Return of the Dwemer: Bad Idea

Post » Thu May 03, 2012 2:27 am

After reading this, I realize that no race, even united, would stand a chance against them and it would never work Lore wise. So yeah I for the most part agree with you. I hope Bethesda keeps the Dwemer out unless they can come up with a very good excuse why they lost all their ancient knowledge or something along those lines.
Why do you say that? Mysterious+Unknown =/= Invincible. Heck - if a returning Dwemer Army gave a funny look to any of the Orcish Strongholds, the race would find itself back in Oblivion pretty quickly.

The only reason they disappeared in the first place was due to them making a desperate bid to keep the Chimer and Nords from kicking their asses the first time.

Also, the reason nobody can figure out where the Dwemer have ended up is because they haven't found the right couch to look behind.
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Amy Melissa
 
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Post » Wed May 02, 2012 2:53 pm

The dwemer were great at building robots and stuff like that. They were probably very intelligent as well. These wisdom did not grant them invincibility though, far from it.
After all they were already kind of defeated by the Dunmer before disappearing.
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Noely Ulloa
 
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Post » Wed May 02, 2012 2:05 pm

Why do you say that? Mysterious+Unknown =/= Invincible. Heck - if a returning Dwemer Army gave a funny look to any of the Orcish Strongholds, the race would find itself back in Oblivion pretty quickly.

The only reason they disappeared in the first place was due to them making a desperate bid to keep the Chimer and Nords from kicking their asses the first time.

Also, the reason nobody can figure out where the Dwemer have ended up is because they haven't found the right couch to look behind.

I don't know, I just always assumed their technology would just wipe out anyone that stood against them.
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Stacy Hope
 
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Post » Wed May 02, 2012 5:19 pm

I don't know, I just always assumed their technology would just wipe out anyone that stood against them.
Nope. Most of the races are too damn tough for their tech to hurt, and it's not like the other races aren't technologically advanced themselves, though in a different manner. After all, Tiber Septim had a SPACE STATION before Mehrunes Dagon stole it. Anyone who dabbles in Conjuration has access to Lightsabers, Teleporters, and other stuff straight out of Sci-fi.

Also... the Redguards have nuclear sword-strikes.
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Hilm Music
 
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Post » Wed May 02, 2012 11:07 pm

Nowadays it's more of an Introduction to the Dwemer rather than a Definitive Guide. Is there another reason why you hate it though?
Mainly just the general lack of format, it's ugly and hasn't been updated in years upon years.
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Ray
 
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Post » Thu May 03, 2012 12:27 am

Mainly just the general lack of format, it's ugly and hasn't been updated in years upon years.
Working on it (despite being busy elsewhere :P)
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Spaceman
 
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Post » Wed May 02, 2012 10:41 pm

Also, I'd like to disagree on the point of The Divines or Azura whisking away the Dwemer as being the "most likely" solutions - I see it as far more likely that the Dwemer were right about the Divines and Daedric princes - That the divine didn't have the power to perform such an overt act of intervention. Instead, the most likely of those answers is either Ascention/being cast deep into the waters of Oblivion, or they outright accidentally erased themselves from creation.
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Lexy Dick
 
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Post » Thu May 03, 2012 1:36 am

I guess im the only one who wants to see them again. The dwemer were never much of a force before they vanished, heck they were on the verge of defete when it happened. I doubt it would make much of a difference if they reappeared at some point. Maybe make a slow return, one city at a time, hidden, unnoticed. Now if they showed up all stupid looking and evil twisted like the fallmar in skyrim then I hope they stay vanished.
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Monika
 
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Post » Wed May 02, 2012 1:00 pm

It has been fairly well established in the lore forums as to what the Dwemer were TRYING to do. What is totally unknown is whether they succeeded, failed, or ended up with a "partial failure". The decision to use the "tools" was "rushed" by the events at the Battle of Red Mountain, and the details and final "checks" may not yet have been completed. Since no Dwemer alive and present at the time remain (Yagrum was not "present" at the time, and the Dwemer ghost was probably already deceased before the event), and none have returned, there is no way to know how far the preparations had gone, or what actually occurred.

