My Review after 70 hours playing

Post » Wed Oct 13, 2010 2:21 pm

So, I have been a major Fallout fan since the fallout came out all those years ago, completed all of them many times (tactics once),

I was very angry when I heard fallout 3 was going First Person Shooter, but after playing it and loving it, I think they did the right thing, tho I do miss the old top down turn based fun.
I am a completest. So this is where the review comes from. ALSO I'm not an unemployed bum who got 70 hours in 7 days, I took holidays from work (first time since fallout 3)?

I started FNV working in a anti-clockwise motion from the outer map in, and did not go into the Vegas Strip, until all quests pointed there, The game is amazingly more balanced than F3 with weapon choice, I found myself changing weapons a lot more than compared to F3 when I got the Best Plasma Rifle and that was it. I managed to make it to Level 30 very quickly and for those who don't know, Here And Now perk does not work when you hit lvl 30 like in F3 :+( So when I did hit Vegas my S peach, Science, all the main interaction skills were 100, which made things a lot faster.

I think Bethesda have done great with this game, I mean the biggest problem is the bugs/glitches which can be ironed out, its not that its lacking content or storyline. on a SIDE NOTE: I did enjoy a bug where I had an invincible Super Mutant that would randomly show up at the end of my fast travels and being invincible he would kill everyone insight even quest characters and then proceeded to chase me, there was lots of fun reloading to be had!

Tho playing it so early it was annoying that my companions kept dissapearing, I did not have a problem with this usually as I kept their perks but, when it means you cannot do the Rex quest and i have to see his depressing ending if you don't help him, after 70 hours it was a bit disappointing!

And I did like that you could save at a point close to the end, re load and do all the endings, sadly a few mistakes I had made the other way didn't give me the best ending, but that's the replay value I guess, once i get the guide.

And I don't know about all of you but I stored myself at the Doc's in Goodsprings, bad side to that I am a hoarder and i accidentally hit A when dropping off more inventory and causes an epic crash.

What a big problem I found playing the game my ways is I completed a lot of quests before I hit Vegas and it causes all types of NPC speech hell, And I really missed being able to quick change my weapons, now that its all to do with ammo which just filled my inventory, I collected enough ammo and caps that I could waste a few more bullets in a fight. Also did anyone notice a whole lot of caves in this game, maybe a few more top side attractions. I am sure a couple caves were near identical to Fallout 3, I also found many houses exactly the same as Fallout 3, maybe could have moved the furniture around a little.

Also I choose the wasteland wonderland and reading up, SO many random encounters I did not get that I probably should have walking 70 hours around the wasteland, Maybe a bug, Hopefully I will get them on the replay.

Overall I loved it and will work to unlock all Achievements and re play with the guide and do everything as I did in Fallout 3, But I'll leave 1 note...


Bethesda,
This is a great follow on game, massively full of things to do 70 hours for me and counting! But I'm expecting you to hire some more artists for any future installments because I want the next one to have a lot more different things to look at! and playing 70 hours in the waste I was mostly swatting bugs, common, this is post apocalyptic you could think of a few more types of mutated animals for me to kill! (on the collectors edition comic book there is a cat on the cover I never seen a cat in FNV) I probably should have waited a month to play it (as if i could) So I'll still give you 10/10

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Cagla Cali
 
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Post » Wed Oct 13, 2010 9:39 am

Thank Obsidian, not Bethesda.
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Auguste Bartholdi
 
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Post » Wed Oct 13, 2010 6:48 am

70 hours playing a game and you don't even know who made it, lol...
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Kanaoka
 
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Post » Wed Oct 13, 2010 9:23 am

Also did anyone notice a whole lot of caves in this game, maybe a few more top side attractions. I am sure a couple caves were near identical to Fallout 3, I also found many houses exactly the same as Fallout 3, maybe could have moved the furniture around a little.

I've explored the majority of the Mojave and accessed maybe a dozen or more caves, but I think its wrong to say they resemble the caves of Fallout 3. Most are spartan, some have things like Viper Gunslingers in them but there are no signs that the Vipers actually live there, or could survive there. It's just a cave with some planted hostiles. The sulphur caves are devoid of any signs that the creatures who inhabit them exist in them. There are no signs that they do anything but walk around waiting for the PC to turn up.
Spoiler
One cave of Deathclaws contains only Deathclaws and a dead Brotherhood Paladin. It's empty of anything else. It feels too gamey. Like the Deathclaws are the challenge and the Padadin and gear are the reward. The caves could just as easily be tunnels without texture for all the atmosphere they convey.
It is very much like Two Worlds in that respect, dire level design sometimes.

There was one NCR mission that asked you to rescue some captive troopers, and the cave that they are held in feels like it was designed to house a different quest and enemies altogether. The human enemies you're asked to take on are all standing around a huge pile of barrels giving off radiation, like its not a problem. You work your way down the tunnels, and there at the bottom is the leader. It's so basic, and lacking, it's crazy that it was cleared as an area during design.

Almost all of them lack the creative knack found in Fallout 3 for conveying a story through level design. Giving you a sense that the area wasn't designed for you the player to walk in and clean out, but that you missed the big thing before you got there, it might have happened decades ago - like the Yao Guai wiping out the previous human occupants. Or the Deathclaws having dwelled their for decades have gathered together quite the collection of bones. Every cave had other Wastelanders, or Mercs killed and maimed, with their inadequate weapons spent at their sides, or piled corpses of Brahmin, or simply piles of bones and skeletons. Some looked like they'd had camps of humans set up outside, as though an expedition was organised to go in and clear the caves out. But all you're seeing is how it never got off the ground. Bethesda are far better at this stuff than Obsidian seem to be.

Where Vegas excels for me so far is in its towns, and the quests centred around the people of them. There are some shockingly good areas, perfectly designed, the caves though, most of them just seem thrown together and have baddies dropped in them. It's made more apparent because the rest is good. I have encountered some instances of good things in the caves. Like Prospectors lying dead and Gunslingers setting up shop, but at no time do you get the sense you did a thousand times and took for granted in Fallout 3 whenever you encountered a Raider den in the underground tunnels or caves of the Capital Wasteland. A sense of realism and life. :shrug:
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Kelly Upshall
 
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Post » Wed Oct 13, 2010 12:42 pm

I'm sorry but I do not want to take the time and correct all the grammatical and spelling fallacies in this post, so I'll just say there are a lot. It causes me severe headaches when I see the English language butchered. The only and I mean the ONLY excuse for this is that English is not your primary language. Other than that, it's just sad. Was it necessary to make the font so large? Your point could have been made without the obscenely large lettering. That's the end of my rant.


How very sad. Rileye has obviously put alot of time into composing his review of the game and all you can do is moan about his grammar. Who cares if there is alot of spelling mistakes and a bit of bad punctuation? It's still readable and it still makes sense.

You also talk about the English Language being butchered, which in my opinion is a bit over the top. I find it very ironic and annoying the way you say "It causes you severe headaches when I see the English Language butchered" considering that today we have 'American English' which is very different to the English Language in terms of pronunciation, grammar, vocabulary, spelling, punctuation and even the formatting of dates, which myself and many other English people find annoying.

Yes the font was a little too big, but again, who cares? It was still a good and honest review of the game and that's all that matters.
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Killah Bee
 
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