Revamped hacking?

Post » Tue Dec 01, 2015 9:33 pm

So i was looking at the latest SPECIAL video and ive noticed through them they give sly little hints at what may be included ingame (i believe). Like getting stabbed in the eye with charisma may indicate a "cheeky" offer may result in hostility.

Anyway, back to hacking, they show vault boy get attacked when he leans on a computer. I recall fallout 3 and new vegas' hacking to be easy, given the skill. All you needed to do was exit the terminal on your last try and restart.

So my thought is maybe you cant just exit a terminal this time over, you HAVE to see it through to the end to be able to get off without consequence - if you mess up or turn away from the terminal, alarms will trigger or (if its an advanced place you're hacking) robots/humans/otherwise will attack you.
This makes hacking ALOT more relevant.. In the sence that there wouldnt be 10 terminals dotted around giving you access to one thing or commands for a small area of turrets, there may be 2/3 with one computer being the main terminal for security and the rest for the player to discover because theres actually some degree of skill involved..

Its speculation but heyho, thats all we can expect from an unreleased game. Even a month after release people are still finding things in MGS V: TPP and thats even on lastgen.. Fallout 4 has some grand-esque 10/10 western RPG developers making it for 4 years prior to this and its incapable of being played on lastgen.
I think it'd be fine to expect some decent change.
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Baylea Isaacs
 
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Post » Wed Dec 02, 2015 8:07 am

Thats kinda exactly what i remember, not 10 terminals but two or three and one of them being the main terminal that controls all or most of the stuff. With a couple other terminals specific to a door with sweet lootz behind it or controlling your end objective.

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Sophie Morrell
 
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Post » Wed Dec 02, 2015 5:06 am


In fallout 3 especially, every turret you came to usually had ONE computer to controll it, unless there was 2 mirroring eachother. Then if you came across a door you could hack open, there was one terminal. Not really multi-use ones (DLC aside) plus, again it was ludicrously easy - all you needed to do was back out of the terminal to avoid being locked out and even then that isnt any threat.
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Nick Jase Mason
 
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Post » Tue Dec 01, 2015 7:48 pm

To be fair you could say the same thing about lockpicking. Plus the Highest level terminals to hack, if you backed out and back in it generated all new words, and most of the longer words needed 4 tries to narrow it down correctly. So if you had to back out constantly it was kind of a waste of time.

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Courtney Foren
 
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Post » Tue Dec 01, 2015 11:52 pm


Well, not really dude bahahah. Lockpicking in most of bethesdas games you can opt for a "force lock" which in fallout 3/NV - broke the lock - but you didnt have to.
A terminal is a pretty poor comparison - it requires intelligence, intellect. Lockpicking would require basic knowlage (in comparison) and anyway - even in reality locks are MUCH more present than computers that control single turrets or doors.
All terminals generated new words when you tried but if you REALLY wanted to hack that very hard terminal? All you needed to do was try the first 3 words then back out a few times to win. Too freakin' easy for a game that wants a RP immersion experience.
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Prohibited
 
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Post » Wed Dec 02, 2015 3:18 am

Then you were only cheating yourself out of this "immersion experience" you speak of.

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Rik Douglas
 
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Post » Wed Dec 02, 2015 9:19 am

Not really. The games were designed to allow you to back out of it or fail without consequence bar from "broken". Even if i didnt - what immersion do you speak of? Elaborate.
Lets face it - we all know the perks for double hacks or lockpicking were utterly useless, explained in m a n y of the guides online of that era, due to that fact. It was even slandered in reviews due to the poor hacking.
The true immersion would come from actually having consequence - realism? Well. A terminal doesnt just break if you give it a wrong password 4 times. If the system is important, someone is alerted blahblahblah.
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Sabrina Steige
 
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Post » Wed Dec 02, 2015 3:30 am

While anything is possible, the Special videos probably include bits that aren't in the game but are in the video for humor only. For example I doubt that after putting a live grenade into someone's pocket, Bethesda will have us try to dodge falling body parts now. I took the end of the hacking bit along the same humor only lines as the end of the pick pocketing bit. But you never know.
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Alexandra Ryan
 
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Post » Wed Dec 02, 2015 11:58 am

Oh yeah.. that's why I liked hacking so much. You couldn't fail at it. Just back out and then retry. Hmmm.. I don't recall actually being that strong of a hacker. I mean, my character was supposed to be but it was still up to my feeble brain to make the attempt. That would put a whole new spin on things. ... Oh, wait. Actually it wouldn't. Re-load.. the ultimate exploit. Had me worried for a second... Of course they could put that damn timer on it like they did for gambling in NV. Of course that really didn't stop me from reloading. Just made it take an annoyingly long time.

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Ana
 
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Post » Wed Dec 02, 2015 5:19 am

Although adding a alarm for exiting is great, people would still do the re-load exploit.

I would like the computers to be more interactive with the environment. Such as the RobCo building in FO3 and RepCon building in NV. Where you could bypass, modify, or outright disable security. Another situation would be in one of the tunnels in FO3. There is a room with feral ghouls and power generators locked behind a gate and a computer on a desk. This computer allows you to release gas, which you ignite setting the the ghouls on fire. The fire also causes the generators to explode causing more damage to the ghouls, and likely killing them.

That's what I want. More and interesting scenarios.

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Sarah Evason
 
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Post » Wed Dec 02, 2015 7:25 am

In the E3 video, Tod said this:

"Our artists concept every button, every blinky light, not just on one terminal, on all of them."

If they are going through the trouble of designing every terminal uniquely, I can see them making the hacking for each terminal more unique as well.
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Ria dell
 
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Post » Wed Dec 02, 2015 8:47 am

Doubt it, just like the fork stabbing, it is purely a cartoonish gag for the sake of the video, nothing else.
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BlackaneseB
 
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