As to the Numidium being a "skin" for their "uncreation" back to the divine, it may or may not have worked. We can't know.
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Ernesto Salinas
 
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Post » Wed May 02, 2012 2:41 pm

I guess im the only one who wants to see them again. The dwemer were never much of a force before they vanished, heck they were on the verge of defete when it happened. I doubt it would make much of a difference if they reappeared at some point. Maybe make a slow return, one city at a time, hidden, unnoticed. Now if they showed up all stupid looking and evil twisted like the fallmar in skyrim then I hope they stay vanished.

Yeah, The Falmer were annoying. I was looking forward to finally see my favorite race in action but what a disappointment they were. I am just glad 'The Snow Prince' or a descendant of his did not show up or they would have ruined him too.
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David Chambers
 
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Post » Wed May 02, 2012 3:48 pm

Yeah, The Falmer were annoying. I was looking forward to finally see my favorite race in action but what a disappointment they were. I am just glad 'The Snow Prince' or a descendant of his did not show up or they would have ruined him too.
The Snow Prince showed up in the Bloodmoon expansion. Or at least, what was left of him.

Personally, I like what they did with the Falmer. After seeing countless "Snow Elf race" mods over the years in Morrowind and Oblivion, it was nice to see Bethesda take it in a totally new direction. Instead of making another generic elf race, they made the Falmer something unique and mysterious. I only wish Falmer weren't native to Skyrim so we might be able to learn more about them in future games. Very unlikely though.
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Danel
 
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Post » Wed May 02, 2012 5:24 pm

The Snow Prince showed up in the Bloodmoon expansion. Or at least, what was left of him.

Personally, I like what they did with the Falmer. After seeing countless "Snow Elf race" mods over the years in Morrowind and Oblivion, it was nice to see Bethesda take it in a totally new direction. Instead of making another generic elf race, they made the Falmer something unique and mysterious. I only wish Falmer weren't native to Skyrim so we might be able to learn more about them in future games. Very unlikely though.

I am aware of that. I meant references about him my bad.
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Luis Reyma
 
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Post » Wed May 02, 2012 6:20 pm

I am aware of that. I meant references about him my bad.
Actually, come to think of it, it was just his armor that remained there. Maybe someone took his physical remains somewhere and did some crazy Necromancy stuff on him. THE RETURN OF THE SNOW PRINCE - COMING SOON.
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Gemma Archer
 
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Post » Wed May 02, 2012 12:53 pm

I always looked at the event at the end of the 'Arniel's Endeavor' quest was Bethesda giving prompt to their fans to make theories.

Was Arniel's experiment accurate, and some involvement of soul gems caused the Dwemer to vanish, or teleport to some unknown place? Or did he get it all wrong, resulting in his death?

Honestly, I don't see a problem with a future plot being about the 'return' of the Dwemer. If it's a sequel, they'd be a good ally against the current Thalmor issue. However, I don't see why they couldn't make a prequel that happens to show and explain the events leading up to the Dwemer's 'dissapearance' at the end of the main quest. If it keeps up the quality we've come to expect from Elder Scrolls games, hey. I'd buy it.
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Music Show
 
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Post » Thu May 03, 2012 1:59 am

I always looked at the event at the end of the 'Arniel's Endeavor' quest was Bethesda giving prompt to their fans to make theories.

