COMBAT
MAJOR:
Block
Heavy Armor
Security
Alteration
Mysticisim
MINOR:
Long Blade
Mercantile
Speechcraft
Athletics
Armorer
SIGN:
The Lady
PREFERRED:
Str and End
This is the current set-up I have come up with and I would like to mention I do not plan on playing with any mods at the moment. I would like to be a combat oriented character who can really stand up in a fight yet I would like to have some utility as well. I am rather happy with the set up however I have concerns regarding Alteration, Security, and Mysticisim. From a RP stand point I would not like to use too much magic, yet as I recall having magic is rather important in the game and I do not want to exclude myself from using it (I don't think) so I went with Myst for the transport spells and soul capture ability and alteration for locks and I recall having the ability to water-breathe/Levitate can be extremely helpful. My concern is that I think many of these spells can be found in items so having the spell is not really needed (I could be wrong) and again I don't want my character to use magic TOO much. Should I replace alt and myst for something like alchemy and enchant? Yet those sound like they may be extremely work intensive to be useful and I am trying to keep the priority on fun Only other concern I have is if having both alt and security is rather redundant since having alt allows for both opening locks and utility so that might make security useless? Should Security be replaced instead? I had it in there for those instances where I might not have enough magicka, where some locks may be higher than my security skill and again I don't want my character to rely on magic for everything (RP reasons I guess).
Thank you all in advance for putting up with my rambling and I hope some of it made at least a bit of sense. Hopefully you guys can help me get through this nasty character creation OCD I am having right now, it is getting rather frustrating lol. Thanks all!