Name: Arnand Erelue
Nickname: Arnand
Gender: Male
Race: Breton
Age: 31
Birthsign: The Mage
Height: 5 feet, 8.7 inches. I used the average height of French people for this one.
Build: Skinny, with hardly any strong muscles at all, but he is generally a healthy person.
Eye Colour: Blue
Hair Style: Oiled
Hair Colour: Golden Blonde
Skin Colour: White
Class: Mage
Focus: Magic - Chronomancy
Skills: All standard Magic (Alchemy, Destruction, Restoration, Conjuration, Alteration, Mysticism and Illusion), as well as a few dabblings in Daedric magic and Necromancy, but not on the same level as ordinary schools. He also studies Chronomancy, the alteration of time.
General Appearance: Quite lean and skinny, he has very pale skin. His hair is Golden Blonde. He is quite weak, relying on his summons or magical fortifications for physical challenges.
Tattoos/Scars: None
Clothing: Blue Silk Shirt, Blue Silks (pants), White Mage's Shoes, and Wrist Irons - All are enchanted.
Accesories: A Mundane Ring, a Ring of Perfection, and the Necromancer's Amulet (Read history as for why)
Armor: None, unless you count summoned.
Weapon: Silver Dagger, Mages Staff of Paralysis.
Pack/Pockets: A small blue satchel, a little bigger than a hand, which is clipped to his Robe belt. Inside it is a Strong Potion of Restore Health, a Strong Potion of Sorcery, an empty Grand Soul Gem, a Mages Guild Key and a folded up Mage's Hood which is enchanted with both Night-Eye and Detect Life which he wears in caves, at night etc. There are also many coins in the satchel strewn around the rest of the items.
Magic: A Master level in Conjuration, Alchemy, Mysticism and Illusion, whilst an Expert level in Alteration, Destruction and Restoration, and he also knows a thing or two about Daedric magic and Necromancy. His most favourite magic is the unique Chronomancy, the alteration of time, of which only two practicers are known of including Arnand.
Mentality: In general, Arnand is a nice, neat and intelligent person. He takes magic and learning seriously and sometimes spends days researching topics, especially magical ones. He sometimes comes across as fairly ecstatic and exitable at times. Having grown up with Elves, Arnand has inherited a lot of their calm, condescending attitude but not on a large scale. Arnand uses very good language and is a large fan of reading, having an enormous collection of books at his home in Frostcrag Spire.
Misc: Arnand was a Master Wizard in the Mages Guild before he left, and at his home in Frostcrag Spire he had several Imp guardians and a faithful Storm Atronach.
History: Arnand was born in High Rock with an intricate disease that was rare but fatal. His parents tried all sorts of cures, but not even the Church altars could save him. Desperate, they sought the help of the Daedric Prince of knowledge, Hermaeus Mora, hoping that his vast library would include a secret remedy. Hermaeus Mora knew of the cure, but in return he wanted the souls of Arnand's parents. They reluctantly agreed, and Arnand was left to be raised by a family of Altmer on Summerset Isle who had been close friends of the Erelues. Arnand was raised to be a powerful Mage, skilled in Alchemy, Destruction, Restoration, Illusion, Mysticism, Conjuration, and Alteration. At age 18, he moved to Cyrodiil, joined the Mages Guild, and obtained his reccomendations with surprising ease. At 21, after acheiving the rank of Warlock, he became quite adventurous and went on many explorations. Five years later, he acheived the rank of Master Wizard and became the fifth member of the Council. At age 29, he inherited Frostcrag Spire from a long-lost relative of his. After it was retrieved, Arnand learned of the Necromancer's Amulet, and borrowed it to 'study' at his Spire. After the third Era ended, with Mehrunes Dagon defeated and Mannimarco dead, guild regulations became much more restricting as the Empire fell to it's knees. It was unfortunate that at this time Arnand had been researching and practicing the darker magicks. Furious at the guild's arrogant reaction and seeing nothing wrong with a bit of 'Harmless research', he stole the Necromancer's Amulet and left the guild, convinced the entire Empire had gone mad and wondering if anybody would ever do something about it...