Was Arniel's experiment accurate, and some involvement of soul gems caused the Dwemer to vanish, or teleport to some unknown place? Or did he get it all wrong, resulting in his death?
That quest is one of my favorites, easily. I think it offers further credence to the theory presented in the Final Report to Trebonius. With the warped soul gem as the anchor instead of the Heart of Lorkhan, it worked on a very similar but lesser scale. As the Dwemer became bound to the body of their Brass God, Numidium, so too did Arniel become bound to the nearest potentially-divine being: the player-character. Hence, we are able to summon Arniel's shade.
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latrina
 
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Post » Wed May 02, 2012 8:05 pm

I don't want a "return" What I want is to see a trip back to The battle of Red mountain. With dwemer, chimer, falmer..etc.. etc..
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Leilene Nessel
 
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Post » Thu May 03, 2012 4:19 am

Well, I personally believe that the dwemer achieved what the Thalmor aspire to achieve. They managed to escape from the prison that is mundus. They escaped Lorkhans inescapable trap. They worked out the unsolvable equation by actually out thinking a god and finding a loophole.

As for their return, I hope they don't ever make that happen in a game. It would really be anti-epic, if that is a word. The grand scale of the dwemers plan whether you believe they were successful or it tragically failed, would be diminished if they were suddently to reappear once more.
My goodness, I think you just found out why the Dwemer left!!! They achieved what the Thalmor have been looking for, eternal limbo, escaping Mundus and returning to the dreamsleave! Now i do not know if that was their goal, or precisely how they did it, but coenciding with how intelligent they were, they may very well have tricked the gods into allowing them to escape. Brilliant! Such an interesting story. I love TES. Good thinking, lol.

This is what make The Elder Scrolls lore so amazing, in that, even though it has such rich lore and history, many of it is still up for interpretation and debate, just like it is in the games. Sure other series' have lore and what not, but they don't spark the intrigue and questioning the way TES does for the most part. :tes:
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Nathan Hunter
 
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Post » Wed May 02, 2012 6:55 pm

After so many years, I'm absolutely convinced that the once existence and mysterious disappearance of an entire race is nothing more than Bethesda's way of getting people more interested in the lore of their games.

Then again, the Falmer were supposed to be extinct, and the presence of Dwemer ruins in Skyrim makes no damn sense whatsoever, so perhaps not?
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Kay O'Hara
 
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Post » Wed May 02, 2012 5:12 pm

My goodness, I think you just found out why the Dwemer left!!! They achieved what the Thalmor have been looking for, eternal limbo, escaping Mundus and returning to the dreamsleave! Now i do not know if that was their goal, or precisely how they did it, but coenciding with how intelligent they were, they may very well have tricked the gods into allowing them to escape. Brilliant! Such an interesting story. I love TES. Good thinking, lol.

This is what make The Elder Scrolls lore so amazing, in that, even though it has such rich lore and history, many of it is still up for interpretation and debate, just like it is in the games. Sure other series' have lore and what not, but they don't spark the intrigue and questioning the way TES does for the most part. :tes:
Except that theory is discredited by Vivec stating he had no awareness of the Dwemer in any realm, including Aetherius and the Dreamsleeve.

After so many years, I'm absolutely convinced that the once existence and mysterious disappearance of an entire race is nothing more than Bethesda's way of getting people more interested in the lore of their games.

Then again, the Falmer were supposed to be extinct, and the presence of Dwemer ruins in Skyrim makes no damn sense whatsoever, so perhaps not?
What doesn't make sense about it? Dwemer had bases all over Tamriel, they were just most prominent in Morrowind, Skyrim, and Hammerfell.
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Nims
 
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Post » Thu May 03, 2012 3:51 am

What doesn't make sense about it? Dwemer had bases all over Tamriel, they were just most prominent in Morrowind, Skyrim, and Hammerfell.

None of what I've read in the past has ever given me even the slightest indication that the Dwemer set up shop anywhere besides Morrowind and Hammerfell.
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Michelle Smith
 
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Post » Wed May 02, 2012 7:46 pm

I don't think the Dwemer need to return, but a story that directly relates to the mystery of why they disappeared would be pretty interesting. A series of events that lead you on an adventure to discover the key to their disappearance, perhaps even leading you to the very place where it happened. I love a good mystery, but I don't necessarily want all of the questions answered. After all, the speculation is often more intriguing than the solution.
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Ricky Meehan
 
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Post » Wed May 02, 2012 6:02 pm

Where I thought the massive underground cavern was a cool idea, I did not like the dwemer ruins. It felt like I had entered a totally different game. That I was no longer in Skyrim but some weird World of Warcraft dwarf/gnome zone.

