Return of Umbra

Post » Fri May 13, 2011 2:03 pm

I wouldn't mind umbra being the most powerful weapon in the game if it came at the price of the curse. Bump it up a notch though and have it not only wisk you into terrible dreamscapes when you rest but also some one ring/golem effects, you know give us deformity to go with the insanity.
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Joanne Crump
 
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Post » Fri May 13, 2011 1:50 pm

If it's due to return, it would be nice if it came as a claymore. Not as practical as a one handed sword, but it definitely wins on the intimidation factor and awesomeness. Besides, swords of almost no matter what size, are not easy to swing around with only one hand anyway (although I think games aren't supposed to be realistic all the way).
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Stephani Silva
 
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Post » Fri May 13, 2011 2:54 pm

Cool? Just because it was in it's first appearance doesn't mean it is SUPPOSED to be. They changed it to a long sword for a reason. Also, I believe it is a long sword in IC. I put it the poll as what you would want it to be not what you think it is "supposed" to be.


Two handed sword =/= Claymore. Umbra is a two handed sword, it does not automatically mean it's a claymore.

I would like it to be two handed this time. It's supposed to be an instrument of terror and evil, not some fancy gentleman's sidearm.

I wouldn't mind umbra being the most powerful weapon in the game if it came at the price of the curse. Bump it up a notch though and have it not only wisk you into terrible dreamscapes when you rest but also some one ring/golem effects, you know give us deformity to go with the insanity.


ffs, it doesn't need to be nerfed. it just needs to be hard to find, and hard to get once you find it.
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Dale Johnson
 
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Post » Fri May 13, 2011 12:32 pm

If it's due to return, it would be nice if it came as a claymore. Not as practical as a one handed sword, but it definitely wins on the intimidation factor and awesomeness. Besides, swords of almost no matter what size, are not easy to swing around with only one hand anyway (although I think games aren't supposed to be realistic all the way).


Short swords are relatively easy to swing around with great dexterity. They have nice balance, at least the sword I use for fencing (not the typical flimsy fencing swords, actual short swords that are dulled in the blade and point) and I can do quick motion strikes with it very well and let's just say they hurt when they hit lol. As for a long sword, you can use one hand to use them but they are really slow and it takes alot of practice before they stop hurting your wrists. I think Umbra in Oblivion was pretty intimidating. It's sweet blade texture with a sort've black eclipse at the end of the blade. It's intimidating enough to me, not wanting my head lopped off by the unnaturally sharp blade and having my soul svcked out hehe.

Two handed sword =/= Claymore. Umbra is a two handed sword, it does not automatically mean it's a claymore.


True but it WAS a claymore before, not just a two handed sword :thumbsup:
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Nicola
 
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Post » Sat May 14, 2011 3:04 am




True but it WAS a claymore before, not just a two handed sword :thumbsup:


No, it was a two handed sword. As I just said, A two handed sword is not automatically a claymore, it's simply a two handed sword. When it comes down to it not even the claymores in TES are proportionate to real claymores.
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Jerry Cox
 
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Post » Fri May 13, 2011 8:28 pm

Claymore, otherwise you could dual wield something with it and that would just be unfair!
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Spooky Angel
 
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Post » Fri May 13, 2011 1:04 pm

Ehhh throwing star.
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sexy zara
 
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Post » Fri May 13, 2011 4:49 pm

So long as its not pink.



Truthfully, that's my only requirement too. :hugs: :wub:
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Shannon Marie Jones
 
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Post » Fri May 13, 2011 6:43 pm

I don't really care whether Umbra is one-handed or two-handed.

It would be cool, however, if Umbra's thirst for souls had a stronger effect on the PC, perhaps some sort of addiction to using the sword that affects the PC's stats if you don't feed it with enough souls, regardless of whether you have soul gems or not. Or maybe it talks to you.
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Cartoon
 
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Post » Fri May 13, 2011 2:05 pm

http://www.gamesas.com/index.php?/topic/1157122-umbra
http://www.gamesas.com/index.php?/topic/1157701-revamped-umbra/
http://www.gamesas.com/index.php?/topic/1159217-umbra-retuning/

As I have said in other topics about this, I'd rather they added more stuff that was unique to Skyrim, than bleeding things from past games of any novelty value they once had.
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Emily Martell
 
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Post » Fri May 13, 2011 11:13 pm

Truthfully, that's my only requirement too. :hugs: :wub:

Haha! :blush2:
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Chase McAbee
 
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Post » Sat May 14, 2011 12:45 am

The spirit will be released/destroyed in the next book. Also, the sword will be made of Blackrock instead of Ebony, and you'll use it to slay people possessed with fragments of the soul of Alduin until you can transfer the souls into special soul gems, in order to restore sanity to the Time Dragon.
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Dalley hussain
 
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Post » Fri May 13, 2011 10:22 pm

