Review from a Morrowind-Lover

Post » Mon Dec 12, 2011 7:04 am

NPCs actually noticed your status < If youve played Morrowind you know theres alot more work put into relations...
http://www.uesp.net/wiki/Morrowind:Reputation < Does not exist in Skyrim... It was removed!
5x more spells and effects (lore)
Morrowind: http://www.uesp.net/wiki/Morrowind:Spells
Skyrim: http://elderscrolls.wikia.com/wiki/Category:Skyrim:_Spells
4x more type of monsters (30 in skyrim, 120 in morrowind) (lore)
Morrowind: http://tamrielchronicles.com/html/monsters.html
Skyrim: http://www.uesp.net/wiki/Skyrim:Creatures

Dont even go there dude!


Um...your providing examples for what I bolded....did you read my post? :confused:
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Mon Dec 12, 2011 12:56 am

Review from an Oblivion lover... Skyrim is so much better,


Not much more needs to be said.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Sun Dec 11, 2011 8:16 pm

Post limit.
Someone make a new thread.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Mon Dec 12, 2011 8:56 am

Post limit.
Someone make a new thread.


you haven't contributed one single remotely constructive thing to this tread - just no
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Mon Dec 12, 2011 1:40 am

some changes i like in skyrim such as nerfing some aspects of magic that were completely unbalanced. for instance in oblivion you could either pick security or alteration which along with open locks spells allowed you to have a slew of other spells at your disposal as well. why would anyone pick security except purely for RP value and also considering that oblivioins lock pick minigame was very easy. obviously magic needs some fine tuning in skyrim but im glad that if you want the really good effects you have to improve alchemy and magic is no longer a mutli-tool that does anything and everything with a simple way of the hand.

im definitely glad that they got rid of chameleon and if you want silent spells you have to put 3 of those precious perk points into the illusion tree. so that helps alot with the stealth factor.

the game is far better than obliivon in just about every respect but after 150 hours myself..........its getting rather shallow. i played morrowind vanilla for several hundred hours before i even added my first mods. oblivion i had to mod before i even finished the first playthrough. skyrim seems like its in between those two games.

im glad for my purchase though and with some FCOM or TIE like mods for skyrim i think it will be one of my all time favorite games at least until fallout 4 comes out. :sadvaultboy:
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Mon Dec 12, 2011 4:19 am

Um...your providing examples for what I bolded....did you read my post? :confused:


Haha ok now i feel dumb sorry about that! ;D

Yeah true i guess ^^
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Mon Dec 12, 2011 3:49 am

the content is just too repetitive. one type of cave, one type of fort, and one type of ruins.

Such a step back from morrowind. I actually wanted to find things because I knew it'd be new each time. But in skyrim it's the same as oblivion. The dungeons have different layouts sure, but they're still very short (unless you play stealth) and all have the exact same tileset and feel.

Not to mention the horrible mob variety. I remember oblivion having a larger variety of mobs
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Mon Dec 12, 2011 9:09 am

Honestly, I have not read all of you review, but I am amazed that you have played more than 200 hours already.
I know it can be done, but seriously, I am not that passionnate about the game. I mean, I love it, but even
if I have it since launch, I have 30 hours of playtime.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Mon Dec 12, 2011 9:06 am

I think what they did to the skill system is good(perks), I like the mechanic changes, but its just overall lacking.

Edit: I always see the complaints about the lack of dungeon templates to be kind of silly, because Morrowind didnt really have many more. It was either Dwemer, Daedric, or brown cave.

And I totally agree about the storylines lacking, the factions are basically just longer generic side-quests. Honestly I wouldnt have a problem with less generic "Quest from some random NPC with no personality to fetch his family heirloom from some cave" and some more developed and expanded factions.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Mon Dec 12, 2011 1:35 am

Haha ok now i feel dumb sorry about that! ;D

Yeah true i guess ^^


It's cool bro :cool:
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Mon Dec 12, 2011 7:01 am

you haven't contributed one single remotely constructive thing to this tread - just no

You must be new here.
This forum's post limit is of 200 posts . I'm not making up stuff.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon Dec 12, 2011 4:58 am

Great job to the OP, I whole heartedly agree with you're review. and it's extremely saddening to realize where the elder scroll series is heading...

dare I say are we getting a bit fableish??
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sun Dec 11, 2011 11:11 pm

I think what they did to the skill system is good(perks), I like the mechanic changes, but its just overall lacking.

Edit: I always see the complaints about the lack of dungeon templates to be kind of silly, because Morrowind didnt really have many more. It was either Dwemer, Daedric, or brown cave.


Don't hate on the grottos, bro. :)
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Mon Dec 12, 2011 5:35 am

Having played it for 150+ hours (not even finished it yet once :hehe:) i agree. Except about skills, because i didn't read it, because i've only used quite few skills and perk trees so far. I do like the idea of the new leveling and perk system though. The base is better, but the attention to detail is missing; Oblivion did many small details better. And magic was superior in it too.