If Bethesda really wanted to have interesting ruins, take a page from a game series called Myst. There were mechanisms that functioned as puzzles and made sense, for the most part, being there. The Dwemer just feels random, it doesn't even feel like it can tie in with any of the current races or timeline. I mean, how do you explain HUGE advancements in technology, and suddenly...nothing? DId all the races suddenly forget how to engineer? how to build? It does not make much sense.
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sw1ss
 
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Post » Wed May 02, 2012 8:05 pm

If Bethesda really wanted to have interesting ruins, take a page from a game series called Myst. There were mechanisms that functioned as puzzles and made sense, for the most part, being there. The Dwemer just feels random, it doesn't even feel like it can tie in with any of the current races or timeline. I mean, how do you explain HUGE advancements in technology, and suddenly...nothing? DId all the races suddenly forget how to engineer? how to build? It does not make much sense.

The Dwemer were the ones who came up with all that technology you see in their ruins, hence them being named so. As for why other races didn't pick up where the Dwemer left off after the Dwemer left the Mundis, it probably has something to do with the fact that they don't understand how most of it works. Dwemer technology has been studied for millenia, and yet still remains a mystery. There's only one person who was capable of grasping the concept of building autonomous machines, and that was Sotha Sil. A god.
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kennedy
 
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Post » Wed May 02, 2012 5:16 pm

None of what I've read in the past has ever given me even the slightest indication that the Dwemer set up shop anywhere besides Morrowind and Hammerfell.
You mean, other than "Because they Can", which is a pretty damn fine reason to want to set shop up anywhere? Why would they so foolishly decide to restrict themselves to limited resources, when they could have an entire continent worth of resources to explore.

The problem I have with TES Lore is its habit of "Interest Exclusivity" - or, "Everything interesting in TES that's ever happened only happened in this province." Daggerfall has it - Tiber Septim was a Breton born in Alcaire, for example. Skyrim has it... but Morrowind had it worst.
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Tom
 
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Post » Wed May 02, 2012 4:56 pm

You mean, other than "Because they Can", which is a pretty damn fine reason to want to set shop up anywhere? Why would they so foolishly decide to restrict themselves to limited resources, when they could have an entire continent worth of resources to explore.

When you present what's known about a race as one thing, then do something with that race that contradicts what you've presented, you should expect someone to notice and go "Hey, wait a minute...", at the very least.

In my experience, the Dwemer weren't apt to get along with the other races very well. Hell, they joined forces with the Chimer, a race that couldn't have been any more different from them, in order to drive the Nords out of Resdayn. What does that say about the opinion most Dwemer had of the Sons of Skyrim? Granted, there's a difference between voluntarily living among Nords and having ones homeland conquered by them, but still, the Dwemer could not have been fond of the Nords if they were willing to bond with the Chimer in order to drive them the hell out of Resdayn.

Not to mention Skyrim's climate and lack of active lava flow (that I know of, at least). The Dwemer of Morrowind clearly were dependent upon flowing magma in order to run their machinery, and, seeings how they were perfectly willing to live in such conditions as those found in Morrowind's Dwemer ruins, I'd say the Dwemer liked it hot. So it certainly begs the question of why any amount of Dwemer would set up shop in a place like Skyrim.

The problem I have with TES Lore is its habit of "Interest Exclusivity" - or, "Everything interesting in TES that's ever happened only happened in this province." Daggerfall has it - Tiber Septim was a Breton born in Alcaire, for example. Skyrim has it... but Morrowind had it worst.

Now you're just being ridiculous. And Tiber Septim was a Nord.
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Irmacuba
 
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