Two-handed Claymore of course,also I hope it will be a male caracter,may be nord or redguard.
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Alisha Clarke
 
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Post » Fri May 13, 2011 11:20 am

Umbra is way too important to be carried alongside a shield. Umbra would be humiliated :ohmy:
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Rozlyn Robinson
 
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Post » Fri May 13, 2011 12:00 pm

A thing I really liked about Oblivions Umbra was the purple lights...
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Chantelle Walker
 
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Post » Fri May 13, 2011 7:40 pm

That's a tough one, I don't think I can choose. I'll just not vote and be happy either way.
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Ross
 
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Post » Fri May 13, 2011 9:19 pm

A curse I hope Umbra will have... if you haven't killed 25 people with Umbra since you last slept then the next time you sleep your charecter will be taken' over by the sword and while you sleep your character will go on a killing spree... so you'll awake with Umbra in your hand and mostlikely a LARGE bounty... and if your really unlucky you'll awake in the middle of a fight...
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Louise Lowe
 
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Post » Fri May 13, 2011 12:15 pm

A curse I hope Umbra will have... if you haven't killed 25 people with Umbra since you last slept then the next time you sleep your charecter will be taken' over by the sword and while you sleep your character will go on a killing spree... so you'll awake with Umbra in your hand and mostlikely a LARGE bounty... and if your really unlucky you'll awake in the middle of a fight...

You just designed an exploit for evil characters. Infinite infamy with no work involved. There must be consequences for both to have balance in the game.
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Penny Flame
 
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Post » Fri May 13, 2011 12:47 pm

You just designed an exploit for evil characters. Infinite infamy with no work involved. There must be consequences for both to have balance in the game.


Does infamy have any benefit in Oblivion?

A curse I hope Umbra will have... if you haven't killed 25 people with Umbra since you last slept then the next time you sleep your charecter will be taken' over by the sword and while you sleep your character will go on a killing spree... so you'll awake with Umbra in your hand and mostlikely a LARGE bounty... and if your really unlucky you'll awake in the middle of a fight...


holy crap 25 murders every day? jeezus that is more than Dexter. like the concept, though.
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Far'ed K.G.h.m
 
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Post » Fri May 13, 2011 6:14 pm

Does infamy have any benefit in Oblivion?


Doesn't matter if it does cause lots of people like to play evil characters and build their infamy, getting infinite infamy simply by sleeping would break the game for those people.
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AnDres MeZa
 
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Post » Fri May 13, 2011 3:34 pm

I'd love to see it come with a curse. It should be the most powerful weapon in the game, but the cost of wielding it should make the player think seriously about wielding it.

The curse shouldn't be obvious from the outset. You get this amazing sword, for a few days you use it to rain hell down on your enemies, everything's great. After a few nights you hear voices, voices of the past owners of Umbra. Some issuing a warning, telling you to destroy the blade. Others promising you power, and demanding blood. If you choose to ignore the voices, the effects get progressively worse. Randomly you would go into a craze, where your life would gradually drain until you killed someone or something. This could happen anytime, anywhere - in the wilds, in the middle of a crowded town. Obviously failure to kill before you life runs out would result in death, while killing would restore a portion of your life. The duration and frequency of the craze would vary, depending on how long you have possessed the sword. When the crazes are very frequent, you may find yourself avoiding settlements and spending all your time in the wilds, avoiding the civilized in case you feel the need to kill again.

There needs to be a way of breaking the curse, and it shouldn't be as easy as just dropping the sword. In the early stages, when you still have your mind mostly intact, sure, you can choose to leave the sword in a lake or sell it to some unfortunate merchant. But in the later stages, when the crazes are taking a hold, the sword will not allow you to discard it. Attempts to would result in a message saying "You don't want to do that." or something along those lines. Instead you will need to find a mage, maybe even a specific character, who will send you on a series of quests to defeat the curse, and perhaps ultimately destroy the blade.
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Jeff Turner
 
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Post » Fri May 13, 2011 4:48 pm

I honestly prefer the grace of a shortsword.
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Zach Hunter
 
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Post » Sat May 14, 2011 1:32 am

If Umbra exists in ES5, then I suppose it should be a claymore.
Umbra is like the godfather of cool blades (at least for me) and it would make the blade seem even more...powerful looking if it was two-handed.
Yes I know that if it was one-hand, you could also carry a shield and such, but Im talking about finesse here :D

Cheers

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Jessica Stokes
 
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Post » Fri May 13, 2011 8:26 pm

I feel Umbra is getting too much attention in either case, we want the stories of other artefact's more developed.
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Eric Hayes
 
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Post » Fri May 13, 2011 9:49 pm

You just designed an exploit for evil characters. Infinite infamy with no work involved. There must be consequences for both to have balance in the game.


Well you could easily wake up damaged... fighting... or having a deadly dissease... but nearly no matter what... "You'll wake up with a very large bounty..." plus people will try to kill you for that sword...
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Nancy RIP
 
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