Much of that could be fixed with patches or DLC, well see how those change the game. And since they are releasing the creation kit for us PC players i've no doubt i will be playing for years to come. Until Fallout 4 atleast :hehe:

My TL;DR would be about: It is a great game, but it could have been [censored] AWESOME! with a little more work. :shrug:

Edit: And i didn't even mention the UI. Guess i'm getting used to it :lmao:
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Mon Dec 12, 2011 9:45 am

I love skyrim ^^ well i dont agree with you OP.But everybody has different opinions.
And i am a morrowind lover too.I think it is like this
Morrowind/Skyrim>Oblivion
and skyrim feels like coming home to me.i get that morrowind feeling all over again.i also love the character design,they look like morrowind characters with better graphics.And Dark elves are cool again :D
I have played the game for about 150 hours
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Sun Dec 11, 2011 9:55 pm

I aggre with almost everything you've said.

Though I would have to say that I assume all bonuses are purposfully the same to make it more feasible to wear whatever you want, regardless of the stats. If I think my leather armour looks great, I can still use it without getting my ass handed to me repeatedly, rather than have to resort to glass, or whatever.

I would also be interested in your opinion on the voice acting. I, for one, find it to be terrible. I don't care about our own historical accuracy, I loved the old Nordic voices. I don't want my Dunmer to sound like some fancy schmancy guy and I don't like how many actors are just a standard American speaking down a mic. Wouldn't surprise me if they just picked some random guy off the streets for some of this acting. :/
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Mon Dec 12, 2011 10:13 am

I agree with most of what you said. And for the bits with which I disagree, I appreciate your well thought out comments.

Also, +1 for the binary reference at the end.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Mon Dec 12, 2011 12:32 am

That was a well thought out review. I disagree with a few points, but only a little. I do however, disagree with your ending statement. There are perceivable effects on the world reflected in the game by what you do, what you wear and with certain choices that are made. None of this was in Oblivion (except one minor side-quest that was pointed out to me yesterday). I do think they added some better RPG elements back into the series from what I have experienced. But, when I look back on Oblivion, this game made me feel better again about the series, for want of a better expalantion. Oblivion was a total letdown for me in that nothing I did had any effect on plots or the game-world, other than my reputation. Oblivion was just amazing for the realm I could explore, outside of those repeated looks of the caves and castles. Morrowind is still better than Skyrim though, but any TES game from III to V cannot compare, even combined altogether to Daggerfall, IMO.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Sun Dec 11, 2011 6:21 pm

I agree with some of your points but....As far as the Magic: I am playing a Nord Battle Mage with an attitude and my destruction spells are getting more and more powerful as I level up in that skill. I especially love the Fire Ball Spell. First it was a weak explosion, now it is loud, massive and does significant damage.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Sun Dec 11, 2011 10:36 pm

Great review. I agree with you about 98% of it, but overall, nice job. You were constructive yet you still showed its not a bad game.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sun Dec 11, 2011 11:29 pm

Would you prefer if they said homogenization? I think developers get confused on the distinction between homogenization versus streamlining. It's one then when a game is cumbersome and has a lot of fat. When you cut out meat, that is a problem. Skyrim cuts a lot of meat out of previous TES games. I like Skyrim, I just think they went too far with homogenizing and dilution. The removal of Athletics and Acrobatics as skills, that is streamlining. Removing the ability to dodge on combat, that is "dumbing down".


I disagree. 100%. I don't think this game is "less deep" in any way. While certain things may have been removed from previous games, even more stuff was added.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sun Dec 11, 2011 8:45 pm

Fair enough - usually, I hate that term as well. It implies that somehow, dumb people would benefit from a lesser experience, and that the target audience itself is stupid. Which is why I used "watered-down" in my conclusion, which I think describes the situation better. Didn't remember to go back and change it in the text as well, but meh. It's a lot of text. :shrug:


I still disagree, but that's just what it is I guess.

I too hate the term, because it implies that I am "dumb" because I like it. I also think that it's rather insulting, and quite frankly, wrong, in regards to a game like Morrowind, Oblivion, or Skyrim that has so much depth and complexity.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Mon Dec 12, 2011 7:38 am

I was going to flame this thread, but then i took an arrow to the knee.


Haha, nice!
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sun Dec 11, 2011 6:08 pm

NPCs actually noticed your status- This happens in Skyrim as well. Unless I was totally just tripping off drugs all the times NPC's referred to me as Dragonborn and made various remarks about it, recognized my status in the College of Winterhold, made comments about the weapons that I had equipped, and recognized my proficiency in specific skills.
5x more spells and effects-I'll give you this.
4x more type of monsters (30 in skyrim, 120 in morrowind)I thought I had heard this was proven wrong. In the end, to be quite honest, I haven't really noticed.
Attributes that effected skilltrees - Not depth. Also, there's no such thing as a "skill tree" in Morrowind. Morrowind's skills are nothing more than ever increasing numbers for your stats.
No Perks - Perks actually add MORE depth to Skyrim's skill system.
No smithing, enchanting - Enchanting is in Morrowind, and Smithing is an entirely new skill, which by definition adds depth.
Mysticism, 1 handed blade, blunt 2 handed blade, blunt - All of these things are still in Skyrim. Mysticism is merged with Alteration (and Soul Trap merged with Conjuration), and weapon specializations are perks in the One Handed and Two Handed trees, as you can perk into which weapon type you want to specialize in.

I am a huge Morrowind really devoted fan, but I don't think I can agree that it's "deeper" than Skyrim.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Mon Dec 12, 2011 6:35 am

Honestly, much of what you said is true sadly. Some points I disagree on but I don't exactly feel like striking up a conversation to discuss it. I will say that you are absolutely, 100%, indefinitely (need I go on?) spot on about the Factions and the Main Story.
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

PreviousNext

Return to V - Skyrim