Revelation on Pipboy Light Color

Post » Mon Jan 18, 2016 7:20 am

When I started playing the game, I accepted the default green Pipboy color. As a result, when I turned on my Pipboy light, obviously the light had a green tint, which kind of hurt my eyes in the dark - I really didn't like it. So, for a while I used a miner's helmet, and loved the white light it produced. However, eventually I found a better armored helmet, and I couldn't justify keeping the miner's helmet, despite how much I preferred its lighting.



That's when I had a eureka moment, which many of you probably already know about. I went into my settings and changed my Pipboy display to white, instead of the default green, because I wanted to see what that would do to my Pipboy light. Low and behold, my Pipboy light is pure white, and easy on the eyes.



I am SO relieved!



Like I said, many of you probably already know about this. But if you were clueless like me, and would prefer normal-colored lighting when it's dark, I thought I'd share this :)


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Liii BLATES
 
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Post » Mon Jan 18, 2016 3:02 am

yes, it helps a lot.

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Dan Endacott
 
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Post » Mon Jan 18, 2016 2:10 pm

While we're covering "noob" tips (no offense)...



Many people don't seem to know that you can sheath your weapon by holding your Reload button for a second.



HTH

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emily grieve
 
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Post » Mon Jan 18, 2016 7:50 am

Mine is in light cyan (more blue than green) works really well and looks blue but not too blue to read stuff in my pipboy.
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Lisa Robb
 
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Post » Sun Jan 17, 2016 11:47 pm

I'll add a tip.



When using a random crafting station out in the world, be sure to loot it afterwards.


It svcks when you lose a shipment of wood just because you were in the mood for a squirrel on a stick.

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Prue
 
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Post » Mon Jan 18, 2016 9:57 am

Yeah, the radioactive neon green was really an eyesore, especially looking at the Pip-Boy. While my brother changed his to pure white, I changed mine to a light blue, and it really does make it easier to look at as well as helping with light. Now, if only we could do the same with the Power Armor HUD... That yellow/orange color bugs me especially when doing speech checks and settlement building in it.

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Kanaoka
 
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Post » Mon Jan 18, 2016 9:00 am

Dark? What dark? There's dark??

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Charlotte X
 
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Post » Mon Jan 18, 2016 7:05 am

Spamming right trigger on Xbox skips(most) dialogue, useful when you just wanna sell some stuff without listening to all the merchants bs.


[censored] hate the new dialogue system.
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Tanya Parra
 
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Post » Mon Jan 18, 2016 1:03 pm

ya their are shadows at night lol. (Is the moon always full or something???)
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Shannon Lockwood
 
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Post » Mon Jan 18, 2016 8:28 am

Thanks, Vagabond. I never knew that. I'd tried messing around with the pipboy color before, but didn't realize it changed the 'flashlight' color too. Sure is nice to have clear light at night, now. That sickly green shade made it very hard to distinguish loot from crap at night. Grognak only knows how many cool things I missed out on just cuz of that.

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Imy Davies
 
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Post » Mon Jan 18, 2016 3:13 am

Advice: Test your flashlight color well, but when you get the option on your PA helmet for Pip-Boy color, I have seen quite a difference compared to Pip-Boy flashlight. gotta make adjustments or the world in your headlights are very strange!
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Julie Serebrekoff
 
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Post » Mon Jan 18, 2016 2:35 am

The one that took me an embarrassingly long time to discover was that the E key doubled for "Enter" in most situations and that the UI can almost completely be navigated with one hand on the WASD keys.

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Nicholas C
 
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Post » Mon Jan 18, 2016 2:19 pm

also?


pressing UP on the LEFT joystick will move you forward.



:P



yw

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Jodie Bardgett
 
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Post » Mon Jan 18, 2016 5:51 am

I knew that, and do not care for your pipboy flashlight being the same color as your pipboy screen...I like my screen in red, but do not like my flashlight in red so much...they should just make your flashlight white light as default, and maybe have the option to have it match screen color..

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Spaceman
 
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Post » Mon Jan 18, 2016 8:46 am


I was thinking about that too. That would be nice, as I kind of prefer the green text in my Pipboy over the white text. But the white Pipboy light is way better than colored lights, in my opinion. That would be a nice option, to not have your light dependent on your Pipboy HUD color.

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Joe Bonney
 
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Post » Mon Jan 18, 2016 3:55 am

I figured out you can change the Pip-boy's color at the beginning of the game because in Fallout 3 I was used to using amber instead of green. I decided to use a slightly yellowish light.

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Katie Pollard
 
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Post » Mon Jan 18, 2016 11:43 am

Uh, no they shouldn't because it would make no sense. The Pip-Boy's flashlight is the same color as the screen because the flashlight is the screen.

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Johnny
 
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Post » Mon Jan 18, 2016 2:13 pm

Other than skulking around dark buildings, I use the light a lot to look for the bodies to loot after a firefight when you've lost track of where your enemies went down- I like the softer colors, but it's dam hard to find them without a high-contrast white light sometimes.

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Charleigh Anderson
 
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Post » Mon Jan 18, 2016 1:35 pm

Well... I have a smart phone with pretty colors on my wallpaper, but when I use it as a flashlight (which I can), the flashlight is white.



But honestly, in game I don't care that much. My pip boy is a nice shade of purple, love it. I rarely use the flashlight, so never really noticed the color. There are not a lot of genuinely dark places in the game (although I admittedly have my gamma settings up... eyesight issues). Some corners here and there, but I never use my pipboy light out of paranoia - I sneak a lot in most games. :)

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Josh Lozier
 
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Post » Sun Jan 17, 2016 10:56 pm

Yes, but the Pip-Boy's technology isn't nearly as advanced as a smart phone. The amount of RAM it's boasting alone should tell you that.

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Jon O
 
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Post » Mon Jan 18, 2016 5:51 am


yup I have that too...





It made sense in FO3, and NV...why not FO4 all of a sudden?



Speaking of making sense and all...where do you switch the color of your pipboy HUD??...Oh yea, in the settings in the pause menu..not the pipboy menu, where it would make more sense to do so...



What's so odd about your pipboy going to white light in flashlight mode...it could be a simple light filter that slides away...my son has a toy flashlight that has multiple filters on it for different colors of light coming from it..



Oh well, I'm sure they'll fix it, or at least allow the options for it...would be easy enough since its part of the game settings menu..

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Motionsharp
 
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Post » Mon Jan 18, 2016 2:16 am



I have it set so that the pipboy text is green still but the torch itself shines a much nicer whitey/yellow colour, probably leans more to white.
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Bambi
 
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Post » Mon Jan 18, 2016 4:51 am


How did you manage that?

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Jordyn Youngman
 
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Post » Sun Jan 17, 2016 10:58 pm



I just kept fiddling around with those bars for the various colours and shades and hit upon a decent shade of yellow, I nudged the bar again and the shade of green it left the pip boy text as is very different to the whitey yellow light the torch gives off.


Yellow both was fine, but I prefer the green text simply because that's what I got used to over the first 30 hours before I even knew you could change the horrid torch colour. Play with the sliders some more, if you don't get anywhere I'll try and screenshot my settings so you can copy it.
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lolly13
 
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Post » Mon Jan 18, 2016 11:23 am

It took me long enough to figure that out that by the time I finally did, I was completely used to the standard Pip-boy light and it felt weird using anything else. So I just switched it back to the standard color lol

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Alina loves Alexandra
 
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