owned by the blades (AHAHAHA). He got unconscous and wasnt able to follow us to the next room where the emperor gets killed. I was not able to talk to him before, i'm not sure if the questline will start out regularly now. The quest announcer appeared though. Will everything be ok ?
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Andy durkan
 
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Post » Wed May 25, 2011 7:21 am

Is anyone else finding that Da Cyron is essential, and thus cannot be killed?

Also, I am having an issue with Mirage not appearing at namira's shrine after killing Da Cyron, the green quest marker disappears when you get within a certain distance.
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Angus Poole
 
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Post » Wed May 25, 2011 11:43 am

I suppose if one attack cyron before talking to him lets him stay essential. I pulled him tru vilverin and can't wait to let him visit other attractions, maybe nornalhorst, he's a good distraction XD
But i also want to play this mod, so how can i give him eternal rest ?
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Eire Charlotta
 
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Post » Wed May 25, 2011 12:21 am

I encountered another odd bug. I reinstalled everything, cleaned it all up, and started a new game. Da'Cryon came to see me about five minutes into the game, as usual. I was wandering north from Faregyl to Pell's Gate a little while later, when I saw someone who looked like Mirage racing past me, going south. I wasn't sure it was her, so I just ignored it. I crashed a few minutes after that and had to reload; the second time I came north, she was standing by the road. I talked to her and got the next stage of the quest, just like I had gone where I was supposed to go.

A second question: Does this mod add a poison that has two effects, like shock damage and something else? I've been hit with weapons with that poison: when the first effect wears off, I get locked into cutscene mode (I can't move, and can only look up or down); when the second wears off, the game crashes.


Which one is that Walker? can you check the effect name the next time it i happens, I am working on all the errors that have been reported to fix them. Sounds like one of the three elemental poisons, Electric Infusion. it "Shorts" your brain's impulses every now and then causing you to be unable to do things for like a sec every couple of secs.
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Hot
 
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Post » Wed May 25, 2011 2:28 am

Which one is that Walker? can you check the effect name the next time it i happens, I am working on all the errors that have been reported to fix them. Sounds like one of the three elemental poisons, Electric Infusion. it "Shorts" your brain's impulses every now and then causing you to be unable to do things for like a sec every couple of secs.

Sure thing. I haven't seen it yet, but I'll keep my eyes open.
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Crystal Birch
 
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Post » Wed May 25, 2011 4:53 am

Ok, so...


First off, amazing mod. You can tell how much work went into it by its polish and fun factor. I'm having a blast with it. :D




My only real criticisms are with Haven itself. It seems a little too big and labyrinthine. Sometimes I need to talk to a specific npc, and it takes foreeeeeeever to track them down in the seemingly endless maze of hallways. I feel like a lot of the corridors in general could be significantly shortened and tightened up, and perhaps the layout a bit less confusing.

Aside from that minor note, this has become one of my favorite quest mods. I'm a huge Namira fan, and I feel like the quests really lend the correct atmosphere to a cult dedicated to her. Keep it up! :goodjob:
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Trevi
 
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Post » Wed May 25, 2011 2:44 am

Well... I dunno what to do next. I was approached by that guy who asked me if I was a strong warrior. Unfortunately, this happened in the Dark Brotherhood's sanctuary and I didn't even got the chance to kill him cause the others did so. And now what do I do? It seems that I am stuck here with no clue.
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Tinkerbells
 
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Post » Wed May 25, 2011 4:26 pm

Great mod so far, I really like the dark theme of it, but sadly I ran into the Shroud Runner's heart bug too... It would be good to know the quest's ID to jump to the next one with console, until a fix comes out. Any way to find out the ID...?
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maria Dwyer
 
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Post » Wed May 25, 2011 7:52 am

I thought you guys had fixed the bug with Aiden Wolfheart, or whatever his name is (the guy you have to kill early on in the Arena). I tried attacking him several times, and each time he turned and cast a spell that flung me into the air (this, I gather is supposed to happen), then the game crashes. I finally got tired of it and console killed him, since he seems to be immune to poison - I hit him with a poisoned arrow that should've put him on the ground with no fatigue, but it failed.
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Ross Zombie
 
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Post » Wed May 25, 2011 2:17 pm

Looks great, just one thing.
I downloaded this a while back but it somehow screwed up my new character i was making.
Could not change the eye color on redguards for some reason, anyone else had this problem?

