Dragonflesh (or whatever its called) gives as much protection as the armor cap wearing heavy armor. ITs not bad. You are. Don't review things if you dont play with them.
Also your review on illusion? If you overcharge illusion Frenzies, you can frenzy everything (once fully perked). You need to really try and grasp basic mechanics before reviewing them.
Furthermore, you DO NOT need to sneak to pickpocket, it makes a ton of money, and simply because your sword doesn't hit harder because you perked picpocketing does not make it bad. ITs even easy to level. Very easy. Did you even try pickpocketing? Or is your "review" on it simply based on the fact that you tried to fish a diamond necklace off of a NPC a couple of times, failed, and then said it was bad?
Also, where are you getting 60x backstabs? You are aware I hope that daggers do not benefit from enchantments that buff One-handed right? Please tell me you knew this before saying 60x? (probably not)
Its easy to hit the armor cap with light armor, just like with heavy armor, so therefore its not bad, and the stam regen perk is quite useful and quite frankly more stam regen and a 10% chance to dodge physical blows is more appealing that a perked out heavy armor tree thats also at the armor cap. Again, another case of not knowing mechanics and then reviewing them.
Im starting to think your entire review is completely pointless.
Just to defend a very well thought out post, I'm going to do this.
As for Dragonhide, it's a level 100 alteration master spell that costs ~400 magicka to use, and then it only lasts 30 seconds before you're going to have to shell out another 400 magicka. Besides, he never talked about Dragonhide, he was simply discussing the flesh spells. Which I also found to be underwhelming in my play through.
You talk again about being once fully perked and trained up. The OP was stating that when you get to use your illusion spells, most enemies are very high leveled already and the spells rarely work. I'll agree with you that he should have discussed dual casting, because eventually this allows illusion to work, but the problem is it -eventually- allows illusion to work. At the beginning of the game you feel very underpowered trying to use an illusion spell.
You do not need to sneak to pickpocket? Please, tell me, how do you pickpocket somebody without sneaking? Because from what I understand, you must be in the sneak position to even have the option to pickpocket. Continuing this point, if your sneak is leveled high enough, pickpocketing becomes easier even without getting the pickpocket perk. Hence, perking pickpocket feels obsolete. There is the advantage of having more options available to pickpocket, or being able to poison somebody with pickpocketing, but overall pickpocket is not necessary to perk in order to improve pickpocketing success. The OP even mentioned that the perks were really nice.
I think the OP was also mistaken on the 60x backstab damage, however that is not an obvious thing to see in the game. If you use a 30x sneak attack with a highly upgraded dagger and everything you attack dies in one hit, who are you to say you're -not- doing 60x damage? However, unless the OP knows something I don't (and with 205 hours put into this, that's very possible) it is impossible to get 60x dagger attacks thanks to the fact that Fortify One-Handed does not include daggers. This is far from intuitive and in my opinion is a forgivable oversight of the OP. I suppose you like to feel superior by saying you know something he doesn't, though.
I don't even know what to say about your review of his review of the armor system. He mentioned the dodge is nice, you said you liked it. He says stamina regen isn't that useful, and you come in with a big "No, it is useful!" Then you continue to say he doesn't know what he's talking about. Granted, he might not know the armor cap, but I'll get to that in a second. I don't know about him, but I don't even see the point of perking the armor system at all. My armor works great without it.
Something you haven't seemed to grasp is that this is a review from a play through. To a person playing this game, how did it feel? I honestly didn't even know there was an armor cap, because I didn't spend any time looking up the hardcoe mechanics of this game to optimize my character. That would've been so much less fun than if I just played through how I wanted to, and assumed there was no armor cap, so picking the armor with a higher rating was useful. Or hell, picking the armor that I thought looked the coolest! Knowing the mechanics inside and out is not necessary to review how this game felt on a play through. Of course a basic understanding, or even a great understanding (which I would say the OP does have, especially when it comes to comparing the Elder Scrolls games) is nice, but there's no person that is already going to understand every mechanic of this game. The game is too big, and it hasn't been out for long enough.
Finally, you say his review is pointless, without commenting on any of his reviews of the guilds, the lore, the main quests, the NPC interaction, anything. All you seem to care about is the skills. To be honest, it looks like you're defensive about the skills you perked and that's why you're lashing out like this. Probably not true, but that's just how it looks from this angle.
ALRIGHT. Onto the OP : )
I love this review, even though it saddens me a little. This is my first Elder Scrolls game, and I intend to go back and play Morrowind and Oblivion when I'm all finished here, and I hope I don't come back to Skyrim feeling like it's not the gem I see it as now.
From somebody who's never played an Elder Scrolls game, this is amazing. I feel like I have so many options and freedom in this game. I of course have realized your decisions don't matter all that much, but I figured that was just Bethesda wanting you to go through their storyline. I have posted complaints on another forum however, and one of my big ones is that if I wanted the Jarl of Whiterun to die, I can't kill him, and that svcks.
I can agree with a lot of your points, and I'm sure you've guessed as well as I have that the reason for so many downgrades is due to the release to consoles. I think Bethesda was trying to appeal to a larger audience, and realized your average gamer would get bored and take the game back if there wasn't a clear quest marker to your next destination every time.
I will say that I think your review of a mage is slight off however. I went through as a mage and beat the hell out of my dungeons. Dragons fell to me without a problem. Mage is a class I enjoy playing though and I haven't yet gone through with my sneaky archer yet so maybe I just haven't had the comparison of ease yet. You'd certainly be more likely to have a valid comparison than me, having only played one class.
I enjoyed your review, I hope I didn't shame it by defending your points, and I thank you for posting it : )
Ah! I did want to say one thing to the OP, to maybe improve one little area of the game for you that I think you may've overlooked.
I hope this is how you spoiler...
Spoiler
In reference to the companions, you can in fact change yourself back from a werewolf by throwing another witches head in! I didn't want to be a werewolf at all, but I was banking on a cure and I was rewarded! If you consider the transformation a necessary evil in order to save a good old man, then it's not such a bad thing after all. : )