Returning to fallout after a year and a bit..

Post » Fri Jul 22, 2011 4:19 pm

I lost my hard drive around a year ago and didnt get around to installing fallout until a few days ago. I downloaded all the mods I used to play with and put them in, as far as I could tell, the correct order in FOMM. I have Archive invalidation invalidated and I also created a merged patch with FO3Edit. Im still getting quite a few CTD's. Seemingly random, I had a couple while entering new cells, filling up a water bottle at a sink, and some others. Im also using the stutter remover mod. I cant see an issue with my load order, perhaps someone here will be able to help?

Much appreciated, Rydain.



Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
EVE.esm
DCInteriors_ComboEdition.esm
StreetLights.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
1PipboyPDA.esp
BoSPatrols.esp
Fellout-pipboylight.esp
GalaxyNewsRadio40[M].esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - ThePitt.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
Fellout-Zeta.esp
Fellout-PointLookout.esp
My Merged Patch.esp

Total active plugins: 60
Total plugins: 65
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Fri Jul 22, 2011 4:04 pm

why cant we delete our own posts?
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri Jul 22, 2011 8:52 pm

Well I'll try to help some. As far as mods go...

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Followers Enhanced.esp


You only need one of these loaded not both.

Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp


You don't need these .esps loaded as all off MMM's optional addons are included in Mart's Mutant Mod - FWE Master Release.esp. MMM settings can be changed via in-game menu.

There's some tweaks that may help but we need to know what your OS is, your RAM and what kind of CPU you're running, specifically if it's a quad-core.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am


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