Yup, it restricts choices of redguard eyes to gambit for new characters for me as well (using version 1.05b). It looks like the mod altering the base redguard race.
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Sarah Evason
 
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Post » Wed May 25, 2011 2:06 pm

I been looking for the cave and the npc ceral and i cant find either of em any ideas
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Vera Maslar
 
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Post » Wed May 25, 2011 11:02 am

Ive looked up and down that whole lodge for the npc and the note and i havent found either one even with the arrow pointing to where i should go. I see nothing is this quest bugged? Or is there no support for this mod anymore seeing as its posted last year and the creator has been offline since last month.
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SEXY QUEEN
 
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Post » Wed May 25, 2011 5:05 pm

OK found out there is no cave, found the note now a new quest to find this mage. I cant talk to her she keeps attacking me anyway to stop her? I tried to block her she doesnt stop.
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Josee Leach
 
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Post » Wed May 25, 2011 7:09 pm

Just wondering if and where I can get the intro music that came with this mod when it was first released when it was not packed into a .bsa file?
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Phoenix Draven
 
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Post » Wed May 25, 2011 12:43 pm

Hi, we're still here, hard at work with chapter 2.

If any of you are having errors with our mod please download the bsa files from 1.05b then download the updated esp of 1.06 and use that as your source file to run the mod.

Send me a private message if you're interested in helping with ROS2
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JERMAINE VIDAURRI
 
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Post » Wed May 25, 2011 5:49 pm

I just thought I'd say that back when this mod was in early WIP stages and I actually remembered the name/password of my old old old accoutn here, I was really excited about it and followed it closely.

Then I came back a few months ago and just the other day found this on the Nexus and damn, I was excited.

I haven't completed it yet, but so far I'm loving it. Keep up the good work, can't wait for chapter 2! :foodndrink:
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Kay O'Hara
 
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Post » Wed May 25, 2011 1:13 pm

Any chance of maybe getting an answer? :huh:

EDIT:

I said intro, it's actually ''title'' music I'm after
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Anna Kyselova
 
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Post » Wed May 25, 2011 7:14 pm

Hey, I really love this mod! Very well done and engaging.
I just have a slight problem (probably not even a bug but my own studity), but *SPOILER* when I go to the cave with the shroud thing and get attacked by the dragon knights; how do I get past that door behind them? I've tried taking and equipping basically all of their stuff and looked around the cave for key-like things, but I can't get past. A little help please?

Oh, and if you need a female voice actor I'd love to help. Just write and let me know :)

Proto
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Wayland Neace
 
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Post » Wed May 25, 2011 2:37 pm

Hey, I really love this mod! Very well done and engaging.
I just have a slight problem (probably not even a bug but my own studity), but *SPOILER* when I go to the cave with the shroud thing and get attacked by the dragon knights; how do I get past that door behind them? I've tried taking and equipping basically all of their stuff and looked around the cave for key-like things, but I can't get past. A little help please?

Oh, and if you need a female voice actor I'd love to help. Just write and let me know :)

Proto


One of them should have a key, if i remember correctly. Bu there is a bug, sometimes Nambrinia (sp?) doesn't show up to join you in battle and you can't go on after killing all dragon knights. Best bet would be reload and fight again.
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Taylor Tifany
 
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Post » Wed May 25, 2011 7:36 pm

One of them should have a key, if i remember correctly. Bu there is a bug, sometimes Nambrinia (sp?) doesn't show up to join you in battle and you can't go on after killing all dragon knights. Best bet would be reload and fight again.


Yes the key was missing so I reloaded and it was there. However, she didn't show up. I could continue however, but after the ritual nothing happens. Maybe I'll try reloading again to get her to show up.
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jeremey wisor
 
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Post » Wed May 25, 2011 12:42 pm

I don't know if this has been mentioned, but I have never gotten past the first 'target' - he's quite simply not there. One thing worth mentioning is that I have Better Imperial City installed, so that s certainly one incompatibility that might be causing problems. I was reluctant to just use the placeatme command, but I suppose if there are no other solutions I'll have to just get the FormID and do it. Looks good besides that though :)
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Jaylene Brower
 
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Post » Wed May 25, 2011 2:23 pm

I don't know if this has been mentioned, but I have never gotten past the first 'target' - he's quite simply not there. One thing worth mentioning is that I have Better Imperial City installed, so that s certainly one incompatibility that might be causing problems. I was reluctant to just use the placeatme command, but I suppose if there are no other solutions I'll have to just get the FormID and do it. Looks good besides that though :)

Are you talking about Strongwolf? The quest marker should point right to him. I use BCIC too, and I've never noticed a conflict. If you can't find him...

Spoiler
I've always found him in Green Emperor Way. He also goes to train in the Arena between 1 and 4.

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maria Dwyer
 
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