Hey Bethesda, you forgot to bribe the professional review media sources - that's part of your marketing & PR budget after all.
I can only give an opinion based on the 2+ hours I've played the game on the PC so far but I can definitely say I disagree with what's been said in these reviews (for the most part):
GRAPHICS: These graphics are gorgeous! The art department deserves a pat on the back. I'm running it at 1920 x 1080 with everything turned up on an 8800 GTX (DX 9 WIN XP) and the characters and environments look really impressive.
High Five to the UI team, too - this game does NOT feel like a shoddy console port!!!
SOUND: I'm a little disappointed on the sound. The incoming hit feedback is nice (the muffled thuds of bullet impacts are a nice touch) but the lack of character customisation voices is really felt when more than half the dialogue heard sounds like a Reggae Band or All-American Troupe. I would have preferred more diversity in the voice actor options (where's my bloody Aussie voice?!).
Gunfire sounds adequate but some weapons sound a little "tinny."
CONTROLS: Just like as what was stated in the graphics section - this does NOT feel like a craptastic console-shooter port to my PC (maybe that's another reason for the low review scores?).
There are a LOT of controls to juggle from the onset but anyone familiar with a shooter more complex than
Quake III: Arena can pick them up quickly (I ended up re-mapping everything as I found no use for the lean left/right maneuvers at this time and was more comfortable with the "e" key as my main interaction button).
Also, I understand the new mechanic for knock-down effects being very useful but Grenades usually bring with them a sense of AOE (Area of Effect) or area control and yet these Grenades are almost completely useless for mass-target effects. Not having Grenades for area control is something I'll need to get used to.
SP/CAMPAIGN: The short vignettes between each mission were nice but left a lot to be desired. I would have preferred more speaking from my character and a little more exposition -- the story has potential to be very deep and cerebral but, from the material I've experienced so far, I'm not getting a strong enough impact from the cut-scenes to make the context meaningful.
As for the missions themselves - the 4 I've finished felt a lot like the
RTCW: Enemy Territory maps of yesteryear - glad to see them making a return.
Sadly, these bots are short bus material. They get the job done but provide no solace to those affected by the PSN blackout or desire to play in the kiddie pool for a bit.
MP/FREEPLAY: One word - Brutal. This is going to be a huge turn-off to the people expecting to bowl with bumper-plugged gutters. I've been thoroughly schooled for my initial ineptitude and found the unrelenting barrier to entry extremely intimidating. A well-organised team will devastate
any P.U.G. This can all be softened by practise but I believe most players will find the steep learning curve more frustrating than challenging.
Elitism aside, this could potentially be bad for sales. It's one thing to lose due to noob-itude but losing badly again and again, and with such efficiently punishing frequency, feels bad to any player.
Coordinating with friends to join wasn't as difficult as I was expecting (as the game itself doesn't seem to make it intuitive to join with friends in matches -- but Steam's features alleviated any concerns of going it friendless).
OVERALL: I'm happy with my purchase and plan to continue playing after posting this review. I do find the content a little scant but hope the developers realise that releasing MOD tools would allow for the community to compensate for this.
Would I recommend this game to a casual shooter player? Definitely not. Would I suggest this to a hardcoe PC gamer or e-sports competitor? Yes I would!
Brink brings a lot of new gameplay mechanics to the table that shatter the current paradigm of this generation's console-shooter: there's no hand-holding online, small mistakes are lethal, lone wolves lose matches and communication is imperative.
I hope this non fan-girl review from an actual customer helps people concerned by these "professional" reviews. Ultimately, a demo would have cleared this nonsense up a lot better.